Heroes of Duria,
The following changes await you in the latest patch update!
Gameplay- Hot-keys are now only displayed in the tool-tip
World- Silfmoor: Lightning flashes and mushroom lights have been better arranged
- Interaction display improved when moving the mouse over the zone-change arrow
- “Trail of graves” is now displayed as “Kingshill” and no longer as “Catacombs”
- White texture borders are no longer visible while moving in the “Wild Forest”
- A special effect for chests has been added
Classes
Dragonknight- The occasional faulty one-handed-weapon animations have been fixed
Spellweaver- Spellweavers now use the correct animation for books and scrolls
- Teleportation is now working properly
Dungeons- The occlusion in the soul prison has been removed
Items- New textures for different items added
- “Alan’s” set has been graphically edited
- “Alan’s” equipment is now useable starting at level 1
- “Alan’s mystical scrolls” now have additional base values
Quests- The quests in the Wild Forest/Wildherz Cave are now functional
- Display errors in certain quests fixed
- The line spacing in the quest log has been changed
- Faulty quest zones have been corrected
- The number of quest items required to be collected in certain collection task has been reduced
NPCs and creatures- Monsters in the “Wild Forest” now, no longer appear in non-accessible areas
User interface- The chat button no longer disappears when a different window is opened
- Inventory icon for Arena points added
- The arrangement of multiple windows is now also properly displayed in 4:3 resolution
- Icons for the mouse configuration have been added to the quick list
Fixed bugs- Chat: bugs in the hide mechanism fixed and the waiting time before going into hide mode increased.
- Unidentified items now continue to have a question mark when moving
- Items can now be sold from the second bag without having to switch