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spartaque
29.12.2011, 10:19
Welcome you have joined in the Discusion forum of how to build a perfect trade system for Drakensang Online!

Here we will throw opinions and ideas what are the pros and cons for adding a trade system in DSO.
We will think of ideas how to prevent all the abuseable things that a trade system offers so we can solve those problems and came up whit a perfect or atlleast very good trading system for DSO.
Ill update this original first post so everyone who came here to see what ideas we have and how they solve the cons and abusing in the trading systems.

Below you will see a number of questions that we will try to solve, you can give questions and answers that include trading system topic.

Ill start whit a small and obvious idea how to prevent one of the many abusing features that trade system offers.Ill choice the best Questions and Answers for a nearly best or best trade system.
Lets build a trade system that have no cons and offers only pros !

Draft list:
-Identifyed items can not be traded
-Players can not trade whit other players who are 5 levels lower/above
-Player must reach current percent (%) of level to be able to trade enchanements of bigger value.
-Droped from monsters items can be traded only once
-Equiped items will bind, binded items can not be traded
-Andremand gear can not be traded

================================================== =======

Questions:
1) -How to prevent the abuse of rich players to buy powefull gear for lowbies?

2) -how to prevent the issue, that same player to trade items to his other accounts?

================================================== ======
Answers:
1) -Identifyed items can not be use for trading



PS: PLEASE, keep the spam away and lets keep this topic alive whit one of the best ideas in this genre!Lets build a good trading system for the game we all play!

Rahhuu
29.12.2011, 13:27
Thank you for opening this thread
Trade has been discussed in a number of areas- having one place
to make suggestions is a wonderful idea.

if the responses you get here are as good and creative as other forum postings
I am anxious to hear what suggestions and concerns come up

may I suggest if you are using a Non- Bigpoint game you not use links

there are many other games with trade systems- I am sure many of you have found some
and experienced flaws with those systems-

please use that knowledge to help with your suggestions

we are not here to bash other games
but to Improve this one

spartaque
29.12.2011, 14:01
Exactly this is my mission in this topic to improve the trading system
I know developers are worry to implement trade system couse of the fact of the many abusive ways.

My first and only question at the moment was How to prevent rich people buying gear for their lowbies and the answer was Identifyed items can not be use for trading

this leads to one thing in first logic:
buying non-identifyed items and just trade them whit his lowbie for self identify

how this can be solved? Opinions are accepted, cmon guys
first thing my mind came up was to implement a level check system

you can trade stuff in range of 5 level lower or 5 level higher than your current level player
this system will prevent hight level players to trade whit low level players
You can not trade whit your lowbie powerfull gear anymore! FIXED.

Can anyone think of an way how to "brake" this system and give items to his lowbie?
Ill edit the original post so the PERFECT ideas and solutions to be viable on first look

Throw all ideas you can think of how trade system can be abused and hacked so we can discuss how to prevent this situations and build a better trading system!

Memnarchy
29.12.2011, 18:13
Well i've only skimmed over a few of your questions so how do you prevent High end items being handed down, make them untradable. I think the other items by themselves should be tradable, like the highly pink rare ones but ones you buy should not allowed to be tradable. That could be usefull too for guilds , so if you have a bunch of new SW that need good equip and you have some you can hand it down to them. Also make for good benifits of being in that guild. That way you dont have to worry about anyone abusing the system at all becuase ultimatly the player could only use the equipment at or around their player level.

spartaque
29.12.2011, 19:13
So your saying once u buy stuff it wont be tradeable? Thats extremly good imho!
But the thing here is we dont buy gear, we used to drop it from monsters and since they will be tradeable i can just give that legendary sword to my friend and feed him.

I see your idea is good, may i hear some more thoughts on this topic please.

==Viper==
29.12.2011, 23:57
So your saying once u buy stuff it wont be tradeable? Thats extremly good imho!
But the thing here is we dont buy gear, we used to drop it from monsters and since they will be tradeable i can just give that legendary sword to my friend and feed him.

I see your idea is good, may i hear some more thoughts on this topic please.

