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#1 |
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Forum-Greenhorn
Join Date: 09.04.2012
Posts: 24
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Fascinated by life, the alchemist studies anything and everything it can. With his/her curious mind, he made his own brews and concoctions. These mixtures can either help or deal damage/buffs depending on the alchemist's intent.
[As i was reading some suggestions, there were a handful of lol suggestions and I suddenly got the idea of basing a character class from a stoner but as it seems impractical, I got the idea of an alchemist type] As there is mana, concentration and rage, the alchemist will use ingredients that fills up over time, albiet slowly, and would increase faster as he moves [simulating the chemist picking up local supplies from the ground, etc. I though of giving him 3 off-hand equips that deal with his ingredients; a box of supplies [generates ingredients over time faster], a surgical kit [generates ingredients per hit much like rage, though in lesser increments], and a gardening tool [generates ingredients faster while walking] His weapons would be Flasks, test-tube, and beakers. Test-tubes would have the highest attack speed and lowest damage while beakers will have the highest damage and lowest attack speed. Not sure if it would be a melee class [he pours his chemical mixtures on enemies or forces them to drink it] or a ranged class [he throws the flasks, tubes and beakers]. Though in my opinion it would be better if he was melee with a few throwing skills. Since it is my opinion that the chemist class be melee I would make the skills based from this conjecture. Basic attack: Smashed Glass - The alchemist will smash tube/flask/beaker on the opponent. [Punctured] Some shards stick to the enemy's body thus making it hurt more. deals 75% of basic damage as physical and 10% armor reduction for 5 seconds. [I based this off of the 'Marked" skill of Rangers and my other skills would implement embodiment's of this 'plagiarism']****That is all for now. One problem I am facing is the lack of a mobility move and I want to keep it in theme/logical to the character. Some of the names are not really well thought of, as I just wanted the concept out with my own original idea for skills. Constructive criticism would be very much appreciated ![]() |
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#2 |
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Forum-Noob
Join Date: 29.04.2012
Posts: 1
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Hhaha +1 by me ! I love the name ! Srsly... there should be class named "Stoner dude" or maybe Stoner Druid...
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#3 |
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Forum-Greenhorn
Join Date: 22.04.2012
Posts: 22
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I think this is the best idea i've seen for a class. Make it mostly DoT(poison flask?) and heal/buff/debuff class as a non-magic guy.
Steampunk looks cool if it could fit in the game, still there are many variations that could be interesting in aestethics. A scientist of medieval ages perhaps? With a monocle and techno stuff as accessories. |
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#4 |
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Forum-Noob
Join Date: 15.05.2012
Posts: 1
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love the idea for that, but i think it should be a healer and buff/debuffer with minimal dps/dmg spells, so in pve you debuff the mob, after buffing your self of course and atk and heal at the same time. or maybe the potions also make you go bear form for tanking so you can heal, debuff, or bear tank and buff or something like that.
great idea btw |
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#5 |
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Advanced
Join Date: 02.03.2012
Posts: 166
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make a poll so we can vote
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#6 |
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Junior Expert
Join Date: 02.04.2012
Posts: 108
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My friend would like a dude like this. He played a bit 8 lvl mage and he quited saying its no fun,i will play if healer comes out.
Anyways sick idea! Alchemist cant be mele,ranger either mage. He is himself laying some pot traps on ground,trow pots like granade,poison blades,maybe some things with plants,buf/debuf, its osom! :-D
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Grimmag server,level 40 FINALLY!!! D.WORRIOR 2012-09-07(FOR MEMORIES),from Lithuania contact me via game name Grafas if you need help or party. (i don't play at weekends) ._. P. S. I NEED GROUP WHO CAN HELP ME IN Q5 |
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