Go Back   Darkorbit > DarkOrbit - Development Area > Discussion Forum
FAQ Members List Mark Forums Read

Reply
 
Thread Tools Display Modes
Old 05.04.2011, 17:56   #1
\-Sephiroth-/
Dev Team
 
\-Sephiroth-/'s Avatar
 
Join Date: 31.10.2008
Posts: 13388
Default Discussion about the Pirates

Hey all,

Feel free to discuss the Pirates here

Your DO Team
__________________
Please Always post your User ID

\-Sephiroth-/ is offline   Reply With Quote
Old 05.04.2011, 18:01   #2
wheniwasyoung
Forum-Apprentice
 
Join Date: 26.08.2010
Posts: 48
Default

i hate the interceptors they drive me nuts in 1-5
__________________
wheniwasyoung is offline   Reply With Quote
Old 05.04.2011, 19:00   #3
ii_legendz_ii
Active Author
 
Join Date: 04.11.2010
Posts: 137
Default

I hate the ones in x-5 maps
ii_legendz_ii is offline   Reply With Quote
Old 05.04.2011, 19:26   #4
The_Nameless
Forum Expert
 
Join Date: 06.07.2008
Posts: 362
Pfeil Cons on Pirates.

Personally, the only two facts that bother me about them are:

1) They are on 4-5, a map that is already overcrowded with aliens... Needless to say what has been said thousands of times: now quests on there are near imposible EVEN in an outfit of 5...

2) Despite the fact that they are more dangerous than Sibelonites (they may hit lower, but they compensate on speed), their reward is very low... So, you are taking a higher risk for a smaller reward... Pointless, if you ask me.

As for the rest, like design, difficulty and so on, well, it is only a matter of practice... Kristallons also used to be hard for users in their times... Yes, even before the new AI... So, yes, in my side, only those 2 problems are worth mentioning...

And as for them being in X-5 maps... Hm, that may be an issue, actually... Many starter players hang in those maps... Putting an advanced alien makes more for an unbalance than a progress...

As a suggestion, it may have been better to put them on the X-6 maps replacing the Kristallins... Only the small ones, of course. After all, in that map, it is of no relevance how fast the aliens are: they will still be bothersome when hunting Cubikons, no matter what... May them at least do less damage, no...?

And since, normally, no weak player hangs in X-6 maps, anyone on there would be prepared to confront them with relative ease...

Anyway, this is just my opinion... I hope it proves useful.
The_Nameless is offline   Reply With Quote
Old 05.04.2011, 19:56   #5
Commander-Of-Chaos
Board Veteran
 
Commander-Of-Chaos's Avatar
 
Join Date: 24.02.2008
Posts: 1023
Default

I like them, as they seen to be moving throughout the maps I'll wait and see what happens next.
Commander-Of-Chaos is offline   Reply With Quote
Old 05.04.2011, 20:20   #6
Ŵ1LÐƑïŔĒж1
Forum Commissioner
 
Ŵ1LÐƑïŔĒж1's Avatar
 
Join Date: 27.08.2010
Posts: 694
Default

well lately ive been playing on gb2 and i cant survive 2mins with the interceptors

and if i have to go round with seped rsb to get rid of them i will
__________________


Noob Account ID 60014774

Last edited by Ŵ1LÐƑïŔĒж1 : 05.04.2011 at 20:24. Reason: spelling
Ŵ1LÐƑïŔĒж1 is offline   Reply With Quote
Old 05.04.2011, 20:26   #7
вιoнazard™-ιѕ-вacĸ
Junior Expert
 
Join Date: 08.03.2011
Posts: 102
Default

absolutely hate them... they jump on you...and follow you through out the map...and it makes it harder to hunt in 4 5 unless u cloak every time you kill an enemy.

-Biohazard
вιoнazard™-ιѕ-вacĸ is offline   Reply With Quote
Old 05.04.2011, 20:45   #8
yamaarashi
Active Author
 
yamaarashi's Avatar
 
Join Date: 11.08.2008
Posts: 137
Default

rubbish addition to the game in my opinion.

The illusion is that they have invaded and we must drive them back, but this is impossible.
If that were possible I would pop them, but till then its grab an alien and get it to port, which is hardly condusive to creating a war game that forces people to be in the open and therefore open to attack.

BIGPOINT listen.. if you wanna make a good war game get the enemy in the open, I would suggest aliens that only frequent open areas but offer high reward, instead of things that chase you away....and only offer slightly more than a mordon

Thank you
__________________
*J*A*W*S*
yamaarashi is offline   Reply With Quote
Old 05.04.2011, 20:57   #9
Commander-Of-Chaos
Board Veteran
 
Commander-Of-Chaos's Avatar
 
Join Date: 24.02.2008
Posts: 1023
Default

I bet these pirates "lead" us to new maps, It said in the last update that they seem to be looking for something... If that "something" isn't a new map I don't know what it is...
Commander-Of-Chaos is offline   Reply With Quote
Old 05.04.2011, 22:01   #10
apenepa
Forum Duke
 
apenepa's Avatar
 
Join Date: 10.06.2010
Posts: 779
Default

But guys (/girls) Look at the positives okay, if you go credits hunting with kristallons, every 5 mins or so, have a look around X-5 maps and you'll find tonnes of interceptors which are pretty much dead so you'll get rewards. This could give you and easy boost. However in 4-5, they are a pain. i have not been in there since i don't want to take any risks, but the annaliator thing looks very attractive, and im dying to have a go at it, but there are always npc's surrounding the port so either cloack, EMP ir die. Choose they all cost 500 uri (unless you have premium. Pirates are a (little) too fast. Maybe reduce the speed my 20?

Jona Boender
__________________
[****] *******: well I could have had a house but instead I got these three lf4


You'll never pay alone
apenepa is offline   Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT +1. The time now is 06:35.


Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.