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#1 |
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Forum-Greenhorn
Join Date: 18.09.2011
Posts: 14
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ok so im looking totry and make my hel better so far i have
6xlr cannons 2xhull plates 1 rcs slide 1 gyro 1dmg buff 1 dmg hack 1 avd hack 1 scanner basically i need something bigger to be able to hold mines and be able to get merits during fleet battles and so far seems to be doing better than my liche does anyone have any ideas to make this a better build |
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#2 | |
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Regular
Join Date: 10.09.2011
Location: uNaDvNcEd_LeGend
Posts: 235
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Quote:
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#3 |
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Forum-Greenhorn
Join Date: 18.09.2011
Posts: 14
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never thought to run dual slides. dont the missiles just get shot down
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#4 |
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Banned!
Join Date: 10.03.2011
Posts: 80
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If the answer to "What are your other two weapons?" is that you only have 6, then the first step in improving this would probably be to upgrade it to an Advanced Hel and then go from there.
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#5 |
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Forum-Greenhorn
Join Date: 18.09.2011
Posts: 14
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Yes its just the basic hel trying to save the money up to advance it hopefully it will happen in the next week . Most of the builds I have seen are using all long range cannons so that's what I went with just seems to need something more
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#6 | |
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Count Count
Join Date: 14.08.2011
Posts: 1268
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Quote:
So if you are not wanting a support ship, I would go something like; 2 x Damage Buff 2X Avoidance Debuff 1x AUX Power That way you are hitting harder for longer and will finish off a target much, much faster. With 2 x Avoidance Debuffs your target will be in almost constant debuffed state so long as you have the power to keep it up.
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#7 | |
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Exceptional Talent
Join Date: 10.07.2011
Posts: 538
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Quote:
![]() You been writing slogans for companies selling little blue pills? ![]() Last edited by Scoustar : 04.07.2012 at 16:00. Reason: "note" has an "e" on the end |
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#8 |
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Forum-Greenhorn
Join Date: 18.09.2011
Posts: 14
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so just a few questions
1 hull plates would you run hp or ap plates. 2 would missiles make a difference with this line. 3 are the slides the best choice for this line. thank you guys for the help so far im just hoping i can stay in this line till i get a nid |
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#9 |
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Forum-Apprentice
Join Date: 22.09.2011
Posts: 58
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First: advance your ship.
Then keep your long range they are good guns and help keep your power under ceck, but six are too much, better hav five (main weapons) +three (secondary weapons) and for this last you can go for any type of short range, but take two flaks and one pd for for switch, for selfdefence against rocketeters, and strykes. I will not go for rockets launchers because they will run u dry of power, power that you need to run youe electronic. Buy one equipment to improve your emitter rating, there ar two types, one is "fix" the other is like the others buffs. Choose one at pls. Then go for debuff: siren, gorgon, avoidance debuf. Slide is a good choice, two is a good idea but watch always your power. You will find situations like op run where you will need speed, so go for turbos, or some fleet fight where two rcs can be useful. I think that sped is a good choice to start with. Hull plates do always their job, and the hel got only two hull slots so the benefit you can get from armor is low. Good hunting.
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#10 |
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Forum-Greenhorn
Join Date: 18.09.2011
Posts: 14
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Sorry for all the questions I am new to using a line and command ships but how does pd and flak work and what ammo do they use.
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