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Old 20.09.2011, 15:25   #1
-lasiter-
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Default A strike interceptor build

Just thought I'd come here and get some input before I have to start a new strike for the fourth time... And share some of my experiences with other newbies.

I am new to the game, only played for a few weeks and currently have my third strike interceptor to roughly lvl 10. I tried out a lot of stuff on the first 2, like all ranges cannons, mining setups, all kind of computer, engine and hull stuff. I came up with a way I enjoy to play and the right setup (for me)to match it.

Here it is;

3 SR cannons
2 Hull plates
2 overchargers, 2 gyros
1 artemis(?) damage booster, 1 mining scanner

Idea is to move in real fast, then try to stay permanetly within 250m, when i have a good shot use artemis. For mining i just use the SR cannons, can be a bit hefty on tylium and power for the first few levels , but gets better quick. No issues from roughly lvl7 anymore. Noticing that im shredding people well over my lvl.

Skills I focus on are gunnery, piloting, and engeneering, other skills just to be able to upgrade the equipment.

Change I have in mind is replacing one overcharger with a avoidance thingie but not sure how well they work. Im noticing i am always using my boosters, until im close to my optimal range and then stay on or just under my opponents speed, the increased normal speed is hardly ever used. If i can use avoidance for that initial head to head fire, that might just give me a nice extra edge.

When I ever get to advance my raider, ill add a SR cannon and thinking about a turbo.

Basically my questions are; Am I going to run into unforseen problems as I lvl up, and, if you can read my playstyle by my setup, any tips?

Thanx in advance!
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Old 20.09.2011, 15:51   #2
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Overchargers = garbage. The increases to flank and boost speed don't stack like people think they do, and having more flank speed isn't really a good thing.
If you are looking for speed slap a couple more boosters in. People seem to favor rcs ductings these days as well, and lots of people favor gyros, but you best setup in the end will be determined by personal preference. I also would suggest playing around with a slide.
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Old 20.09.2011, 16:14   #3
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Thanx for that Luno. I have doubted if the overchargers were stacking before. Never really looked into it. Ill keep 1 just to be able to match any speed out there, but the other one will be a boost turbo for sure then. I believe the duct is the avoidance one then right, ill play around with that too. I have tried sliding, and tho it certainly has it uses, its not for me. The fact that u slow down if ur not turned back to the front by the end of it is a killer for me. That, and I love the shredding power of the SR guns, Where the slide profits more from LR guns in my opinion.

Thats really valuable info there Luno, thanx again.
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Old 20.09.2011, 17:15   #4
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I guess I'm a bit old-school in not moving to gyros and ducting, but I'm completely addicted to my turbo boosters. Before moving to my mk7 I ran a full set of boosters in my mk2, speed means you can choose when and where to fight someone. These days since the buff to escorts I think that strikes need to be able to disengage and run from escorts if need be, and I've been able to match a wing mate in speed when he had a ducting viper and I was in my scythe.

As for the rest, 3 SRCs are always a giggle and the plates are pretty standard when starting out, although I wouldn't upgrade them too far as you'll probably want to move to the DC system eventually. The artemis is pretty standard and good for both mining and combat ops, however I'd consider moving to a combat orientated module instead of keeping the scanner in when not mining, maybe a Cassiopeia or Iapetus.

A combo you might want to try is using an aurora and slide in combination in order to increase speed and then maintain it with the slide. The slide and Cassiopeia is also good for a laugh.

Myself currently:

Mk7 Adv
5 SRC / 5 SRM
2 DC + 1 Hull Plate
Artemis + Aurora + Cassiopeia
2 Turbo Boosters + RCS Slide
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Old 20.09.2011, 18:38   #5
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Quote:
Originally Posted by -lasiter- View Post
Thanx for that Luno. I have doubted if the overchargers were stacking before. Never really looked into it. Ill keep 1 just to be able to match any speed out there, but the other one will be a boost turbo for sure then. I believe the duct is the avoidance one then right, ill play around with that too. I have tried sliding, and tho it certainly has it uses, its not for me. The fact that u slow down if ur not turned back to the front by the end of it is a killer for me. That, and I love the shredding power of the SR guns, Where the slide profits more from LR guns in my opinion.

