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Old 19.06.2012, 03:02   #1
3adrian5430
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Join Date: 18.06.2012
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Default Druid (Multi-role class)

I read in the forums that people have wanted summoners, rogues (or any melee styles), shapeshifters and healers into the game. The Druid class would fit into all these categories. It might be a bit too much for a single class and can even be OP, so perhaps devs can take this into consideration, remove some features and put them into a 5th class (much) later on or something...

Class Name: Druid
Main Role: Melee, secondary tank + healer (support)
Origins: Relatives of the Rangers, from up North, whatever you want...
Mana pool(s): Rage (80), Concentration (60)
- Explanation: Rage for melee skills, Concentration for summoning. This can be too hard to play with, but this is just an idea after all.
Weapon: Dual Claws (2H weapon)

Skills:

L. 1 - Claw of Rage

Basic skill, generate 5 rage (claws are high-AS weapons), deals 65% basic damage.

L. 2 - Double Slash

Consumes 20 rage. 2-meter aoe around target, deals 140% basic damage on primary target and 90% basic damage on secondary targets.

L. 3 - Beast Summon (Tiger)

Consumes 40 concentration. Tiger's HP and damage dependent on caster's lvl. Lasts 90 seconds (60 seconds in pvp, to be explained later). Cooldown = 30 seconds (Cooldown shared between ALL Beast Summon skills; in pvp if pet is killed, cooldown is automatically nulled. This is however, not instantaneous... This happens after pet's death animation, so there is some delay in-between).

NOTE: Only one pet allowed at any one time. Summoning another will result in the unsummoning of the previous pet.

L. 6 - Nature's Blessing

Consumes 30 concentration. Can heal self or summon or other players. Heal amount = ## (I don't know yet...)

L. 9 - Pounce

Generates 30 Rage. Pounces on a target or cursor location. Deals 40% basic damage upon landing. Cooldown = 15 seconds.

L. 12 - Fiery Roar

Consumes 15 concentration and 20 rage. Sets area in front of caster on fire. Deals 120% fire damage and burn all targets for 20% dmg/s for 2 seconds. Cone area in front of caster is about 25-30 degrees. Cooldown = 20 seconds.

L. 15 - Beast Summon (Bear)

Consumes 40 concentration. Bear HP and damage dependent on caster. Lasts 90 seconds (60 seconds in pvp). Cooldown = 30 seconds. (Difference between Tiger and Bear is Tiger deals damage but weaker on HP, Bear deals less damage but higher HP, and passively generates more threat per attack. Therefore, monsters target bear more so than the druid unless druid chain-cast rage skills).

L. 18 - Triple Slash

Consumes 35 rage. 3-strike attack, 2-meter aoe around target. Deals 180% damage on primary target, 120% damage on secondary targets. Cooldown = 20 seconds.

L. 21 - Roar of Threat

Consumes 25 rage. Deals 65% basic damage and slows all enemies' MS in an area in front of caster by 40% (20% AS) for 4 seconds. Also buffs pet's MS and AS by 15%.

L. 26 - Healing Rain

Consumes 50 concentration. Heals an area for 5 seconds. Cast time = 1 second. Healing amount is a fixed amount and dependent on caster's lvl. Cooldown = 60 seconds (too OP otherwise).

L. 30 - Beast Summon (Swamp Hydra)

Ranged pet. Consumes 40 concentration. Deals damage based on caster's lvl. Attacks have 15% chance of stunning target for 0.5 seconds (so just a short stun). This pet is immobile and has weaker armor (but more HP) than the Tiger. Mainly used to defend or assault an area. Lasts 30 seconds. Cooldown = 30 seconds.

L. 35 - Bestial Roar

Generates 40 rage, increases travel speed by 15% and grants 15% life leech from all melee skills for 5 seconds (only proc from primary targets for aoe skills). Cooldown = 30 seconds.

L. 40 - Lycanthropy

Shapeshifts into a werewolf. Increases damage and max HP by 15% (will automatically heal that amount if not at max HP during shapeshifting). All rage skills cost 5 less rage to cast (this includes Fiery Roar). However pets are all unsummoned and cannot perform healing spells. Lasts indefinitely; recast to return to druid form. Cooldown after recast = 15 seconds. (So watch out during pvp, can't juggle forms for indefinite survivability!)


EXP Talent

I'm just naming ideas here...