The only problem with giving items to a "friend" is that someone could create their own accounts and give it to themselves on another account and use that account to help their main account and would be in direct violation to the terms and conditions. This is called "Pushing" and isn't allowed, which is why BigPoint hasn't allowed a P2P trading system, but usually adopted the auction house where the system will allow bids from players to be able to purchase them using in-game currency (coins).

spartaque
30.12.2011, 07:39
What you think about level restriction, Viper?
Can not trade any items whit players 5 level above or lower. One acount per IP, if we take the feature to delete your own characters.

Also,
Once you see a droped item from a mob you pick it up, this item have the ability to be traded only ONCE
so if we take Pushing issue, player A will give that item to player B so he can keep it, meanwhile player A log in his other account and ask player B to give back his item, The item will lost the count of trading it once, the item will stay in player B forever.

If we take the level restriction i described above and the fix idea below, can those 2 fix the so called Pushing issue?


Guys i really need some more thoughts here, please
Thank you very much !

PS: added second queston to the first post !

Orlock
31.12.2011, 00:03
Trade system can be so easy and fair, yet people don't understand because we live in a age where everyone listens to you only if u serve them on a silver platter. Here you go then:

= Items that can be traded will BIND upon equip. This will keep the demand up and have a healthy economy, because u can't re-sell the item.
= Andermant gear can NOT be traded. Period. Paying players remain what they are and this won't make every newb have epic gear.
= I don't understand what is wrong with trading stuff to your other accounts? Maybe i'm an idiot but, it is the same thing as trading to other players. There is still you that farmed the gear in the first place

There we go, that wasn't so hard was it? I will delete my account if there actually is one out there that can prove me wrong.

spartaque
31.12.2011, 07:57
The main thing is for example, powerfull and fed player A give his legendary items to poor player B.
Player B gets fed.
The game is supposed to make you fight, kill, farm, think and many more factors to build your character, not getting overpowered from a friend who play the game more than a year.

Orlock your idea is good! Can you think for some more please.


EDIT: Added a NEW category in the first post. Draft lista.
There we will put a draft ideas that might improve, might not the trade system.

Orlock
31.12.2011, 17:08
Yes but there is nothing wrong with getting fed by high level players, every MMORPG out there has this possibility. If u have the money and can afford them, good for you. Because, u see..there is still a player that farms the stuff in the first place. There are still players that farm CoT to identify them. And the most important thing, this will not affect DSO's cash income, because if you want uber gear, buffs etc. u still need andermant to pay. And just like you said (which i think is by far the best idea ever!), you can GIVE uber items to lowbies, but they still need to identify it, because it becomes BOUND upon identifying, and u can't trade it.
This will prevent rich players to trade already identified objects to lowbies. So once again: lowbies can have full sets of legendary gear, but they still need to farm their butts out for CoT :)

spartaque
31.12.2011, 17:29
Read Viper post little above.
Im okay whit that system you mention Orlock couse simply i get used to to MMo's i been playing past the years.

But from the few topics in this forum i realized Dev's do not want this to happend (If i am wrong please anyone of the Team to post here).

So im okay whit the opissite system couse it will make our game unique. A browser game!

I wish to hear Developer opinion on this matter. I wanna see what they want and what not so this topic to stay alive whit the question what we all want! Not just the players.

HAPPY NEW YEAR DRAKENSANG PLAYERS AND DRAKENSANG TEAM, YOU ARE GREAT ALL OF YOU!!! KEEP UP !!!!

Orlock
31.12.2011, 22:56
Happy new year mate, and to everyone in DSO^^!!!. Back on topic: am really curious what dev's think about trade system myself. They really seem distant about this topic, but i'm pretty sure they have good reasons that we small people don't know about :D

-=DeadSoul=-
01.01.2012, 02:38
As mentioned in a previous post by GA ==Viper==
Trading systems in BP games are non existent i have yet to play one that allows P2P trading
that being said they have come up with workarounds in the past

another thing to keep in mind is with everything else going on a trade or auction system at this point in OB would be a major undertaking when you consider all the other things being done and fixed


so keep posting ideas as its is evident from the past that they do listen

-=DS=-

mayoee
01.01.2012, 06:39
I would like the option to at lease be able to buy items and have them sent to my friends.

spartaque
01.01.2012, 11:52
Well yes ofcourse, thats a trade system.
How we can avoid things such as feeding other accounts i did described in the Draft list in the first post of this topic.

