Old 27.03.2012, 16:32   #961
Hrist
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I need to update the changelog we have going, but I'll try to have Imperial post it before we deploy to Kobol.

It's almost entirely bugfixes and a couple of minor changes to the way things work (for example, a change to assassin spawns that I think y'all will like), and some art updates to a handful of ships.
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Old 27.03.2012, 20:04   #962
AcidBath
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Originally Posted by Hrist View Post
I need to update the changelog we have going, but I'll try to have Imperial post it before we deploy to Kobol.

It's almost entirely bugfixes and a couple of minor changes to the way things work (for example, a change to assassin spawns that I think y'all will like), and some art updates to a handful of ships.
Thanks for the information.
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Old 28.03.2012, 01:42   #963
goose4291
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Originally Posted by Hrist View Post
For example, a change to assassin spawns that I think y'all will like
This got my attention!
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Old 29.03.2012, 20:20   #964
MonoDevil
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Originally Posted by SSG_Snuffy View Post
Hmm. The Colonial design is pretty good... seems consistent with both the existing BSGO ships and the 'Gunstar' ships from the BSG series.

I'm not a fan of the Cylon design, though... it looks like one of those alien pistols from Stargate.

looks like the zaap from star-gate. i think that the one your talking about. lmao
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