[font=Lucida Sans Unicode]Okapi32 - I would tend to agree, however my initial tests have provided results outside of the ranges expected. It may be that there are some residual bugs which will be sorted out over server resets, so I am not willing to officially confirm anything at this point.
Seraph
All tests you conduct at this stage should be done with normal drone formations
If using new drone formations all your tests will be off by + 10% - 10% (at least)
For me using Heart formation damage was down for just over 10 % (with enforcer) ,using normal formation damage appeared to be withing what it should be.
You will gain damage if using X1/X2 and lose if using X3/X4
only time damage appears within game rules is if you are using normal formations
test it and see
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pecanin - I must admit, my initial reluctance to confirm anything was due to some strange results I was getting personally... only to just discover this evening that I had not factored in for the Turtle Formation I was using.
Having adjusted for that, and also tested without a Formation on, the calculations now appear to match the expected formulas. I have also done some control tests using our test ships on different servers, to verify the findings.
If you are experiencing further problems, you should post in Technical or contact Support.
all new formations that affect damage affect it for much more than for example 5% stated by heart formation description
using normal formation and only lf 3 i can reach 35 k damage ,moment i switch to heart and enforcer which should nullify negative 5 %( heart - 5 % enforcer +5 % = 0 % damage bonus) i cannot reach 29 k using sepromed x4 + 1 damage booster
formations and their bonuses should be looked at
no point opening another thread in that section ,poor hat is swamped already,you test it and send it on if you get same results that i do
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If I am reading your post correctly, then you're wrong. This is a bit confusing, but, let's say, you hit 1k with no formations or designs, and you use the heart formation, your damage drops to 950. So, if you add 5% to that 950 damage/ from the enforcer's booster/, you won't hit 1k, but only 997,5. And when you add all of the mumbo jumbo stuff(sep, boosters, rsb and so on), the difference in damage is explained.
If I am reading your post correctly, then you're wrong. This is a bit confusing, but, let's say, you hit 1k with no formations or designs, and you use the heart formation, your damage drops to 950. So, if you add 5% to that 950 damage/ from the enforcer's booster/, you won't hit 1k, but only 997,5. And when you add all of the mumbo jumbo stuff(sep, boosters, rsb and so on), the difference in damage is explained.
No you do not understand
when using normal config with booster only lasers/seprom/enforcer added i hit close to 35 k .without enforcer something close to 32.5 k
once i add heart formation my damage goes down to max hit of 29 k or most hits in range of 22 k
heart takes away 5 % damage not 15 or 20 % (id you believe description)
mt damage with x2 reaches to 17 + k and yet my damage with x3 is mostly 18 k hits
didn't test rsb
tests all dome on other players using aim 2 cpu ,blown 10 k xeno testing it
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I'm sorry then, didn't understand you correctly. This thing with percents involving formations and designs is somewhat complicated for guys like me :C.
ps: didn't get this part: 'with booster only lasers/seprom/enforcer added i hit close to 35 k .without enforcer something close to 32.5 k ' So which one is it?..Oh wait... -_-*
I'm sorry then, didn't understand you correctly. This thing with percents involving formations and designs is somewhat complicated for guys like me :C.
ps: didn't get this part: 'with booster only lasers/seprom/enforcer added i hit close to 35 k .without enforcer something close to 32.5 k ' So which one is it?..Oh wait... -_-*
Ok let me explain it at stages
english is just one of languages i speak,that might be reason for all this confusion
imagine it this way
1 goliath
maxed bounty hunter I /II
mixture of LF3/LF4 or even all lf 3
seprom
aim 2 cpu
lets say that with above equipment you hit only 100
now add heart formation + enforcer design ( +10 % shield + 20 % hp boost - 5 % damage)
when you add that formation to above that we agreed was only doing 100 damage you get only 80 damage
heart is supposed to take away only 5 %
enforcer is supposed to give 5 % damage
so by using these two my damage should still be 100 (by enforcers + damage cancelling out hearts - damage)
and yet my damage falls down by 20 % or so
how ?
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pecanin - Let me put it this way. The formula for calculating damage is now correct. Previously there were some features which were factored in incorrectly, and that has been fixed. It may be a different story whether this is applying 100% correctly in-game for users.
Obviously, as a Moderator, I cannot go into further specifics as to what calculations may or may not be applying, so I will have to leave the discussion with what I have stated above (I hope you can appreciate the situation).
I am still investigating this from our end, with regards to checking that the in-game results are matching as they should, but I can confirm that the formula used is now correct.
If you find that there are still problems, I encourage you to send the information to Support (as that is where any changes would need to be made).