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Old 03.11.2009, 17:54   #1
Guitarcfd1
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Default Matter Stream Technology

Purpose and Functionality:

Next level of resource collection. Matter stream technology eliminates the need to teleport from planet to planet to collect resources. Research of Matterstream technology allows the construction of the Matterstream Generator and the Matterstream Collector. The matter stream generator works by breaking raw material down to the basic energy signatures and then projecting that energy to the Matter stream Collector.

The Matter stream collector works by translating the energy signatures created by the Matter Stream Generator, back into the appropriate raw materials.

Similarities to the Teleporter:

Like the teleporter a matter stream sends large amount of material across vast distances in space, a process that requires large amounts of energy. The Matter Stream Generator and the Matter stream collector are both required to perform any function. Much like using a teleporter...you need a tele porter on each planet, in order to send a matter stream you need a Matter stream generator on the originating planet, and a Matter Stream Collector on the Target planet.

Differences from the Teleporter:

The main difference between the teleporter and the Matter Stream is that you will not be limited to your own planets. If you are a trader, and you and your trading partner have a matterstream network in place you may send resources back and forth thru matter stream.

Another big difference is travel time. Unlike the teleporter, the matter stream does not bend space. Instead it transmits particles across space much like the Particle Cannon. However, to avoid the signal degradation that the Particle Cannon encounters...a greater amount of energy is needed. To avoid signal degradation the Matter Stream Generator must have 100.000 stored energy to transmit in galaxy or to neighboring galaxies. When calculating for intergalaxy transmition. The forumula will be 20*distance=required energy. Distance between the galaxies is 5k per galaxy. Transmission from G1 to G2 would cost 100.000 energy. Transmission from G1 to G3 would cost 200.000 energy.

Requirements:

Matter Stream Technology:
Particle Analyzer Level 10 (There is already someone in uni 1 with lvl 11 so this is not outrageous).

Matter Stream Generator:
Matter Stream Technology lvl 5
Energy Technology lvl 12
Targeting Systems lvl 12
Micro System Accellerator 2

Matter Stream Collector:
ASTEROID!! (Gives a new benefit to the floating rocks...if the galaxy scanner is reduced!)
Matter Stream Technology lvl 5
Energy Technology lvl 10
Targeting Systems lvl 12
Micro System Accellerator 2

Progressive Construction:

Each Level of Matter Stream Generator built, increases the distance that generator can transmit.

Each level of Matter Stream Collector increases the number of signals the Collector can recieve simultaneously.

I am not good with guessing the cost of these things...but since it is a higher level construction. It should be quite costly.

The matter stream generator is where the energy cost will come in.. The matter stream collector will receive its energy from the matterstream itself.

I've put quite a bit of thought into this and thought it was time to bring it to discussion. Looking forward to hearing what you guys have to say.

Last edited by Guitarcfd1 : 06.11.2009 at 21:54.
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Old 03.11.2009, 18:38   #2
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i have to admit i am intrigued and a bit impressed by the presentation but i think their still are som things that need to be figured out like is their a maximum pay load for this matter stream... can mater streams be intercepted/ seen by other non friendly players. is the stream faster than a transmitter?

can the beam be canceled mid way through?

why should some one invest extra research and materails when teleportation works instantaniously and cost a ton less to set up and adds a lot of benefits when dealing with move goods around your own planets.

and bear in mind that all tech needs balance as well as a role it fills to get passed.
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Old 03.11.2009, 18:43   #3
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Wow. Very nicely presented Guitar and it is very clear you have spent a bit of time thinking about this. I must say like the idea.

Does the generator and the collector need to be built on the asteroid?

Due to the type of idea I would think that it would have to be quite costly. Since this eliminates the possibility of being intercpeted whilst trasporting large quantities - and also due to it being able to work not only with your own planets but with others.

Would this stream of energy be detectable in any way?

How fast does it travel?

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Old 03.11.2009, 19:10   #4
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Teleportation level 10?
Thats +50 mil Metal, 40 mil Krypto and 10 mil Spice, I dont want to think about how long that will take to research, for only level 10
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Last edited by RoyalOss : 03.11.2009 at 22:16.
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Old 03.11.2009, 20:30   #5
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Quote:
Originally Posted by bradinnes View Post
i have to admit i am intrigued and a bit impressed by the presentation but i think their still are som things that need to be figured out like is their a maximum pay load for this matter stream... can mater streams be intercepted/ seen by other non friendly players. is the stream faster than a transmitter?

can the beam be canceled mid way through?

why should some one invest extra research and materails when teleportation works instantaniously and cost a ton less to set up and adds a lot of benefits when dealing with move goods around your own planets.

and bear in mind that all tech needs balance as well as a role it fills to get passed.
1. No maximum payload limitation would be on stored energy...as there is no payload restriction for tele's.

