With espionage comes the chances of sabatoging a fleet or a small project such as research or building a weapons factory as an example. What we need to go along with spy tech is the fact of Sabatoge Research.
This will allow a player to sabatoge someones planet acording to their research level of spying and sabatoge reserch technology. We could give an option to a small fighter or some kind of vessel the option of destorying a facility or ship.
The player will receive a simuliar message like the spy report that his or her planet was sabatoge by a unknown player (Unknown Player is just an idea) with a loss of a certian amount of ships or research and devolopment was delayed for a couple of minutes. Along with this we could add a Sabatoge Report stating what was destoryed or haulted with limited information on the planet.
The player can defend his or herself from sabatoge by improving their research in spying or defenses. And as for the player who decided to sabatoge, the higher your research the more chance you have at a successful mission rate. However your ship could become shot down by defenses, thus we could have a cloak or something.
Requirements:
Research Facility lvl 10 or higher
Spying lvl 8 or higher
Sabatoge Tech lvl 1 or higher
Perhaps we could even create a ship for this research to allow this, perhaps it could look like this with the same features as the normal fighter but at a higher cost and better stucture!
Any Ideas, Suggestions or changes that we could make on this idea, I thought it might be interesting to see this kind of espionage in SI!?
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No, no no, for the love of cheese no! Sabotage? Really? Why not Commando teams to blow up buildings?
Okay, sorry, that was old Skug. Here's new Skug...
No, no way, never. YOu want to blow shiops up for free? Thats what this idea is saying. Lets take a look at this shall we?
Sence this happens when you spy, and spying doesnt count to the bashing rule, you can spy a single player 500 time a day if you wanted. If this delayed something by 2 minutes a spy, thats 1000 minutes or 16 hours are 45 odd minutes. Thats a big delay. Then, if you add in this blowing up of ships, thats 500 ships that could be destroyed, for free, at no risk, what so ever. Bad idea.
Worse case with this idea, and JUST a 2 minute delay from the 'sabotage'. Take the allience WAW in uni 2. All big players. Lets say that for what ever reson, they do not like you. So they build 500 probes each, and send them all at you one at a time. 500 probes, 9 players 4,500 probes total. 2 minute delay per probe, thats 9000 minutes. Thats 150 hours. Thats 6.25 days. So, for almost nothing, they have set you back just over six days. Does this still sound like a good idea?
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Well I still like the idea of sabatoge, we would have to limit the players by how many times you are allowed to do this per month or week. Would be nice to take out some defenses and I'm not saying it is free.
Place a count down until your able to make your next sabatoge and it has to be different players or your allowed to do sabatoge the same person a couple of times and the timer increases everytime you do it to the person.
The sabatoger would be required to pay resources, kinda like paying a mercenary to do the task.
A simple way to weaken the enemy without having to send a fleet out and loose your valuable ships. Sabatoge is used in real life and would be intersting to see it happen!
I'm not saying we could do it for free and think about it, it would require alot of resources just to do the task. At least I came up with a better explanation unlike my other ideas.
How would you like to be able to destroy a building a ship process or take out a defensive planet turret?
Well for starters it could be useful for any player who plans on making raids on higher opponets and along with it get some data on what he or she is building!
We would limit how many times your allowed to make this through a timer as I mentioned earlier! The more you sabatoge someone the more the timer increases on that target thus it takes longer to sabatoge the victim giving him or her a better chance to catch them in the act.
Can you see where I am going with this?
We can even limit them by the points they have perhaps...
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What gets better in an alliance Flak Junkie? THE UNITED SPACE AIR FORCE Located @
Build the sabatoge ship, launch it, and it either succeeds or it fails, either way, it doesn't return.
Quote:
Originally Posted by DarkWolfBlade
Well I still like the idea of sabatoge, we would have to limit the players by how many times you are allowed to do this per month or week. Would be nice to take out some defenses and I'm not saying it is free.
Place a count down until your able to make your next sabatoge and it has to be different players or your allowed to do sabatoge the same person a couple of times and the timer increases everytime you do it to the person.
