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Old 28.01.2013, 07:24   #1
CathyCH
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Join Date: 11.09.2010
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Default Leftover event items

Hello,

I'd like to suggest that there could be some type of exchange value for leftover event items.

Spawn items like trash (in this actual Jan.25-28 event) require 100 CC each to 'remove' from the streets from challenges 3+
850x required trash represents a total of 85 000 CCs spent...
For those of us who don't manage to complete that amount by the end of the event, this is, for the moment, pure loss For lower level players this represents a huge amount of CCs

I'd therefore like to suggest that these CC-paid event-items (and maybe other event leftovers) could have an exchange value at the end of the event.

Best Regards, Cathy
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Old 28.01.2013, 08:46   #2
wizardelo
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actualy this is not a bad idea at all. since we sometimes produce/gather more items then needed, and not always willingly. due to the fact that its an effort of CC or PP we should get some kind of compensation at the end of the event for the extra items that have been left over in the warehouse after event has finished.

its a good idea, and should be added to the wishlist Pirate
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Old 28.01.2013, 14:58   #3
JaquiG
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I think just keep leftover items afterwards, so when they are next needed you have that bit of a boost.
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Old 28.01.2013, 17:06   #4
SacTownSue
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Hoarding "trash"!

Hoarding the carrots or trunks yeah. Except then they would raise the numbers required and only upper levels would finish. This time I only needed one farm at a time for carrots, etc.

Don't think hoarding will help the players that need it most.

I think Points equivalent to half of what was spent would be good. My last round of trash was only one pile. My second last was two piles. Trying to time it so I didn't spend any extra CCs. I still had 15h remaining on the clock when I finished.

Consider the possibility that lower level cities are not intended to finish.

But, yeah, really a drag when you invest a lot of coins and get nothing in return.
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Old 13.02.2013, 02:35   #5
KidChaos2
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Join Date: 08.02.2013
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Böse

I'm glad that someone else has mentioned these things about the "events". I spent the better part of 3 days with my little city of 150 people, trying to build up hundreds of beams and thousands of potatoes, corn and tomatoes. Only to find out that before I could complete the requirements, the event is over and all of that work was for naught. I feel cheated. We should get back the items we invested if we are unable to meet the time limit. I am disappointed to the point that I may just go back to "Megapolis".... Sorry, just my feeling right now after spending thousands of coins on potatoes I'll never use and hundreds of production points on corn that has now disappeared...
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Old 13.02.2013, 08:31   #6
daniel23492
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Quote:
Originally Posted by KidChaos2 View Post
I'm glad that someone else has mentioned these things about the "events". I spent the better part of 3 days with my little city of 150 people, trying to build up hundreds of beams and thousands of potatoes, corn and tomatoes. Only to find out that before I could complete the requirements, the event is over and all of that work was for naught. I feel cheated. We should get back the items we invested if we are unable to meet the time limit. I am disappointed to the point that I may just go back to "Megapolis".... Sorry, just my feeling right now after spending thousands of coins on potatoes I'll never use and hundreds of production points on corn that has now disappeared...
1. After you start the event, a clock will apear (normally there are 72 hours).
Therefor, you can know how much time you have left.

TIP: I notice that from a couple events, one of the mod started to show what are the requirements for each part of the event, and the quantity. You can delay the start of the event (usually you can do this in 55 hours from the start of the event - 2PM German time, for knowing for sure, follow the Official Announcements topic), so you can produce what you need and then start it.
Also, you can't produce special items (such as carrots) before you start the event.



2. No problem, the beams, potatoes and tomatoes can be used at the next event (if they are asked)
TIP: Between events, producing the usual stuff (lumber, beams, tomatoes, potatoes) can help you during the event, because you already have some items, and you have to produce those you don't have
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Old 13.02.2013, 22:33   #7
KidChaos2
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Quote:
Originally Posted by daniel23492 View Post
1. After you start the event, a clock will apear (normally there are 72 hours).
Therefor, you can know how much time you have left.

TIP: I notice that from a couple events, one of the mod started to show what are the requirements for each part of the event, and the quantity. You can delay the start of the event (usually you can do this in 55 hours from the start of the event - 2PM German time, for knowing for sure, follow the Official Announcements topic), so you can produce what you need and then start it.
Also, you can't produce special items (such as carrots) before you start the event.



2. No problem, the beams, potatoes and tomatoes can be used at the next event (if they are asked)
TIP: Between events, producing the usual stuff (lumber, beams, tomatoes, potatoes) can help you during the event, because you already have some items, and you have to produce those you don't have
I know how much time I had, and what I needed. It's just that I have a small city, and despite it all, I couldn't produce fast enough. Then, after I'd delivered all of this product, that I could no longer take back, the event was over, and all of that product that I'd given to the event was gone. I could have used that product elsewhere! It's not that I had it sitting in my warehouse or something, like you infer in suggestion #2, it was in the Event Square and I couldn't get it back.
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Old 13.02.2013, 22:47   #8
daniel23492
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When you are small, rarely you will complete all 5 tasks. Before sending resources for a task, you should make sure you have all of them, therefor you can complete that task and receive a small reward.
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