Sоrck
05.01.2012, 15:22
It's simple, create free Andermant and Andermant payments - All items adquired with Andermant Free can't trade, but all items adquired with Andermant payment can be trade.

Andermant free: Are those Andermant that give you when you starter And those that you gain in missions.

Andermant payment: Those that you buy with real money.

With Andermant free only can buy consumable items, buy equipament, create a clan, and buy gems.

With Andermant payment can upgrade your equipament, buy all types of items, create a clan, make a new socket to equipament or just everything.

The item create in craft can be trade but when you change it to another person, will need identify the item.

If you have purchased an item with free Andermant, you must pay an equal amount of Andermant paid to be able trade that item.

spartaque
05.01.2012, 16:16
Different types of Andremands? Dont you think the game will become too difficult and not understandable for some players?
Also will come up whit stuff that does need Andremand. Andremand only playable game?

Yiahimyr
05.01.2012, 19:13
There is no way how to avoid pushing. No way for absolutly perfect trade system. So please just add classic trade system, add feature for more than one character on one account and keep giving BANs to people which have queer number of accounts on their IP or intranet network...

This game can't exists without trade system!

spartaque
05.01.2012, 22:16
Well you cannot say tehre is no way couse we dotn know how to be done.
I realized pretty much is possible in this world and ill give an offtopic example,
30 years ago the TV's was whit 2 colors, look now, you have computer that is tiny than a little book.

We need creative ideas, no need to going offtopic, if it doesnt maded yet this doesnt mean its impossible to be done.

Too bad not much ideas in this topic.

Dward
05.01.2012, 22:46
A summary:

> At this time there is no trading system of any kind available at DSO.

> Some people want a trading system, but others see problems initiating it while preventing the use of trades to disrupt the fairness of the game.

> No one has yet come up with a way that others do not have objections to.

The developers are aware of this topic.

Please keep on posting ideas that are both pro and con, as well as ways that this system might work. There is no need to say "I agree" or "I disagree" unless you can give concrete examples of why. Negative feedback is good as long as it does not include personal attacks and also included actual suggestions that have not already been discussed on this thread.

Thanks

spartaque
06.01.2012, 00:11
Didnt hear any thoughts on the,
all kind of items can be traded once.

How this will take effect and on what? So far i didnt come up whit any con for it except that is like cutting the trade system at half since you are not free to trade but have some rules.

What you guys think of it? I think it may stops the "Pushing", what you all think?

Gryzun
06.01.2012, 02:19
spartaque
I say Forget It... I'm not gonna say much..

I left one of the Game because it Died. How & why.?
Ppll where asking for Trade system, one person did came with a good Idea & the Dev's gave them.. It kill the Game from inside out! Not a single person realize what kill their Game...

I say NO "not in a Million years" I want this Game to be Immortal

This is a Game! NOT a Trade Market

spartaque
06.01.2012, 03:03
This is a building a trade system topic and such things will help on what is needed and do we even need a such system.

Can you explain why it did kill their game? What happend, so we can know what might happen if we put a trade system.

Gryzun
06.01.2012, 05:22
It doesn't matter how Perfect or Brilliant Trade system would Function + look.
All the Connections & Gears of Trade system leads to one (.) > live players = P2P | That's what kills & will kill any Game!

Vellocet1
06.01.2012, 10:06
Not taking the pros and cons into consideration, a trade system is a must in this game. It would make things a lot more simple. Period.

