Here is another example image of the skill path you could choose. This picture is based on getting the best offensive and defensive benefits using minimal costs
(Coming Soon)
I have separated them into categories primary, secondary and tertiary.
Primary i would say is worth its money if you were actually planning on investing cash into the pilot bio. I selected the other ones that were also useful but weren't as desperately needed/wanted and have placed them into the secondary category.
With the second category you can already see the cost is much higher and you wont get as many benefits so it is up to you if you are willing to invest that extra 150 dollars or so into the bio.
Tertiary i would strongly recommend that you don't actually buy any log disks for even if it is from the uri in bonus boxes etc. The reason why is the cost is tremendously higher for skills that aren't going to provide any major advantages. I suggest that the log disks for these skills only come from all those galaxy gate spins or boss and uber npcs that you kill...
Here is a chart for quick reference on what the levels for each skill gives
Defensive:
(Coming Soon)
Offensive:
(Coming Soon)
Resource:
(Coming Soon) *Many thanks to kitsune9 for creating the chart
-------------------------------------------------------------------------------------------------------- Details for each skill *To completely max out any skill will require 5 PP, although some may have been split into two parts
*Skill levels with * next to them are the second part to that skill
*When a skill is required to be "maxed" in order to have a visual effect, this will include both parts to that skill.
Defensive
Ship Hull (I+II)
Description: Increase maximum amount of Hp Level 1: 5,000 HP Level 2: 10,000 HP Level 1*: 15,000 HP Level 2*: 25,000 HP Level 3*: 50,000 HP
Engineering
Description: Increases repair rate Level 1: 5% Level 2: 10% Level 3: 15% Level 4: 20% Level 5: 30% *This skill gives a visual effect when maxed, see image here
Shield Engineering
Description: Increases total shield strength Level 1: 4% Level 2: 8% Level 3: 12% Level 4: 18% Level 5: 25% *This skill gives a visual effect when maxed, see image here
Evasive Maneuvers (I+II)
Description: Reduces the chance of an enemy hit Level 1: 2% Level 2: 4% Level 1*: 6% Level 2*: 8% Level 3*: 12% *This skill gives a visual effect (does not need to be maxed), Image Unavailable Details: Any shot that this skill causes to miss will show up in blue instead of the usual purple
Shield Mechanics
Description: Increases the amount your shield can withstand (increases shield/hull absorption ratio) Level 1: 2% Level 2: 4% Level 3: 6% Level 4: 8% Level 5: 12% *This skill gives a visual effect when maxed, see image here
Offensive
Detonation (I+II)
Description: Increase mine damage Level 1: 7% Level 2: 14% Level 1*: 21% Level 2*: 28% Level 3*: 50% *This skill gives a visual effect when maxed, see image here
Explosives
Description: Increases mine damage radius Level 1: 4% Level 2: 8% Level 3: 12% Level 4: 18% Level 5: 25% *This skill gives a visual effect when maxed, see image here
Heat seeking missiles
Description: Increases hit probability of your rockets Level 1: 1% Level 2: 2% Level 3: 4% Level 4: 6% Level 5: 10% *This skill gives a visual effect (does not need to be maxed), see image here Details: Please be aware that the only visual effect from this skill is the red glow (not the purple smoke trail).
Any missile that would have missed without this skill will have the red glow
Bounty Hunter (I+II)
Description: Increases laser damage against other players Level 1: 2% Level 2: 4% Level 1*: 6% Level 2*: 8% Level 3*: 12% *This skill gives a visual effect when maxed, see image here
Electro-Optics
Description: Increases hit probability of lasers Level 1: 2% Level 2: 4% Level 3: 6% Level 4: 8% Level 5: 12% *This skill gives a visual effect (does not need to be maxed), see image here Details: Any shot that would have missed without this skill will show up in blue numbers instead of the usual red *Information and pic provided by toroca
Rocket Fusion
Description: Increases rocket damage Level 1: 2% Level 2: 4% Level 3: 6% Level 4: 8% Level 5: 15% *This skill gives a visual effect when maxed, see image here
*Images provided by -›WhiteLazer‹-
------------------------------------------------------------------------------------------------ Credit and Seprom costs
Here is a chart for quick reference on the costs for each skill:
Defensive:
(Coming Soon)
Offensive:
(Coming Soon)
Resource:
(Coming Soon) *Many thanks to kitsune9 for creating the chart
The following skills increase by 10,000 credits for each level
The following skills increase by 1,000,000 Credits and 1,000 Seprom for each level
Shield Mechanics - (5 levels)
Greed - (5 levels)
Detonation (II) - (3 levels)
Tractor Beam (II) - (3 levels)
Electro-Optics - (5 levels)
Evasive Maneuvers (II) - (3 levels)
Cruelty (II) - (3 levels)
Bounty Hunter (II) - (3 levels)
Luck (II) - (3 levels)
Level 1: Credits: 1,000,000 Seprom: 1,000
Level 2: Credits: 2,000,000 Seprom: 2,000
Level 3: Credits: 3,000,000 Seprom: 3,000
Level 4: Credits: 4,000,000 Seprom: 4,000
Level 5: Credits: 5,000,000 Seprom: 5,000
Total: Credits: 15,000,000 Seprom: 15,000
*Information originally provided by thechurchofbob
------------------------------------------------------------------------------------------------ Hints and tips for when choosing your skills
What i recommend against upgrading:
EP and Honour upgrades
The reason I see these as a waste is because the amount of uri that you would use for these minor boosts could instead be invested in gates and then ammo like x3 to complete them faster. This would gain you much more EP and Honour and also at a much faster rate. Unless you have a large surplus of uridium this skill will probably be a waste Also to clarify these do NOT increase the reward from completing the gates or quests
Uridium in Bonus Boxes
I strongly recommend against this upgrade, unless you are a very dedicated bonus box collector who is willing to sit there for many months or even years collecting just to repay what you spent on this skill, it will be counterproductive
Increase in cargo loot from kills
The same reason as for the EP and Honour upgrades
More credits for alien kills
Since when did anybody want to start trading uridium for credits? Credits are used in bids for uri items so there is no point in using uridium to get credits to get uridium items if you get my drift...
