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Old 29.12.2010, 05:20   #1
∂єѕмσи∂(∂єѕтιиу)тιиу
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Default Value of Seprom

Seprom should be worth a certain amount of uridium a peice, meaning that you must sell x seprom to get y uridium. This idea isnt TOO bad. Could use some limitations of some sort. Ohh yeah i got one. Sperom takes twice as long to deliver to your ship from skylab. Your level effects the amount of uridium that you can recieve. Most would think that if your level increases, so does the value. Well thats not the case. It goes backwards

level 1 = 10 uridium per 1 seprom
level 2 = 9 uri per seprom
level 3 = 8 uri
...
...
...
..
level 10 = 1 uri per seprom
level 11 = 1/2 uri per seprom
level 12 = 1/3 uri per seprom
level 13 = 1/4 uri per sperom
level 14 = 1/5
...
...
...
so on and so forth
The reason that it goes down is because FE Bio Freaks don't need uri as much as noobs. The better you get, the less you need.
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Last edited by ∂єѕмσи∂(∂єѕтιиу)тιиу : 31.12.2010 at 04:06.
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Old 29.12.2010, 06:48   #2
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i like it, either that or seprom be worth 10k credits
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Old 29.12.2010, 06:55   #3
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60% dmg boost and 40% shield boost is good enough. I can send 4000k sep to my ship. i get 400 uri for it? Useless...

I like fire power more

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Old 29.12.2010, 08:00   #4
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actually what we need is to be able to sell it and get it from aliens the price should be on credits i thing 2k or 2.5k creds for 1 piece we also need to see our sep received from our ship kills and when a ship only carries sep it comes up blank
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Old 29.12.2010, 20:28   #5
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Originally Posted by .DarkStarKiller. View Post
60% dmg boost and 40% shield boost is good enough. I can send 4000k sep to my ship. i get 400 uri for it? Useless...

I like fire power more

Regards,
400 uri is alot for noobs...lets adjust it to 1/5th
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Old 29.12.2010, 20:29   #6
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actually what we need is to be able to sell it and get it from aliens the price should be on credits i thing 2k or 2.5k creds for 1 piece we also need to see our sep received from our ship kills and when a ship only carries sep it comes up blank
seprom isnt worth credits cause it would make bids impossible for skylab noobs
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Old 31.12.2010, 03:28   #7
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Originally Posted by ∂єѕмσи∂(∂єѕтιиу)тιиу View Post
400 uri is alot for noobs...lets adjust it to 1/5th
Uri is a lot to noobs, and trust me they will not be able to send 4000k uri to there ship. There skylab most likely dose not make more then 10 sep an hour.If they can not do it in a reasonable amount of time, (trust me they cant) they will get no profit.

If we turned it to 1/5, same problem, except they get 800 uri... cheep (if they send 4000k)

It is fine as is, in my eyes

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Old 31.12.2010, 03:42   #8
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i like serprom but 1/5 uri. 5 serprom=1 uri make it 5 uri but i like idea

Last edited by a10war : 31.12.2010 at 04:05.
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Old 31.12.2010, 04:00   #9
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i like serprom but 1/5 uri 5 serprom=1 uri make it 5 uri but i like idea
5 uridium for 1 seprom...darkorbit wouldnt even think about doing this. 3000k seprom = 15000 uridium. Might as well use quick transfer and lose only 1250. Do this 3 times = 41250 uri without paying a dime. 41k uri a day will make credits valueless lol
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Old 31.12.2010, 04:01   #10
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Originally Posted by .DarkStarKiller. View Post
Uri is a lot to noobs, and trust me they will not be able to send 4000k uri to there ship. There skylab most likely dose not make more then 10 sep an hour.If they can not do it in a reasonable amount of time, (trust me they cant) they will get no profit.

If we turned it to 1/5, same problem, except they get 800 uri... cheep (if they send 4000k)

It is fine as is, in my eyes

Regards,
i am going to add a solution to this
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