DethHertz
09.01.2012, 07:19
a p2p trade system will, and should NEVER happen in this game, all i want is an auction house, and if BP gives a player posted auction house that is even better, verse darkorbits fixed blind auction. but even that would be something good.

anyone who plays or played diablo 2 d&D online, evercrack, WoW, final fantasy online, ect... for a decent amount of time can see how p2p trading messes with a game, creating immortal twink players. spam bots trying to sell you gear, botters in general, mule accounts, wasted server space, INFLATION ect... the list goes on.

all the purposed trading methods personally sound lame, so restricted for norm players, yet easy for hacks to break. the only p2p trading system i would endorse personally and this hasn't been brought up yet i think, is allowing UNidentified gear to be traded, allowing players to craft better gear, ("ill give you my lvl 30 hood for that lvl 30 robe, now i have 4 robes to craft hurray" ect..) this also would put the gear i normally just don't even pick up to some use. this idea is not only unique for drakensang but wouldnt dmg income to much i think, yet still causes all the problems of p2p trading.

with those cons, i don't see any pros, sure id love to give my buddy this legendary gold ring i'm about to throw on the ground, but oh well let him get his own.

spartaque
09.01.2012, 16:54
with those cons, i don't see any pros, sure id love to give my buddy this legendary gold ring i'm about to throw on the ground, but oh well let him get his own.

Here comes the methods i describe in the Draft List section in the first post in this topic.
It says,
if the items are not identifyed yet you can trade whit anyone you want.
So what happens if that friend want to trade the ring whit his mule? Again, items can be traded just once.

It adds a little bit of a lower free trading but actualy might work.
Im quoting myself couse i cannot see any cons if this system is implemented, wish this thread had more activity.

Yiahimyr
10.01.2012, 08:04
Sorry I'm still don't understand why you trying to avoid of pushing, why must be the system of trade perfect? Now I know two really working ways how to pushing very perfectly and I don't need any trade system... If it is not about pushing so what about it is?

Can you present any existing trade system from other game? I'm just interest about it, it is not necessary to posting name of the game, just describe the system... If I'm right, the system, the perfect system, as you are trying to build is not exists - and this si because perfect system do not exists and you here probably wasting your time only - It is my own opinion and I'm trying to help you although it doesn't seems like it :/

Really, there is a reasson why the perfect system not existing in any game... We all are know bad trade systems, good trade systems, and we all are know that perfect trade system not exists anywhere...

We need trade system for better game play. If DSO Team need to avoid pushing they must do it by another ways - and those ways are already exists, so...

I'm sorry that I'm not bringing nothing for perfectly trade system, but I'm still convinced that there is no way how to build perfect system. Trade system can be very very useless, yes it can be - but than will be perfect for people which are don't want any trade system. But for others this "perfect" system will be a ticket out... We want useful trade system, not perfect (useless)!

Please stop trying to build perfect trade system! We need any trade system as soon as possible. Yesterday was too late!

spartaque
10.01.2012, 08:42
Read the whole topic and you will get the point you are searching for. It is stated by a Moderator.

Theres plently trade system infomation on games. You have to search them in google.

You never seen perfect trade system couse it doesnt exist. Bulb didnt exist too. Computers also. Even bikes didnt exist, but we have them all now. Did you ever imagined that a tinyer and smaller than a book can be a computer?

Developers have plans for this game and they stated thoughts why they dont implement trade system. If you really want trade system as you said and as we all want, we have to cover those plans and come up whit a solution that is perfect for everyone. Thats the thread we are using. No thoughts, no trade system, simple as it is.

Yes we want trade system, help us build it. Thanks and please keep comment i like your thinking Yiahimyr.
Thanks to everyone else who put the work into giving opinions and thoughts, keep going!

Dward
10.01.2012, 11:46
This has been a good topic with useful suggestions. As spartaque has said, "We have to cover those plans and come up whit a solution that is perfect for everyone. That's the thread we are using."

Please -
1. Stay on topic
2. No personal attacks.

This thread is too valuable to close it because of spam.

You guys are doing great.

sboisselle
10.01.2012, 17:39
Personally i dont think there is any problem trading unidentified items to lower or other players who may need them. Personally i have tons of luck getting purple gear drops so much so that i have tons of extra that i have to sell to vendor when i could help someone else who has had no luck or other people who dont have cash to buy tons of adermant for good gear. The only thing that i can see being an issue about this is people in guilds obviously will be alot better supplied in the arena's which may cause people to stay away from them although even now without trading most players in the arena are well geared so the effect should be minimal. I play both the pvp and non-pvp servers and would like to be able to help out some of the low level players especially on Balor who get preyed on by lvl 20+ players trolling the newbie areas.