Things that might still be of use:
Faster repair rate
Up to you if you want to wait 30% less time repairing at the expense of 5 pilot points. It may have its benefits in certain situations and help alleviate the waiting times
Increase in mine damage and radius.
Before investing 5-10 PP in this consider how many times using a mine has actually helped you achieve getting a kill. 1/200? Maybe less. Just getting an enemy to run over mines can be a pain, but then it is up to you, maybe if you are skilled in the art of using mines then the 10 PP will be worth your while. Just to clarify this will not affect smart bombs ONLY mines.
Expand cargo bay
You are better off buying the orange goli add-on that comes with a drone that lets you sell ore instantly basically eliminating the need for more cargo space. But then this is up to you. There is a certain benefit in that it will allow you to send more to your ship in a single round so this may be of use by some.
Increase in damage to aliens
Instead of paying all this uri to get a maximum increase of 12% damage to aliens only, consider what else you could invest your uri in. It would probably be more beneficial just to buy a heap of x3s and you will receive better results. Then again you will start receiving the benefits in comparison after about a year of solid playing so again, up to you.
------------------------------------------------------------------------------------------------ Resetting the Pilot Bio
Remember to think carefully before you start spending heaps of Pilot Points on things you might not need as it will cost even more uri to undo what you have spent in order to reselect new skills.
Here are the costs for each time you reset your Pilot Bio 1. 1,000 Uridium 2. 2,000 3. 4,000 4. 8,000 5. 16,000 6. 32,000 7. 64,000 8. 128,000 9. 256,000 10. 512,000 11. 1,024,000 12. 2,048,000 13. 4,096,000 14. 8,192,000 15. 16,384,000 16. 32,768,000 17. 65,536,000 18. 131,072,000 19. 262,144,000 20. 524,288,000
...
------------------------------------------------------------------------------------------------ Cost in uridium for each pilot point
1. 9,000 2. 9,900 3. 10,800 4. 12,000 5. 13,200 6. 14,400 7. 15,900 8. 17,400 9. 19,200 10. 21,300 TOTAL: 143,100 AVERAGE COST PER PILOT POINT: 14,310 11. 23,400 12. 25,800 13. 28,200 14. 31,200 15. 34,200 16. 37,500 17. 41,400 18. 45,600 19. 50,100 20. 54,900 TOTAL: 515,400 AVERAGE COST PER PILOT POINT: 25,770 21. 60,600 22. 66,600 23. 73,200 24. 80,700 25. 88,500 26. 97,500 27. 107,400 28. 117,900 29. 129,900 30. 142,800 TOTAL: 1,480,500 AVERAGE COST PER PILOT POINT: 49,350 31. 156,900 32. 172,800 33. 189,900 34. 209,100 35. 229,800 36. 252,900 37. 278,100 38. 306,000 39. 336,600 40. 370,200 TOTAL: 3,982,800 AVERAGE COST PER PILOT POINT:99,570 41. 407,400 42. 448,200 43. 492,900 44. 542,100 45. 596,400 46. 656,100 47. 721,500 48. 793,800 49. 873,300 50. 960,600 TOTAL: 10,475,100 AVERAGE COST PER PILOT POINT: 209,502 *Info based on this chart provided by support
*Also see chart for amount of Log Disks required for each Pilot Point
------------------------------------------------------------------------------------------------ Goals to aim for
Here are some goals for you to aim for if you are planning on collecting Log disks individually.
