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View Poll Results: Disparity of AZ at 200,000 points
There is no need for another AZ . 21 51.22%
Definately need a new AZ 15 36.59%
I dont support new AZ, but something must be done, Too hard at 200k mark 4 9.76%
I dont support new AZ. Changes in Asteroids will work to help mid level players 5 12.20%
There are issues in game play, not related to AZ, that keep players advancing 4 9.76%
I want to quit game , now that i am 200K 4 9.76%
Multiple Choice Poll. Voters: 41. You may not vote on this poll

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Old 31.10.2009, 00:36   #1
-STING-2
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Beitrag AZ Change

I write this, to get a consensus. If i knew how to do a poll program i would incorporate it in this thread. I am talking about the 200 k barrier, that we all must face.

I believe the disparity of players that reach 200 k versus the players they are now forced to deal with is to great. That a player who might have 40-50k points in Fleet , now is a target to the top 100 players in the game, is ridiculous in my eye.

But this is my opinion.

I would like to hear other opinions.

and take a head count , on who would like to see two more attack zones
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Old 31.10.2009, 01:01   #2
Über_NooB
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Quote:
Originally Posted by -STING-2 View Post
I write this, to get a consensus. If i knew how to do a poll program i would incorporate it in this thread. I am talking about the 200 k barrier, that we all must face.

I believe the disparity of players that reach 200 k versus the players they are now forced to deal with is to great. That a player who might have 40-50k points in Fleet , now is a target to the top 100 players in the game, is ridiculous in my eye.

But this is my opinion.

I would like to hear other opinions.

and take a head count , on who would like to see two more attack zones
Now I have finished my seizure I think I can reply.

Attacks zones in my opinion are fine how they are. If you EF constantly, change your EF times and pay attention to Asteroids nothing terrbile will happen to you.

I think it now comes down to alliances. The Leaders' need to spend more time with their members and ensure that the members have a good understanding of SI from the word go.

The greater a players' understanding of his surroundings and the game itself the less trouble he will fall into.

Über.
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Old 31.10.2009, 01:02   #3
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The attackzones are working as it should but i agree in some degree that there need to be some changes in it.. It was designed when the game was young.. Now there are players with 10m fleet points.. Being a 200k player can be quite scary.. I would like to see a new AZ.. AZ 16.. From 5m points..
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Old 31.10.2009, 01:10   #4
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At the point in the game where you can be targeted by players so much larger then you that its not funny, you should know how to manage escape flights. If you can't and still made it that far in the game, then you will turn into food for the rest of the players.

People have complained, commented and asked for changes in the AZ back when I first joined the game. Back then, no one was even in AZ 14, and AZ15 was nothing morethen a dream. If you change the AZ's to reduce the number of targets people can attack, almost no one in AZ 12-15 will ever have a target they can hit.

I know it can be hard, being the little fish swimming with the big fish; you just have to be a faster fish. Trust me, the AZ's are fine as they are.
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Old 31.10.2009, 01:41   #5
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There is quite a gap once you reach 200K but it doesn't matter too much for most players if you EF and play as you normally would as Uber says. The real place this has an impact is it means no more Turtles in uni 1, just impossible to survive with such large fleets.

Maybe some adjustment needs to be made but also when you are over 1 million points the targets are few.
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Old 31.10.2009, 02:23   #6
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I have an Idea

AZ1 = 0 points 100 points
AZ2 = 100 points to 20k points
AZ3 = 20k points to 200k points
AZ4 = everybody else

or the AZs are fine the way they are this has been beatin to death for at least 1&1/2 years that i know of.

the way the Zones are structured allow you to learn various things that you will need as you progress or if you find a mentor you know them asap and then the zones dont mean as much no matter what level you are at the first lesson that everyone should learn is to escape fight religiously and if you leave your computer for more then 10m ESCAPE FLIGHT your ships the reason i say 10m instead of 20 is look at the large players PHX speed if one is next to you an attack can be done real fast.

So the Moral of my babbling is to WHAT?

ESCAPE FLIGHT ITS YOUR ONLY DEFENSE
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Last edited by bkh333 : 31.10.2009 at 02:33.
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Old 31.10.2009, 03:20   #7
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I have heard all this before,, and it does not suffice to say to players ,,, ha ha, too bad,,, run away constanly or die,,, Of course Escape flight,,, That is not the issue,

You cant Escape flight your defenses can you

You cant attack anyone , if there is someone with an asteroid near you who has 10 times the number of fleet points than you have total points

As soon as you reach 200k ,, you have now become everyones favorite target,,,, Multimillion point player ,, make a living out of harrassing and watching new players to this attack zone, Its disgusting in my eye. How they thrive on bullying the weak.. But this is done again and again. There are plenty of targets,, for the Multimillion ,,, Themselves,,,,

You are forcing a very tedious game play ,,,, When you reach 200 k ,, you are now a turtle,,,, that escapes flights,,, thats your entire game play, Real fun,

Sure you can get in a raid here and there,,,,, only to have your recyclers intercepted,, and the Multimillion pointers ,, know if they send 5k ships ,, there isnt anything you can do about it

I am under the suspicion , that the old Guard here ,, are very determined to have thier minnows stay in the pond. Rhetoric about learning elements in the game and escape flights dont cut it. Its plain wrong,,,, 200k players should only have to deal with up to 900k .

