Old 15.06.2012, 07:25   #61
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sure...no problem!

Just so it's out there...it's proven that I am a better wingman than a soloist....
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Old 15.06.2012, 19:00   #62
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3.4 pvp per hour.
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Old 19.06.2012, 22:19   #63
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3.42 pvp per hour.

got my kdr back up to 3.71 from 3.69.

35ish kills and 3 deaths today. (2.5 hours.)
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Old 28.06.2012, 06:33   #64
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First, did I say anything about dog fighting?

Some details,

"Raptors can also carry external munitions to assist Vipers against large targets."

"Raptors are normally unarmed as they make for a poor general-purpose fighter. The craft have an internal weapons bay capable of holding both offensive and defensive weapons. They are also capable of carrying heavy external armaments on four wing hardpoints, two wingtip hardpoints, and two fuselage hardpoints on the sides of the Raptor's body. Known weapons carried include:
nuclear missiles
bombs/munitions pods
quad racks of missiles
multiple-tube rocket batteries mounted on the fuselage points
external cannons"

You use cannons on your raptor, yes? How often did you see cannons on a raptor on the show? Once? So now you're using them full time? How often did they really use EW on the show? A few times on MISSILES??? Lol.

You seem to have some sort of grudge against me still. Is it because I prove you wrong constantly? Some sort of anger regarding my more experience with the game? Trying to mention my forum join date? My game join date was less than two weeks after the forum date. Please stop insulting me. My replies are all civil.

Now this is more like it. I can stomp my muddy feet on your couch here and not feel bad about it.

While it is amusing that you think you got somewhere with this you failed in so many areas so often I question your mental health on a critical level.

1. Was there a time when the Raptors carried external ordinance? Yes.

2. Was there a time when they went and engaged dogfights with Raiders? No.

3. Was there an episode where they provided support at a standoff distance? Yes.

4. Loaded down with external ordinance should they or more to the point would they end up in frontline defensive battle? No! They would let he Vipers clear a path and when the path was clear then they would move to commence their attack if that was their role.

5. Do they fly with Strike squads? Yes. They hang back and support from the rear far enough to escape if needed.

6. Is the game all fouled up due to not following the roles of the ships? Yes it is, which is why having a Raptor along side Vipers doing furballs is dumb. The Navy doesn't send EA-6Bs into combat to fight Mig-29s and Su-27s so why would you have Raptors and Heavy Raiders doing a Viper's job? Man I have to teach you everything it seems.

7. Is it tiring constantly beating you? Yes, but hey the more a free target presents itself out in the open the more .308 I have available to give it that special attention it needs. I understand that you hate to lose. But have you ever thought not to hate the player but hate the game and just give up. I think you'll find it suits you.

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Old 28.06.2012, 07:09   #65
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Now this is more like it. I can stomp my muddy feet on your couch here and not feel bad about it.
That's a nice line you have there....FYC@
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Old 12.07.2012, 14:47   #66
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Default Regarding your locked Let's Celebrate thread

I bet you it's going to be 1.10 not 2.0 and it will be referred to as Katraine.

I've been watching those numbers since at least 1.5 which they would have named for a character starting with letter "F" and that was the beginning of this year.

Going back over the Dev update notes, I believe they started the new numbering system with 1.0 on the July 21, 2011 update which would have been named after a character starting with "A"
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Old 12.07.2012, 15:15   #67
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The numbering of using 1.x.xxxxx has been used since the very first day of closed beta. I know for a fact people started playing and the game was referred to as 1.1 1.2, I started when it was referred to as 1.3 and continued to test through 1.4 1.5 and even tested 1.6 under a program created by devs. Husker created the threads if you'd wish to see the info on it.

1.7 1.8 and 1.9 have all been unspecified in their respective releases. Jammer moved us up from 1.8 to 1.9.
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Old 12.07.2012, 16:37   #68
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The numbering of using 1.x.xxxxx has been used since the very first day of closed beta. I know for a fact people started playing and the game was referred to as 1.1 1.2, I started when it was referred to as 1.3 and continued to test through 1.4 1.5 and even tested 1.6 under a program created by devs. Husker created the threads if you'd wish to see the info on it.

1.7 1.8 and 1.9 have all been unspecified in their respective releases. Jammer moved us up from 1.8 to 1.9.
I gained entry at CB 1.0 Back in beta, the version numbers started with REV and had no decimals. We reported the REV number when filing bug reports although the forum shorthand referred to CB 1.2 or 1.5, etc. just as Jammer is the forum name that refers to all the updates whose version numbers start with 1.9. All of the Ishay updates started with 1.8. All of the Helo updates started with 1.7. I've been keeping a little sticky going so when the version numbers change I know to clear cache.
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Old 12.07.2012, 17:35   #69
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Contrary to what you think, clearing caches causes more issues with bgo. Have not cleared mine since CB and I have not had any of these issues people complain about..
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Old 13.07.2012, 05:36   #70
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Contrary to what you think, clearing caches causes more issues with bgo. Have not cleared mine since CB and I have not had any of these issues people complain about..
Meh, I'm pretty choosy about clearing cache and once I clear it, I know to be patient and take it easy until all the assets appear to be fully loaded and generally don't have a problem with the game either.
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