The sabatoger would be required to pay resources, kinda like paying a mercenary to do the task.
A simple way to weaken the enemy without having to send a fleet out and loose your valuable ships. Sabatoge is used in real life and would be intersting to see it happen!
I'm not saying we could do it for free and think about it, it would require alot of resources just to do the task. At least I came up with a better explanation unlike my other ideas.
How would you like to be able to destroy a building a ship process or take out a defensive planet turret?
Well for starters it could be useful for any player who plans on making raids on higher opponets and along with it get some data on what he or she is building!
We would limit how many times your allowed to make this through a timer as I mentioned earlier! The more you sabatoge someone the more the timer increases on that target thus it takes longer to sabatoge the victim giving him or her a better chance to catch them in the act.
Can you see where I am going with this?
We can even limit them by the points they have perhaps...
Honestly, your ideas are improving. The one-time thing is nice. Small % chance too maybe.
My problem is actually "Why do this?". The only way I see it is to annoy the heck out f someone. That could be bad. You could also force them into staying out of VM by doing this to them too much.
If you can set them back an hour per day, it's too much. Any less and it's not worth it. Anyone see where I'm going with this?
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I would use it in those situations where you find a beautiful fleet sitting out waiting to be hit, but can't quite take it down. Send in a bunch of sabatoge missions, and follow up with an attack.
A small percentage of success, or a moderate % and a small amount of damage. Heck, make it an ESP/ESP check like the spy probe success check.
Quote:
Originally Posted by Yaw_Mawn
Honestly, your ideas are improving. The one-time thing is nice. Small % chance too maybe.
My problem is actually "Why do this?". The only way I see it is to annoy the heck out f someone. That could be bad. You could also force them into staying out of VM by doing this to them too much.
If you can set them back an hour per day, it's too much. Any less and it's not worth it. Anyone see where I'm going with this?
I think what is capable of being Sabotaged is the key........and what cant be,,,
What cant be sabotaged.....Ships.... agreeing with skug on this and his reasoning,,,, and i love cheese
What can be sabotaged,,,,, Galaxy scanner.... to either blind it , or give false information,,, one time fool.
Defenses........ Like setting up a time bomb to the computers of the defenses,,, they are not destroyed ,, but when triggered thier puters shut down when your attack comes in. Wouldnt it be interesting if your sitting there behind your large shield ,,, watching 20 bs and transmitters come in ,,, suddenly your large shield disappears. Here the number of sabotage ships could be calculated much like how SB's take out defenses.
Particle cannons/shields,,,,, Same concept,,, here the power is mysteriously dumped
Command Screen,,,,,,, Give false Ghost fleet battle Flag,,, like some virus was introduced into your Main frame.
everything the sabotage ship does would be suicide, one time use.
and it would have stealth capabilites,,, appearing on your fleet message as a probe, but you would be able to see it coming in , if your espionage counters its stealth. Which i think should be slightly better than the SB. If discovered,,, you must have an option . (what that is i dont , know) Maybe a system check,,, which has a percentage of finding the bomb, according to your Espionage.
Hmmm. Big surprise another idea from Darkwolf. I have to give you this one, you are resilient. All im gonna say is this:
I do agree with Yaw though, your ideas ARE getting better, but you always seem to come up with a ship. The idea sounds appealing, but WHY?? Why do we need to be able to sabotage defenses. Soon it would run its course, and be yet another useless ship/tech in this game as everyone stops using it because it won't work on anyone anymore.
Man i love the idea of Sabatoje but i dont think a fleet should do it. I'm making a report on the Troop Concept soon. I'll think i'll intagrade this. U have great ideas but fleets cant do this one in my opinon.
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AlexanderTheGreat, UN2 Player Leader of -WAR-
Jobs at Work in the office are for the Fools.
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Man i love the idea of Sabatoje but i dont think a fleet should do it. I'm making a report on the Troop Concept soon. I'll think i'll intagrade this. U have great ideas but fleets cant do this one in my opinon.
Sorry to get off topic, but troop concept? as in ground troops??
(PSST, Bigpoint has a game that integrates this game with ground troops as well as spaceships.....)