Thats really valuable info there Luno, thanx again.
Not trying to be rude so please dont take it that way but you should really take Luno's advise and ditch the overchargers. I know it's hard to do when you have already upgrade them but keeping your ship at a max flank speed of 60.5 is really the best thing. See going above that increases your closure speed to a target. Now against another Strike it may not be so bad. But against a Line or an Escort it can be a problem cause you need to come around for another pass sooner than you would have had you just gone with boosters.

Closing too fast means less of your rounds on the target. Having boosters not only gives you great boost speed, but it also increases accelleration which enables you to put distance between you and your target before swinging back around for another attack pass. Boost and accelleration are life in this game. If you get jumped by another Strike or an Escort you are going to need it to break out of your socks and extend an escape.



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Old 22.09.2011, 15:01   #6
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Thanx for the replies guys, really appreciated.

I switched the overchargers for turbo booster and rcs duct. Definitly an improvement. Got pretty everything upgraded to lvl4 now. Getting expensive... Thinking of saving up a bit and advancing my raider now first. I'm at lvl 12 so i find myself fighting more and more escorts, and the power, life and extra gun seem to be just what i need to make those fights a bit smoother. Long term I think I will skip the escort class and keep working on the raider untill i can afford a line.
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Old 24.09.2011, 21:35   #7
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Luno's suggestion for a slide is a good one, especially if you plan to take part in squadrons and/or engage Escorts and Lines.

I love to imagine the look on someone's face when they unleash a hail of missiles at me, only to see me spin around, kill them all and keep moving. It's invaluable in providing screening fire and increases your lifespan in combat. Also, on the rare occasion that you come across someone who can literally fly circles around you, you can give them a rude surprise.
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Old 25.09.2011, 01:30   #8
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Yeap, definitely look at a slide. Useful little module. Quite personally, I would recommend using gyros on your raider instead of boosters. Since you use SR cannons, gyros would benefit you more in those close up knife fights, than turbo boosters or overchargers will. You'll fly circles around a lot of opponents, with some good leveled gyros.

Also, Since you can afford to run those ductings without much loss in mobility, good choice taking some. Saves your metal hide a lot from escort fire.

And while some people will swear by hull plating, I would strongly recommend at least one DC module, when you manage to advance. The loss in HP is still worth the amount of mobility you gain, and the ability to repair, imo. It does get expensive to use, but with the daily login bonuses, having DC packs to use won't be too much of a problem.
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Old 25.09.2011, 14:24   #9
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More replies If im not gonna be the best pilot on this server with all this advice, its on me...

I have advanced my raider! Oh my, thats quite the upgrade. Killing escorts pretty easily now, some good pilots excluded ofcourse.

Only thing that i find anoying is that with the vizor camera angle (dont think thats the correct name, the one that keeps moving back to our target) it continiously keeps drawing you into your enemy. Difficult if u wanna keep up flank speed for avoidance against an escort or line. The chase camera style works only a little better, but then I forget to take it off and im wondering why its so hard to keep the next strike in my view.

The slide could really help with that i guess, to do strafing runs past big targets. Just gonna have to practice the turn around timing to prevent from coming to a full stop midfight.

I chose an extra rcs duct (so 2 ducts, 2 gyros and a booster) and an extra SRC (high crit) making that 4 in total. Actually stepped into the arena for the first time yesterday, won 5 out of 7 i think, I got a gold thingie over my head now. Which apparently doesnt mean much on a new server like canceron. Used the firewall cluster thing instead of the mining sensor for that, since i had one in my locker from loot. Dont know if thats any good, but seemed appropriate since i got debuffed quite a few times.

I will most certainly look into the dc thing, but from the missions number one gives you i remember that taking up quite a bit of power, and with 4 SRC's and an artemis, power is usually drained pretty fast. I will try it for sure tho, advice from here has given me so much that id be silly to just dismiss it.

Thank you all!
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Old 25.09.2011, 14:42   #10
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Good to hear

Just a couple more points. A slide works better with Long Range guns, as you'll be flying away, in a straight line, and you'll want to keep someone in your gun range as long as possible. And I wouldn't use the hardening cluster. Put your own debuff, or another buff into the slot, and you'll be just as, if not more, effective.

Apart from that, nice setup! And congrats on the arena ranking
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