Rate of: 3 log disks a day(equiv to finding or earning 900 Uri) 10 PP – 159 days > 0.4 years 20 PP – 572.6 days > 1.6 years 30 PP – 1645 days > 4.5 years 40 PP – 4425.3 days > 12.1 years 50 PP – 11639 days > 31.9 years
6 Log disks a day(equiv to finding or earning 1800 Uri) 10 PP – 79.5 days > 0.2 years 20 PP – 286.3 days > 0.8 years 30 PP – 822.5 days > 2.3 years 40 PP – 2212.7 days > 6.1 years 50 PP – 5819.5 days > 15.9 years
10 log disks a day (equiv to finding or earning 3000 Uri) 10 PP – 47.7 days > 0.1 years 20 PP – 171.1 days > 0.5 years 30 PP – 493.5 days > 1.4 years 40 PP – 1327.6 days > 3.6 years 50 PP – 3491.7 days > 9.6 years
20 log disks a day (equiv to finding or earning 6000 Uri) 10 PP – 23.9 days > 0.05 years 20 PP – 85.6 days > 0.25 years 30 PP – 246.8 days > 0.7 years 40 PP – 663.8 days > 1.8 years 50 PP – 1745.9 days > 4.8 years
40 log disks a day (equiv to finding or earning 12000 Uri) 10 PP – 12 days > 0.025 years 20 PP – 42.8 days > 0.125 years 30 PP – 123.4 days > 0.35 years 40 PP – 331.9 days > 0.9 years 50 PP – 873 days > 2.4 years
------------------------------------------------------------------------------------------------ Answers to frequently asked questions
What is the difference between shield engineering and shield mechanics and do they stack?
For Shield Engineering, this will act in the same way as boosters and resources. It adds x% to your shields total. For Shield Mechanics, this will increase the amount that your shields can absorb from the damage taken. For example, with the BO2 shield generator the Shield/Hull distribution is normally 80%/20%. With this skill maxed out you will get an additional 12% absorption increase for your shield. So the Shield/Hull distribution will now be 92%/8%. Yes Shield Engineering and Shield Mechanics stack. *Answer originally provided by .~M.o.P~.[$.B]
How do I buy Log-Discs at a 5% lower cost, I am premium and it still says 300 Uri.
The rebate happens automatically upon purchase. If you are going to buy large amounts of log discs, you might want to get the rebate pack which, with premium, will make the log discs 210 uri each. It'll still say 300 in the hanger, but the rebate happens when you buy it. *Answer originally provided by thechurchofbob
For skills that have two parts (I and II), when I have them both will they be added together?
No. If you have maxed out both parts of the skill only the second will take effect, however the first level will always be a prerequisite in order to add pilot points to the second. *Answer originally provided by -›WhiteLazer‹-
How do I increase the size of the bubble from shield engineering, some people have a huge bubble while others seem
smaller, what is that all about?
The reason why you see some people's "bubble effect" is significantly larger is because of their angle of their ship. *Answer originally provided by ~AlexL93~
Does the “Detonation” and “Explosives” skills affect smart bombs?
Unfortunately no, these will only affect mines.
Does Bounty Hunter only work against players (so it does not increase damages against NPCs)?
Yes, it works only against players. There is separate skill that grants a damage bonus against NPCs. Rocket skills work against ALL enemies. *Answer originally provided by toroca
What is the minimal amount of Pilot Points i'd have to spend to complete the bounty hunter II skill?
21 is the absolute minimum required, the order goes as follows:
Ship Hull I - 2 pp
Engineering - 1pp
Shield Engineering - 2pp
Bounty Hunter I - 2pp
Ship Hull II - 3pp
Shield Mechanics - 5pp
Electro-optics - 3pp
Bounty Hunter II - 3pp TOTAL = 21 PP COST = 576,000 *Answer originally provided by -›WhiteLazer‹-
This is missing something something like the cost of pilot points.
Look at my Signiture this guy made a amazing chart
This guide does have the exact costs of uridium for each pilot point as well as the chart for logdisks (please look more closely next time) and the ones listed here are more accurate as they have been rounded properly and based on information provided by support
you mention daily goals for log disks but, do not tell how or where to find them. can you explain how to achive the goals for log disks being found and what gives them out
thanks
I'm assuming you read this part of the guide:
Quote:
Before you read this guide if you want to know any of the following:
How to use the Pilot Bio
What are log disks and how to get pilot points
What are different ways to get log disks
How does the Pilot bio take effect
Other questions on the pilot bio
Then please look at these two links first: FAQ 1 FAQ 2
it says in the colered examples that the lasers do 12% more damage is that to aliens,pvp or both? because there is alien hunter and bounty hunter. thats 5 more points if both
thanks
Midnight-lotus, I am working on putting together a FAQ thread for the Pilot Bio, that is long overdue.
I would really like to include your information in this thread. Please know that I will be giving credit/thanks to all who participate at the bottom of the FAQ thread. So that people are aware that the thread is a team effort.
I would also like to keep this thread open so that players may post here, and updates and new ideas etc... can be added.
Please let me know your thoughts on this.
Thank you and Have a Nice day!
Midnight-lotus, I am working on putting together a FAQ thread for the Pilot Bio, that is long overdue.
I would really like to include your information in this thread. Please know that I will be giving credit/thanks to all who participate at the bottom of the FAQ thread. So that people are aware that the thread is a team effort.
I would also like to keep this thread open so that players may post here, and updates and new ideas etc... can be added.
Please let me know your thoughts on this.
Thank you and Have a Nice day!
~Astraea~
I think it is a great idea. As i am considering leaving the game soon i will no longer be able to support this thread and being just the average player it was always difficult to gain access to the resources necessary. Because of this i think it is only appropriate that it be completed by someone who can easily gather accurate information and will also be seen as "certified" by other forum members