jovaire
25.05.2012, 03:26
Going back to do a quest I passed (currently lower than my level) I find its still pretty tough going. So I die a couple times. 40 andermant a pop so I don't have to make my way back and do all the progress over again (even though the payout for the quest is just 56 andermant).
Not really that bad...until I'm fighting the boss and "connection lost"....couple seconds later and Its reconnected itself and I'm dead....
120 andermant just to complete a quest worth less than half that? I'm thinking no. Especially when I had no way of controlling the last death that would have cost me to continue.
I stepped away from this game for a couple months to see how things have changed. There are some definite improvements. But the cost in 'cash cow' game currency if you need to ressurect a few times still seems a tad much. Perhaps if there was a diminishing cost in andermant if you need to rez in the same dungeon over and over (with a bottom limit, of course) it might make some of those deaths feel a little less painful.
Other than the need to spend andermant even when the death comes from a connection issue, I'm rather surprised that english still seems to be the minority language on the North American servers.
I know its an international game, but it feels odd to feel like the lingual minority due to not speaking Spanish or Portugese. I was under the impression that most BP games were similar chat-wise (using BSGO as my example), where language use in open chat was based on where the server was located along with what language you chose on the front page. Will Drakensang eventually change to this format? I would look forward to putting time into a game where I can communicate with others in-game.
Thats it for my criticisms and observations. I'll check the game out again in a couple more months and see if the communication & connection issues still leave me wanting.
Not really that bad...until I'm fighting the boss and "connection lost"....couple seconds later and Its reconnected itself and I'm dead....
120 andermant just to complete a quest worth less than half that? I'm thinking no. Especially when I had no way of controlling the last death that would have cost me to continue.
I stepped away from this game for a couple months to see how things have changed. There are some definite improvements. But the cost in 'cash cow' game currency if you need to ressurect a few times still seems a tad much. Perhaps if there was a diminishing cost in andermant if you need to rez in the same dungeon over and over (with a bottom limit, of course) it might make some of those deaths feel a little less painful.
Other than the need to spend andermant even when the death comes from a connection issue, I'm rather surprised that english still seems to be the minority language on the North American servers.
I know its an international game, but it feels odd to feel like the lingual minority due to not speaking Spanish or Portugese. I was under the impression that most BP games were similar chat-wise (using BSGO as my example), where language use in open chat was based on where the server was located along with what language you chose on the front page. Will Drakensang eventually change to this format? I would look forward to putting time into a game where I can communicate with others in-game.
Thats it for my criticisms and observations. I'll check the game out again in a couple more months and see if the communication & connection issues still leave me wanting.