- Bestial Endurance (Passive): Increases HP of druid and pets by 15%. (Does not stack with Lycanthropy i.e. Lycanthropy adds another 15% to the base HP pool, so total is 130% base HP and not 132.25%.)
- Bestial Instinct (Passive): Improves damage of Claw of Rage by 15%, and attack speed of pets by 15%.

- Poisoned Blades (Passive): Double Slash and Triple Slash now poison target and cause an initial impact damage of 10% poison (nature element) damage, as well as 10% poison damage per second for 2 seconds. Each new impact damage (from different skills) will refresh the poison duration. Damage is not affected by increase-damage% essence (otherwise it will be OP as hell).
- Pounce Attack's cooldown is reduced by 3 seconds, increases rage generation by 8.

- Bestial Roar now fully replenishes rage and reduces cooldown to 25 seconds.
- Lycanthropy now increases max rage to 100 and also allow Tiger and Bear to be summoned (Swamp Hydra is still unavailable, or else too OP).

- Healing Rain's cast time is reduced to 0.5 seconds, and cooldown to 45 seconds.
- Swamp Hydra now lasts 45 seconds and missile speed is increased by 33%.

etc etc...

-----------------------------------------------

This class is probably already OP right now, so the base stats are something to take a good look at. This class can be played support, healer, melee, secondary tank (probably for the first 5 seconds since he isn't going to be equipped in heavy armor, and relies on lifesteal and dps for survivability). In pvp his role will be healer. I have not given him a stun skill because he has pets and claws, and a ranged pet that can stun. Usually he will be 2v1 on most people, giving him a 100%-chance-to-stun skill will make him OP as hell.

I'm not sure about claws at this point, since if he gems up AS gems he can get ridiculously fast... Which means his rage attacks can potentially out-dps warriors. That and his pets also add to his dps.

Last edited by 3adrian5430 : 22.07.2012 at 12:20.
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Old 19.06.2012, 09:30   #2
g_bhate2
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Join Date: 09.03.2012
Posts: 41
Daumen hoch

wow this is hard work u did..
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Old 03.07.2012, 02:45   #3
MetalValkyrie
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Join Date: 26.04.2012
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Default

not bad but it is a bit too close to the ranger to have a charter difference. (the ranger is known in this game to be like a long ranged druid you can get wolves and hawks.....)
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Old 20.07.2012, 19:46   #4
dragoncut
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Join Date: 07.01.2012
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Default too much

i think you did too much summoning you should only be able to summon 1 thing {like a ranger or spell weaver}
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Old 22.07.2012, 12:18   #5
3adrian5430
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Join Date: 18.06.2012
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Default

@dragoncut: Ah right I just noticed what you meant. (Sorry I've been inactive for the past month, been studying for exams, then LOL-ing.) I somehow deleted the sentence that should say, "Only 1 pet allowed at any one time, summoning another will 'kill' the previous pet" or something, when I first made the class... Whoops, I'll put it back in.

@MetalValkyrie: Druids should share similar characteristics with rangers, hence in the class description druids are relatives to rangers. The Druid however, serves as a healer/support/multi-purpose class, quite different to the ranger which is full dps. His pets are also more manageable, and are probably only useful in pve anyway... The bit about the Swamp Hydra being able to stun is probably OP, but at 15% chance for a 0.5s stun, not to mention having to be in range, and the Hydra doesn't shoot like a gatling gun, it isn't very noticeable a stun, otherwise it can always be removed. I just added it so it's not like the Druid has "zero stunnability", lol.

Also, the Druid is a melee class. Other than the "pet" section, I don't see how much more similar the Druid is to Rangers...

I didn't dedicate the Druid to a pure healer role because that will break pvp. Having 2 pure healers in a 5-man pvp team is pure OPness. That's why I made the "healer" class a melee dps class that doesn't outshine the DK either. The pet(s) exist to protect the "healer" as well... And pets will not be as strong as players obviously.

In pvp, Lycanthropy is mainly for self-defense. Since Druids do not have stun skills, in pvp they'd rather hang out in their Druid forms so they can heal from a distance. If they get focus fire, which they should, that's what Lycanthropy is for. That extra hp may save them, and also give them an option to fight to the death if needed to. Either ways, Lycanthropy isn't necessarily a pvp skill, it probably shouldn't be unless 1v1 to a DK.

Last edited by 3adrian5430 : 22.07.2012 at 12:26.
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