That makes sense ,,, disparity is still there, its just doable now,,, there is challenge

I dont understand ,, dont Multimillion pointers want chanllenge anymore,,,
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Old 31.10.2009, 03:45   #8
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No, you can't EF your defenses. But they DO have a 70% regen rate. Thats to make up for the fact that you can't EF them.

But let me ask you this....

What defenses are you building that not moving them is a problem for you? Are you really trying to become a turtle? The only thing you do when you do that is make playeras like me hungry. Their are two kinds of raiders, Crashers and Crackers. Crashers go after fleets. Crackers go after turtles. Don't want you defenses recycled for you? Don't build them. Stick with the domes to bounce those xmitter raids, EF all your res and ships, and these multi million point players will leave you alone. Sitting near a roid? Eather make friends with the owner, or move somewhere else.

Someone, somewhere is always complaining about players being a bully and attacking them./ Try to remember what this game is called. Is it Space Friends? Space Lets All Get Along? Or is it Space INVASION? Oh? Its Space Invasion? Then buck up like the rest of us. You will be attacked. YOu will be attacked by bigger players. YOu will attack smaller players. And every now and then, you'll take a deep breath, calm down, and attack LARGER players. Out there concept, I know. But think about it. YOu sit there, just staring at these guys. They leave nice chunks of res on there worlds all the time. Now to them and other multi million point players, they are leaving chump change behind. But to a 200k point user, its a dream raid come true. These big guys EF there fleet, the bulk of there res, and most of the time, only have the defense or a snail shell left on a world or 5. Hit those worlds.

I know what your thinking. 'No way! Then they will come aftewr me!!' Yup, they will. Guess what? They will anyway. Why? Because they can, and 9 times out or 10, your making yourself into a target. Leave 15 ships in orbit? Your a target. Have a respecibale turtle shell for your point total? Your a target. Dont want to be attacked? Dont make yourself a target.
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Old 31.10.2009, 03:50   #9
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when I started i was the same a lot of players feel the same but the ones that will last and play this game have all gone threw exactly what you are talking about i had the mil point players hounding me until they realized im a big waste of time because i escape flight most of the time ill EF when i see a probe coming in so they cant get a fix on my online times and sometimes ill let them see what i have or some of it any way If you do your save flights right they never see any thing so they don't attack.

As for defenses the Domes and a few cannons are all you need if you build a lot of defenses a lot meaning making it worthwhile to attack for the rubble GUESS WHAT they will, DEFENSES ARE RUBBLE WAITING TO HAPPEN.



This is just some stuff my brain keeps spitting out
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Old 31.10.2009, 04:15   #10
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Default ohh i hear yah

Doesnt change the fact that the Game was running with a nice system up until attack zone 13. Disparities where there, but they were managable, YOu could build up enough fleet to damage the biggest player in your attack ranges,,, Sure they would win , but you would bloody their noses.

I truly dont believe that the game designers dreamt that their would be 10million point players.


Then there is the human nature element. There are many people , who i have met in this game , that even though they can ,, they refuse to attack the lower point players, out of simple honor code. But the vast majority , are hungery sharks, just watching those 180 k people to come into the attack zone, Then spring it on them. Make their whole careers out of it ,,, sure why not,,,,

It seems to me if you want to retain players,, making it wholly fair,,, you need to allow the fledgling players get to levels that they can at least defend themselves ,and bloody the nose of their opponents .

As for attacking Multimillion point players ,, i sure dont care if they come for me ,, they do that without provacation. The point is , now with their teleporters, you dont know what kind of ninja awaits you. More cases than any you crash into a wall . Red trout has plenty of defenses,, i checked, Great guy ,, but he sure does test me, Calls off the fleet everytime i say hi,,, unless he leaves puter,,,, god that must be nice to attack someone and just leave not worrying about anything,,,, Whoooppps did i blow up you defenses,,,,,he hee Glotr

As for defenses ,,,,,, There are a certain number of defenses to number of resources you can leave on your planet, I have found that out, If i have 100 ivcs,,, and 100 solar cannons,,, i can leave around 300 k of everything on the planet,,, its not worth sending over 1000 ships for that,,, well to some it is ,,, but most dont bother,

Its also not enough for a cracker, rubble is not that much ,,,But,,,,,with such disparity of fleet size,,, and boredom of the MultiMillion,,, why not ,,, why the heck not,,,,just add it to the huge pile,,

Where these defenses were holding at bay ,, the majority of players,,, so that you could EF and leave your mines running ,,, now , just for the fun ,, they get deminshed,, sometimes significantly,

It has to change,, This game could become so much better,,,,
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