Main function buttons
This is where you begin when you first log in to the game each time. As you navigate through the back page, this button will bring you back to where you started.
The hangar is one of the most important places on your back page. This is where you buy ships, extras, weapons, ammo and much more. You also equip your ship with your gear and set up your drones. In the main menu there are links to each section of the hangar.
This is the auction site where you can bid on items for credits that would normally cost Uridium in the Hangar. The Auction is based on the All Pay system of auction. If you lose the bid you will still pay for the bid. This image shows the trade screen.
From the Skylab, you can control and administer all installations and modules.
Three ore collectors for Prometium, Endurium and Terbium
Two class 1 refineries for the creation of Prometid and Duranium
One class 2 refinery for the creation of Promerium
One class 3 refinery for the extraction of Seprom
For more information, click on the individual installations/modules. A module menu will open, and you'll be able to monitor the upgrade/refining progress and activate/deactivate the module. Please note: The basic module can't be deactivated! There are more modules in the Skylab. Some will need to be built before you can use them.
For more information, please review the Beginner's Guide to the Skylab
Clans are all over the orbit. Some of them work together some work against each other. Clans are great support networks, usually they offer assistance with doing quests, some help with credits for bidding in trade. While life can be profitable on your own it is usually easier and more fun in a clan. Clans are a great way to find help or friends. Comprehensive Clan Guide
Uridium - This link takes you to the banking area. In here you can buy uridium with cash, do cash for action to try for some free uri, you can also check your account balance in here to see what you have spent uri on or what you have received it for. There is also an Exchange tab in here that will allow you to trade uri for credits if you find yourself really short on credits.
The quests button opens up the quests window. This is where you can select the quests you wish to work on, up to three at a time. Once you get used to where aliens are you will be able to keep three quests running most of the time.
This will launch a small window with links to useful resources:
Guide to the New Client
(This is your Space Map, also referred to as the UI or User Interface)
(This will launch a mail form)
GALAXY GATE GENERATOR
The Galaxy Gates are another very important area. The gate area looks like this:
The energy button will cause the materializer to make either a gate piece, repair credit, ammo, xenomit or even log disks. As gates are built you can open them on your home map and enter them. Gates are a test of your mettle, they are wave after wave of increasingly harder aliens. If you succeed, the rewards are great. You can read a full overview by following this link.
The pilot bio is another critical section of the backpage. This allows you to add certain skills that will benefit you in the future of your career. You will want to spend some time studying the guide
before you start building this. If you decide you don't like the path you're taking, you can always reset the pilot points and start again.
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