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#1 |
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Forum-Noob
Join Date: 31.12.2011
Posts: 1
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Probably it'll be better making a healer in-game and all but having a Paladin might just be more interesting. Some players consider DK as an actual tank class but personally with such skills it more of a damager (maybe sometime it can have its def or hp lowered in-game).
As of the Paladin i thinking it should have the classic high(ish) def and hp. As weps it can only use 1-hand weps like maces, hammers, flails or something similar. For combat i thought it would be good if the paladin's norm attacks were melee but on the other hand having long/medium ranged skills. These are my current skill suggestions: An over-time heal skill that heals pala and any nearby party member ( a temporary def buff might go well together with this skill) A magic range skill that deals deals extra damage according to your current hp (dunno what skill effect would go well with this one) An aoe medium-range skill with mediocre (or more) damage that temporarily nerfs attack and maybe (lightly) def ( this skill can have a taunting effect on common mobs) I hope this suggestion post would be considered for a new class. |
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#2 |
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Forum Ambassador
Join Date: 21.07.2011
Posts: 1637
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I agree here for paladins, they are my best class after assasins
I think the upcoming class will be some sort of assasin or healer. |
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#3 |
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Junior Expert
Join Date: 05.01.2012
Posts: 108
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While i dont mind the suggestion of a paladin class the skills as you have laid out here basically make a DK with the abilities of ranger , SW and add the ability to heal which is basically a game killer. Pally needs no ranged attack as it is a tank as you said. AoE ability should be the heal related affect not a mid-range damage ability. Paladins are fighters not magicians the only magic type ability is of course their healing. Problem here would be you'd need to be mana based not rage based because of magic but you also can't have a magic pool as large as an SW unless your skills are burning through it at least as fast if not faster than SW. Not sure many people would go for a tank class with mana .
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#4 |
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Forum Ambassador
Join Date: 21.07.2011
Posts: 1637
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Paladins are class whit magic powers! Strong defence! They heal!
-Heal ofer time -Range attack (magic dammage) -Heal -Some minor buff -Close range dps attak Paladins are magic based class. |
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#5 |
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Junior Expert
Join Date: 05.01.2012
Posts: 108
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Pally's are tank class not a caster. Yes they have magic abilities but those abilities in nearly every game are severly limited to holy type spells like heal and single target smites or taunts and ressurections not ranged attacks and AoE damage spells. Like i said i like the idea but to have it as described above is to eliminate the necessity of every other class and to combine it into one class. If you want high tanking ability , your damage heal and magic abilities must be lower to balance out the class. Your adding healing thus AoE attacks especially ranged is out of the question. Frontal arc attack similar to ranger melee but with lowered damage would be more balanced. Its all about the balance. An AoE taunt with low damage that pulls aggro would be one thing but why would you need a ranged AoE mid damage debuff if you giving the class the armor rating of DK. Essentially such a class implementation would cause DK's to be entirely worthless.
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#6 |
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Forum Freak
Join Date: 06.12.2011
Location: United States
Posts: 3693
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DSO's classes are somewhat unique when compared to other RPGs. Thus if the developers consider a class like this, they will be open to making it however they want, rather than "traditional" paladin. Suggestions as to what such a class might have will be helpful in deciding which way to go.
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#7 |
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Forum Ambassador
Join Date: 21.07.2011
Posts: 1637
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Then how would the Palading act in PvP whithout range attack?
I mean, they do have heal, got good defence (ofcourse less than DK but a tanky style tho), and a melee type attack skill how will you catch enemies? Take the DK for example, if DK dont have the paralize rush out of CD it is impossible to catch someone. @Dward, DSO have zero uniquness and yu know it well, sorry the classes are just copyed whit different animations of the skills. The ranger proves it. I like the game but wrong things started to happen, thought this is not the topic no need to answer. Peace |
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#8 |
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Junior Expert
Join Date: 05.01.2012
Posts: 108
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I didn't mean no ranged just not AoE ranged + other ranged as was originally described. The class could be implemented in balance but my comments were just regarding how I understood the first post which seemed to leave out any class weakness.
That being said sure if you take an armor reduction from normal tank class and slightly lower damage from melee weapon a ranged skill as above could be balanced. You could also consider the smite type of abilities that other games use and add a small stun to it kind of like a holy lightning bolt but obviously not as signifcant damage wise as SW version. Instead of normal mana use they could use some sort of holy power and/or have an ability like atone/pray that acts similar to DK's first rage build ability. That way players who dont like mana issues have something similar to the current DK/ranger skill method but that is still unique. The other option with the original idea would be to put a stun on taunt ability for pvp. PvE it would act to force mobs to target the player temporarily but in PvP it would stop them from fleeing. |
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#9 |
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Forum Ambassador
Join Date: 21.07.2011
Posts: 1637
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Smite whit a short stun sounds good for ranged attack
I read that its hard/wont implement a agro type skills, idk how it is working at this moment but you can easly lose agro somehow, i think if your closer to the mob - bigger agro you take Paladins use shield and mace, maybe some shield bash skill would be good Since the Paladin wont have attack type skills he must rely on his auto attacks to take down the enemy. So why not the shield bash to knock back enemies Knock back is not knock down, and is only pushing th target a half-meter or so (in-game would look like half-santimeteer) for those who dont know how the knock back works |
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#10 |
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Forum-Noob
Join Date: 04.04.2012
Posts: 1
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I, personally, would like a paladin class that is very versatile. I think it should combine healing spells, as well as high damage attacks. I think this could allow player to play both sides of the fence, and, if in a party, support his/her group, or solo.
I don't think that they should be tanks with huge defense capabilities, but more of a fighter class with less robust armor. Idk how you would use skills, (concentration, rage) maybe make a new one, like energy, for physical attacks. I guess my main point it should be new, but similar, so it could fit in well with what drakensang already has. but thinking about it, this seems very overpowered. meh, i think it would be cool ![]() |
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