As for the concern that trading will ruin the game or create bot spammers selling stuff. In a game where the coin currency means very little as you use adermant for everything the selling of items for coin is point less and thus bot farmers and gold sellers would not occur here from what i have seen so far. In all the other games mentioned Gold, Plat or other normal coin was needed for everything. Not to mention just because an item is green , blue, purple or even orange doesnt mean its gonna be a good item. There's always the chance of having worthless enchantments on the item , not to mention just cause you can trade a person an item doesnt mean they will have enough CoT to identify them so to prevent the massive twinking people are concerned with you just make CoT a bound item that cant be traded.

spartaque
10.01.2012, 18:36
Thats true and it will be balanced once match making system is balanced.
We do stated identifyed items cannot be traded, you can try answer some question (check the first post) also you can add new questions and answers that you think will ruin or build better trade system.
We collect the pros and cons and trying to solve the problems that couse bots, mules, pushign and more.

Thanks for the answer, keep going :)

sboisselle
11.01.2012, 06:29
With the concern of a person dropping gear to a lowb alt and twinking out an Auction house actually creates an easier pathway to do that. Here's an example Player Joe has 2 accounts. He uses 2 computers or one computer with multiple browsers set to 50% screen width. He sets up his gear to give his low level acct, sets the price at say 1 copper and doesnt submit the trade yet. He then Sets up his low level acct to search for that specific item once he then quickly submits the trade and then buys it from his other account. This specific method of twinking and transaction manipulation IS what causes and allows the Gold Sellers , Bot Farmers and all the things people are worried about occuring from what i have read from the previous posts. A prime example of this which i saw first hand, for those who may not have seen such things first hand would be EQ2. This first started happening with an adjustment to rare drops around expansion 2. People would basically just buy up everything on the AH they could and then relist the items for ridiculous amounts or just destroy the items so others can never get them anyway. Bot farmers would then farm endlessly to acquire the items as the rarity increased rather than decreased, then came the flooding of characters spamming chats and all the rest of the bad things.

Someone mentioned earlier about limiting accounts to one per IP or per person but giving multiple character slots which while probably ideal takes a lot of resource and monitoring by the game company not to mention with facebook and all the email servers out there its nearly impossible to know if it is one person using multiple accounts as you can use fake names to create all of those and then use multiple computers.

What about using a gear value system for trading? Assign a value to each level of gear per piece (non-enchanted =1,improved =2,magic =3 etc.) Say Player A is our low level player say lvl 10 and he is currently equipped in a mix of white and green gear that he has farmed a total gear value of 30. Limit the amount of gear he can recieve in trade based upon a % increase of his current value until he reaches the level at which new gear items would be available. So for a level 10 he'd have to reach like level 15 before he could take more in trade from other players.

spartaque
11.01.2012, 10:38
What about using a gear value system for trading? Assign a value to each level of gear per piece (non-enchanted =1,improved =2,magic =3 etc.) Say Player A is our low level player say lvl 10 and he is currently equipped in a mix of white and green gear that he has farmed a total gear value of 30. Limit the amount of gear he can recieve in trade based upon a % increase of his current value until he reaches the level at which new gear items would be available. So for a level 10 he'd have to reach like level 15 before he could take more in trade from other players.

If level 14 have found a blue armor and he want to trade it whit other player wich is level 10 for some piece of gold couse he allready have that armor.
The player who is level 10 cannot get it couse he is not enough % to pick the value of the current enchantement. Assuming the blue armor is around 10 level too.

