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Old 15.11.2011, 03:24   #11
[RedEagle]
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Originally Posted by angelo2206 View Post
Offcourse it is possible to solve this but bigpoint does not want to put any more money into the game.
Oh for the love of God just build up your resources and you will be fine...this is not a bigpoint problem or a design flaw...it is a strategy flaw by the user
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Old 15.11.2011, 22:10   #12
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Originally Posted by [RedEagle] View Post
Oh for the love of God just build up your resources and you will be fine...this is not a bigpoint problem or a design flaw...it is a strategy flaw by the user
I have no problem with my resources. They are in balance.
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Old 16.11.2011, 01:00   #13
[RedEagle]
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I have no problem with my resources. They are in balance.
lol i am not going to spell it out for you because if you dont know then i wont tell you straight out, but i will give you a hint...some troops cost more to produce then others...start looking into recruiting costs and you will have your answer...hope this helps
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Old 17.11.2011, 10:46   #14
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You can create an excel sheet and calculate the cost of each troop type PER SECOND/PER HOUR/PER DAY for stone,wood and ore for your castles where you are recruiting etc. with consideration of your premium+packages+military building lvl etc...

...and your produced resources PER SECOND/PER HOUR/PER DAY...

Then you can have a quick look if you are in balance between recruitment/resources for a second, an hour and the day^^

The balance between recruitment / resources should not zero out if you want to grow ;-)

Regards,
Hoch
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Old 17.11.2011, 21:57   #15
[RedEagle]
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Originally Posted by -Hochstedter- View Post
You can create an excel sheet and calculate the cost of each troop type PER SECOND/PER HOUR/PER DAY for stone,wood and ore for your castles where you are recruiting etc. with consideration of your premium+packages+military building lvl etc...

...and your produced resources PER SECOND/PER HOUR/PER DAY...

Then you can have a quick look if you are in balance between recruitment/resources for a second, an hour and the day^^

The balance between recruitment / resources should not zero out if you want to grow ;-)

Regards,
Hoch
tattle tale lol...
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Old 05.06.2012, 13:36   #16
slavka3
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I just purchased troops master for the first time 2 days ago, and activated him in 10 castles, I have millions in resources in all of them, and he did not recruit a single soldier. I go into the castle, it says he was there 15 minutes ago, it's loaded with resources, but 2 out of 4 infantry types are not producing, even though they're all set to produce to max allowed by my barracks. Any ideas?
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Old 05.06.2012, 20:05   #17
mrrally
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Try making sure the number to recruit is set to max like 99999999, etc ...

Also make sure that the little tickbox at the bottom of each page is ticked i.e under Barracks/Stables/Catapult Workshop under the Recruit Tab.

Do not forget to make sure your Living Quarters are high enough to house the extra troops. I do not think they will recruit if you are max capacity on your LQ.

P.S. Nice necro, lol.
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Old 07.06.2012, 05:27   #18
slavka3
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Thanks, I figured it out. I thought "recruit up to" was how many troops we want in training. Got it now, working like a charm.
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Old 08.06.2012, 19:36   #19
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Alright, I will close this thread now
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