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21.01.2012, 13:23
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#1
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Junior Expert
Join Date: 09.11.2011
Posts: 113
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Spy attack on incoming attack
I think we need an option to be able to spy attack the incoming attack. Same rules as spy attack a city. Or maybe take away the special research advantage for attacking force, since they are out in the open.... or not. In any case it would be useful to be able to send your spies to meet the incoming force and try to find out its size. Also, it might be useful to be able to send out forces to meet the incoming attack before it gets to its destination. This way we can help from other castles, and unprotected ram attacks could be harmed. Perhaps, if the original attacker has spies in the attack force, then he would have +25% luck on his side, but if he does not, or if you destroyed his spies, than he would have -25% luck, since he has no spies to tell him of incoming counter attack etc.
Last edited by slavka3 : 21.01.2012 at 15:32.
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23.01.2012, 20:46
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#2
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Forum-Apprentice
Join Date: 30.03.2009
Posts: 62
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Slavka, have you ever tried to conquer a castle from another player? I mean a real player, not an abandoned one. Well, once you do, you'll find that existing setup favours the defenders really.
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23.01.2012, 23:31
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#3
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Junior Expert
Join Date: 09.11.2011
Posts: 113
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Quote:
Originally Posted by fastfox1
Slavka, have you ever tried to conquer a castle from another player? I mean a real player, not an abandoned one. Well, once you do, you'll find that existing setup favours the defenders really.
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Well, yes, the wall makes a huge deal of difference, but here's a scenario, you have 15 castles, and another player is attacking you. He sent 20 or more dummy attacks, and 2 or 3 real. If you could send spies, than you could possibly figure out where to expect the actual strike. Just a thought 
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22.05.2012, 00:21
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#4
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Forum-Greenhorn
Join Date: 09.08.2011
Posts: 14
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I like that idea slav.
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22.05.2012, 01:19
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#5
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Junior Expert
Join Date: 09.11.2011
Posts: 113
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Quote:
Originally Posted by jbtc11
I like that idea slav.
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Good to know at least somebody is reading this. I wonder if Bigpoint remembers that there is a forum for improvement ideas?
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24.05.2012, 20:56
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#6
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Forum-Greenhorn
Join Date: 09.08.2011
Posts: 14
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I have no idea. Maybe not.
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18.08.2012, 21:08
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#7
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Forum-Noob
Join Date: 09.04.2011
Posts: 9
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i support with this.
__________________
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Language Dutch
Global Europa 2
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22.08.2012, 18:16
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#8
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Forum-Greenhorn
Join Date: 06.02.2010
Posts: 36
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Quote:
Originally Posted by slavka3
Good to know at least somebody is reading this. I wonder if Bigpoint remembers that there is a forum for improvement ideas?
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There are no new update since 2 years...after the Baldurs no news in this game... did you think that BP will do something now? I'm sorry, but...no 
__________________
ILIMEO - 9 Valiant s Union - GE2
.:Memento Audere Semper:.
ID:128823
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23.08.2012, 20:15
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#9
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Forum-Noob
Join Date: 05.08.2012
Posts: 6
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BP wouldn't go for this anyway. Sorry to be the burster of bubbles, but I had suggested something like this years back and it was rejected due to the fact that it would entirely change how the game operates.
While your spy idea is different then what I initially suggested, the foundation is the same: Be able to send a force to interact with a mobile force on the Damoria map.
http://en.board.bigpoint.com/damoria...d.php?t=109324
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26.08.2012, 03:13
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#10
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Junior Expert
Join Date: 09.11.2011
Posts: 113
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Quote:
Originally Posted by ilimeo
There are no new update since 2 years...after the Baldurs no news in this game... did you think that BP will do something now? I'm sorry, but...no 
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Then they shouldn't mislead the players, and close that part of the forum 
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