2. In aspects of speed I addressed that it would move as the particle beam from a PC does. Same speed...as far as being intercepted. it would be invisible to the scanner, yet the cost of the construction will make it available only to the dedicated trader or builder...giving them something to make their game easier after months or years of hard work.

3. The beam, like the particle beam cannot be recalled.

4. You can not teleport to other players planets to consumate a trade agreement. The Matter Streem set up makes long distance trading much more feasible.

Quote:
Originally Posted by Über_NooB View Post
Wow. Very nicely presented Guitar and it is very clear you have spent a bit of time thinking about this. I must say like the idea.

Does the generator and the collector need to be built on the asteroid?

Due to the type of idea I would think that it would have to be quite costly. Since this eliminates the possibility of being intercpeted whilst trasporting large quantities - and also due to it being able to work not only with your own planets but with others.

Would this stream of energy be detectable in any way?

How fast does it travel?

Über.
1. The Matter Stream Generator can only be built on a planet...as it requires energy to break down materials into energy and then transmit thru space. The matter stream collect can only be built on an asteroid as a planets atmosphere would increase signal degradation. :-)

Other 2 questions would are answered in my response to Brad

Quote:
Originally Posted by RoyalOss View Post
Costs?

And Teleportation level 10?
Thats +50 mil Metal, 40 mil Krypto and 10 mil Spice, I dont want to think about how long that will take to research
Not cheap, but the point is to have something that you have to dedicate a good amount of time and resources for. Again...give some of us veterans something to look forward to again :-).


Thank you all for your comments...if any other questions come up please feel free to post...

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Old 03.11.2009, 20:39   #6
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i like this idea, i take it only one level of building is required regardless of distence?
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Old 03.11.2009, 20:43   #7
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Quote:
Originally Posted by -firefrost- View Post
i like this idea, i take it only one level of building is required regardless of distence?
Reread the post.

"Progressive Construction:

Each Level of Matter Stream Generator built, increases the distance that generator can transmit.

Each level of Matter Stream Collector increases the number of signals the Collector can recieve simultaneously"
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Old 03.11.2009, 21:06   #8
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Heres some problems with this

Teleportation Level 10 is too high only players like The~Chosen~One could do it. Another problem we already have too many buildings! We dont need more. Why the astro needed? That means almost NO ONE can use this. 1. They need a Extremly High level in points 2. they need an astro.

This in my opinon as is is USELESS. it requires too much tech for what u get.

Quick question? Why have this? Its so expensive and so much is required to even get the generator.

Also note RoyalOss's fact about the cost just to get the research. Why so high research required?
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Old 03.11.2009, 21:08   #9
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Quote:
Originally Posted by RoyalOss View Post
Costs?

And Teleportation level 10?
Thats +50 mil Metal, 40 mil Krypto and 10 mil Spice, I dont want to think about how long that will take to research
It would take around 224 day's to complete the research (Give or take a few day's/week's ).

This has got to be from the early stage's of research into matter transport, How hard can it be to move a lump of Pig Iron in comparison to a Battleship full of people ?

I just cannot see why i would build/research or use this (If i had an Astro). The cost's both to research/build this are so disproportionate, You could have atleast level 5 Tele's on frankly every major planet or level 17+ Diff engines which would be of far greater use.

If it work's like a PC (Well it sound's like an expensive PC that fire's Pig Iron) why does it even need Teleporter research ?

Why does the matter stream generator and collector require different level's of MST, That seem's pointless as one building cannot 'work' without the other. (Not a problem per se just seem's wierd)

Quote:
4. You can not teleport to other players planets to consumate a trade agreement. The Matter Streem set up makes long distance trading much more feasible.
What happen's if one player in the trade does not have an Astro ?

Side note :

Micro System Accellerator 2 - It's Microsystem accelerator

Targeting Systems lvl 12 - This is for defence's unless you want to fire chunks of metal at fleet's please re-think.
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Old 03.11.2009, 21:21   #10
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Default Question ...

Guitar force Me to leave a comment here ... He said He will intercept my ships with cargo everyday ... :-))
So .... what can I say ... interesting idea but ... after asteroid discussion ... (52 pages btw)
asteroid kills discussion (20 pages) and others I don't believe that BP really looks into our ideas ..
Nothing bad about BP .... this people is good enough ... I just think that our discussions it's a spending of time .... (IMHO of course - don't hit Me hard for that pls :-) )

As I can see Guitar have an energy to answer here on questions so .. before giving an estimation I have one small question .... :-)
- Why this improvements must be implemented in game ? (I mean - does an old system so bad ? Or this new system is really .. eee... how to say ... much more useful ? )
:-)

Last edited by DemHunt : 03.11.2009 at 21:51.
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