Anyway keep posting ill add that idea in the Draft List, check it out. Also try answer or add a question that you think might effect bad things or imrpove things!

sboisselle
11.01.2012, 13:32
The lvl 10 could get the blue item from the level 14 with the example i used. It would just prevent a person from say going from all green gear to full blue, purple and orange set through trading. Using that example above , sorry if the details were lacking it was like 2am when i posted it, the level 10 has a gear value of 30 , the level 14 offers to sell/trade him that blue gear piece with a value of 3. His total trade value would be 3 . If you set the % at say 30% in this example the lvl 10 player could gain the equivalent of a 9 point value increase before he would reach his limit. If he trades for just green and blue items he could get more items in trade but stay overall balanced. But if he wants to go for purple or orange items the cost is higher making it so he could only get say 1 purple or orange piece depending on how you exactly weight the values. Essentially this restricts the upgrading by trading to prevent a person from jumping drastically in armor tiers. The formula used to calculate the gear value and what % in trade value you set could be a very detailed system or something simple like the 1-5 values i used in the example but either way you are allowing people to trade while also preventing them from abusing the system to twink out.

spartaque
11.01.2012, 14:33
The system doesnt offer alot of freedom.
If i have alot of stuff i bought whti Andremand such as pink essence and i want to trade it whit 2x piece of that legendary armor, couse my essence is pink and its alot.
Assuming this is fair trade for the cost of expensive essence but a good legendary armor 2x parts.

I cant get my parts couse the system doesnt allow. Loosing big part of freedom in trading.

You see the most games decided the actual and serious gameplay to be end-game, after you leveled up you start the REAL PvP and the REAL farming gear, this fix's alot.
But the rpoblem remains for those who want to twink.
The games that decided to go for end-game gameplay dont care at all how overpowered your lowbie is, couse the real customization of your character comes after you max the level.
We must think how to prevent the issues for the people who will stay 20~ level owning in the arena.

Here comes the arena balance,
matchmaking system equals to the gear and skills of player.
Player A, full legendary set, hight pvp rank, 20 level VERSUS exactly the same player B.

Ill explain better how the whole system will work.
Player A have 2 accounts, one max level, very rich. His other account is twink level 20 not rich at all, naked.
He push his twink whit full legendary set and stuff.
What he will win? Ill tell you, nothing.
Couse he will be equal whit every other twink in the arena couse of the good match making system. What about open world?

Problem remain for Balor.
Pushed twinks will kill lowbies who are trying to level up.
All this comes from the trade

sboisselle
11.01.2012, 16:52
The system doesnt offer alot of freedom.
If i have alot of stuff i bought whti Andremand such as pink essence and i want to trade it whit 2x piece of that legendary armor, couse my essence is pink and its alot.
Assuming this is fair trade for the cost of expensive essence but a good legendary armor 2x parts.

I cant get my parts couse the system doesnt allow. Loosing big part of freedom in trading.


I thought it was stated that items bought with Andremant wouldnt be tradeable anyhow so this would be the same with either system. I wasnt factoring in essences/gems into the equation with the system i mentioned but values could be assigned to those also. The point of the system was to keep people levelling while trading to prevent the level lock pushed twink.


You see the most games decided the actual and serious gameplay to be end-game, after you leveled up you start the REAL PvP and the REAL farming gear, this fix's alot.
But the rpoblem remains for those who want to twink.
The games that decided to go for end-game gameplay dont care at all how overpowered your lowbie is, couse the real customization of your character comes after you max the level.
We must think how to prevent the issues for the people who will stay 20~ level owning in the arena.

Here comes the arena balance,
matchmaking system equals to the gear and skills of player.
Player A, full legendary set, hight pvp rank, 20 level VERSUS exactly the same player B.

Ill explain better how the whole system will work.
Player A have 2 accounts, one max level, very rich. His other account is twink level 20 not rich at all, naked.
He push his twink whit full legendary set and stuff.
What he will win? Ill tell you, nothing.
Couse he will be equal whit every other twink in the arena couse of the good match making system.

This part I agree with. You dont want a ton of overpowered twinks battling weak players or you'll just kill arena.


What about open world?

Problem remain for Balor.
Pushed twinks will kill lowbies who are trying to level up.
All this comes from the trade

This already occurs without trading unfortunately only differnce is its mainly people who spent cash on andermant killing those who didnt or cant afford to. I myself have been remaining low level (12) on Balor while farming CoT for purple and orange gear i either farmed or got from combining at a workbench mainly cause i prefer to solo and having this gear helps protect me from higher lvl players killing me and allows me to not die while soloing dungeons. However the difference is I hunt the players who are lvl 10-20+ who are farming these low players cause I feel it wrecks the gameplay for people to be farmed by such higher players.

