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#1 |
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Board Veteran
Join Date: 02.11.2011
Posts: 952
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Don't picture some lame cowboy rope, but an awesome effect like the paralyzing rush but now you don't move forward yourself but you pull your opponent towards you! The opponent just doesn't have any chance of escaping from your slashing for a couple of seconds. Using essence would paralyze the victim, aswell. Wouldn't that be cool?
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#2 |
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Forum-Apprentice
Join Date: 26.10.2011
Posts: 64
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You are playing too much Mortal Kombat man... Scorpion is too good for Drakensang. :P
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![]() Kaharae - LVL 40 DK @ Heredur
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#3 |
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Forum Ambassador
Join Date: 21.07.2011
Posts: 1637
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maybe would fit if DK has no charge
but now charge + pull? OP dont u think |
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#4 |
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Board Veteran
Join Date: 02.11.2011
Posts: 952
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What do you mean with "OP"?
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#5 |
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Forum Ambassador
Join Date: 21.07.2011
Posts: 1637
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overpowered
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#6 |
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Board Veteran
Join Date: 02.11.2011
Posts: 952
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ah, well that depends on how strong it is made. Maybe it should have the same timer as the rush so that you can not rush and lasso after each other. I would like it because some monsters move away from me, so a lasso would be great. And maybe you could save people in distress by lassoing away an enemy. Maybe it would be great for PvP too (i don't play PvP much so i don't know).
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#7 | |
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Forum-Greenhorn
Join Date: 05.12.2011
Posts: 17
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Quote:
but this edited sounds more like spiderman -.- maybe we shoudl get a new class "spiderman"? no? really? ![]() Last edited by Dward : 20.12.2011 at 02:33. Reason: language |
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#8 |
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Forum Ambassador
Join Date: 21.07.2011
Posts: 1637
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it has nothing to do whit mortal combat nor spiderman, u sure dont know what we are talking about, arent u? DUHH
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#9 |
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Advanced
Join Date: 19.12.2011
Posts: 165
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Some interesting suggestions and comments. Keep them on topic please, or I'll close it.
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#10 |
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Forum-Noob
Join Date: 21.05.2011
Posts: 6
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while i agree that the dragon knight is powerfull enough. what frustrates me is the fact that even if you reach a target that is runing away, he can still not hit him. because he has to stop to atack, giving the target enugh time to get way again and make him miss.
therefore what i would like to be improved, would be for the DK to actually HIT the target that he catches up with before they run away again. |
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