Of course there are drawbacks to system and it could be rather complex to implement properly but it would give some sort of trade system while restricting the ability to push significantly. I'll just be happy if we can figure out something that works so i dont have to vendor all the decent stuff i get or let it rot on the ground =)

spartaque
11.01.2012, 17:55
I thought it was stated that items bought with Andremant wouldnt be tradeable anyhow so this would be the same with either system. I wasnt factoring in essences/gems into the equation with the system i mentioned but values could be assigned to those also. The point of the system was to keep people levelling while trading to prevent the level lock pushed twink.


I was trying to give example of some different stuff than gear to trade whit, take other example such as Gold, or anything that might help Player A who hold the gear. You know a trading deal.

Lets talk about on "What are the PROS of pused twinks"?
The only thing i can think of is the arena, couse the pushed twink will be too powerfull.
What if theres BALANCED matchmaking system? He will fight equal to himself powerfull twinks.

So what are the other pros? Open world PvP.
Lets say there wasnt a PvP server. What exactly that powerfull twink will do?

My point is there is nothing to do, no matter how powerfull and rich twink you have, you are absolutely equal in PvP aspect.
What else are the PROS for a pushed twinks? I dont see any. I dont see problems.
Also, think ahead, not just for the current time.

EX0DYUS
15.01.2012, 19:21
I would like the option to at lease be able to buy items and have them sent to my friends.
Well yes ofcourse, thats a trade system.
How we can avoid things such as feeding other accounts i did described in the Draft list in the first post of this topic.

What would be the difference in trading an item to a friend and buying it in an auction house for a friend, and sending it to them. Lmfao. Really? So instead the high power characters can send back their old junk to themselves via auction instead of trade. ... whoops?

It doesn't matter how Perfect or Brilliant Trade system would Function + look.
All the Connections & Gears of Trade system leads to one (.) > live players = P2P | That's what kills & will kill any Game!

This statement is completely inaccurate and not true at all. You just said that Live players = pay to play, but there's not virtual players or dead players, so that didn't even make sense to say that people kill games. Derp.


All in all, the trade system is in every game that is MMO oriented. It's a fact of life. FlyFF is one of the largest and most successful F2P games on the market, running the same strategies as this one here, and if you follow their logs -- every new version updated adds something new, but always deals in trade.

Yeah, you have people giving higher gear to their lower level friends. That doesn't mean they can use it at their level. It means that your gear is good and you want to help them out because they can't do it themselves.

Assuming that everyone is going to start Pushing items to themselves, defeats the purpose of building a game with the intentions of people PLAYING with PEOPLE, not cheating the system while playing alone.

Who honestly sat down and seriously said, we're not adding a trading system because that fat WoW kid is making two accounts to give himself items. I mean, really...

There are systems that are able to be put into place in order to work with certain people and certain accounts. If you put barriers in place to stop them from their initial push, most people wont continue. One account per person, locked into a specific IP address can easily route a lot of these issues of pushing, I believe.

spartaque
15.01.2012, 19:31
One account per person, locked into a specific IP address can easily route a lot of these issues of pushing, I believe.

Anyone can easly change his IP anytime he wants. This doesnt solve anything mate, sorry :(

At the topic of trade,
well if we take all the things i nthe first post of this thread and add them into one system i personaly think Pushing will be less serious problem of a tade system and i heavily wish to see anyone of DSO Team feedback on this matter.

I want to see their feedback so to know on what we must keep thinking, what ideas do we need, what they think of the current paper system, what are their thoughts. I ddi create this thread whit a hope to see trade system live but we do need their feedback also.
I pleased any Mod/Dev to join this discussion of what they think!

==Viper==
15.01.2012, 19:33
There won't be a player vs player trading system being placed due to the amount of "pushing" and inviting the cheats to come around. Not everyone plays like this, you are correct, but many many people do and will try to get away with anything without paying or playing at times.

spartaque
15.01.2012, 19:43
Okay Viper i didnt expected to see such thought.
You basicaly telling me that this thread i created is totaly useless and the work of thoughts and ideas to fix something that wont even exist in DSO due to Pushing.
There will be no trade system in Drakensang Online, can you confirm that Viper?

==Viper==
15.01.2012, 19:49
I didn't say that. There will be no Player to Player trade unless the developers can come up with a way to keep "pushing" under control.

EX0DYUS
15.01.2012, 19:58
Anyone can easly change his IP anytime he wants. This doesnt solve anything mate, sorry :(

Hard enough that it would be a headache to stop a handful from pushing.

Okay Viper i didnt expected to see such thought.
You basicaly telling me that this thread i created is totaly useless and the work of thoughts and ideas to fix something that wont even exist in DSO due to Pushing.
There will be no trade system in Drakensang Online, can you confirm that Viper?

There won't be a player vs player trading system being placed due to the amount of "pushing" and inviting the cheats to come around.

You did say that, Viper. LOLWt*.

So basically what you're saying in the grand scheme is that the hackers/cheaters/pushers who are playing alone, are worth more than the people who are playing the game legitimately. Because you're not adding an excellent resource for us to make deals with and trade on.

Why not make something at (X) level cost a certain amount, so they cant be peddling items for free?

spartaque
15.01.2012, 20:09
I didn't say that. There will be no Player to Player trade unless the developers can come up with a way to keep "pushing" under control.

Yes i was talking for player to player trade.
So in this thread, I am trying to find a solution whit the help of all those creative people who throw ideas here, to avoid things such as Pushing.

I would like to see a feedback not on what the Developers can come upcouse thats our job but what they think of the current paper system i writed i nthe first post. I created this topic exactly for this kind of issues!

Can you please give me your feedback on what are the good and bad ways in the current system we did build in the first post, please take the time to re-read it and tell us what you think. We want to ahve trade system but we cant give constantly ideas and Dev's just to choice what is best and what not whithout letting us know.

Throw your feedback Moderators and Developers of what you think of the current paper system so we can think of a solutions on the bad things!
Thanks.

==Viper==
15.01.2012, 20:29
Unfortunately, I'm not going to give you my opinion, but I'm going to state that there is definitely more going on that developers want to add to the game.

Dward
15.01.2012, 20:29
spartaque -

Lots of the Mods would love to join your conversation, and I'm sure we all have personal opinions on this (and just about every other topic), but we can not post such opinions from our formal Mod names. I would not be surprised if some of us do post using other names. You know we are volunteers, people who play the game and simply like it so much we wanted to get more involved.

The Developers do read and consider all the posts. They do not, though, pass their future plans on to us other than to say they understand the issues. Yeah, it would make it easier if we all knew what they were thinking and planning, but then that would cut back on the speculation and many great ideas and alternatives currently posted here would be lost.

I encourage all of you to keep your ideas flowing.

spartaque
15.01.2012, 20:45
We cant just keep giving ideas and ideas and ideas, what if we give a 100 pages of ideas how the Pushing can be fixed when Developers pick the first one, making the thousands of other idea wasted time to trying help.

I think you all know what im trying to say, but ill be more specific and maybe drastic.
We must know on what exactly to think and what we must improve, but this cant happend if we have no idea at all on what to even think.

I think we are part of DSO Team and we dont want to know what the feature is but i mean on what we must think to improve it and cut the problematic issues.

==Viper==
15.01.2012, 20:48
We cant just keep giving ideas and ideas and ideas, what if we give a 100 pages of ideas how the Pushing can be fixed when Developers pick the first one, making the thousands of other idea wasted time to trying help.

I think you all know what im trying to say, but ill be more specific and maybe drastic.
We must know on what exactly to think and what we must improve, but this cant happend if we have no idea at all on what to even think.

I think we are part of DSO Team and we dont want to know what the feature is but i mean on what we must think to improve it and cut the problematic issues.

We don't even get any of the specific ideas that the developers are thinking about, so we, like you are on the same page when it comes to this. The difference is, your ideas help because developers will play with each idea that comes through and possibly pick their favorites and we all won't know this is happening until the patch comes out.

spartaque
15.01.2012, 21:01
Ok i see, thank you Viper. Just the respond you mentioned that there will be no player vs player trade is a bit awkward.