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#1 |
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Forum Freak
Join Date: 13.10.2009
Location: 离开是为了棉花的土地。
Posts: 3703
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Nerfing Current Ammo:
Add debuffs for them, like the drone formations in Dark Orbit (one of the few things that isn't crap in DO). e.g. you get 20% more accuracy at the cost of 20% more energy usage. Tylium ammo will then basically become the all-rounder ammo with cubits used for specialty ammo types. New Ammo: A. Increases range by 10%/20% (__/__ = Stats for Low Cost/High Cost ammo) but increases reload time by 5%/10% and decreases damage by 5%/10% B. Increases damage by 5%/10% and accuracy by 5%/10% but decreases range by 10%/20% C. Reduces reload time by 10%/20% but decreases accuracy by 10%/20%
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#2 |
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Commander of the Forum
Join Date: 03.12.2010
Posts: 2671
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No offense there Alex, I can see what you're trying to do but the game already has enough magical spells in it.
We don't need to start adding in magical weapons as well. . .
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I really wanna care I wanna feel something Let me dig a little deeper No, sorry, nothing -Jo Dee Messina, "My Give a Damn's Busted" Callsign: Gauntlet (Retired) Colonial ID: 19 |
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#3 | |
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Forum Ambassador
Join Date: 20.08.2011
Posts: 1551
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Quote:
No need of magic. Also, in the real world the faster the weapon fires, it typically is less accurate, and vice versa. I don't get why you call magic when all of this stuff just makes sense. It's kinda sounds like you WANT this game to have magic in it, go play skyrim if you want magic so badly.
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#4 |
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Count Count
Join Date: 23.09.2011
Posts: 1268
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But we do have magic. Its called dc packs. Lol. Besides, at least this game has good graphics ad gameplay, unlike dark orbit.
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#5 | |
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Commander of the Forum
Join Date: 03.12.2010
Posts: 2671
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Quote:
Now, explain why a Targeting Computer can only function for 5 seconds? Real world weapons fire faster and lose some accuracy, which is then made up for by the amount of lead being fired down range.
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I really wanna care I wanna feel something Let me dig a little deeper No, sorry, nothing -Jo Dee Messina, "My Give a Damn's Busted" Callsign: Gauntlet (Retired) Colonial ID: 19 |
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#6 | ||
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Banned!
Join Date: 05.05.2011
Posts: 3018
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Quote:
Quote:
Now if you're suggesting that the accuracy ammo fired the guns slower to ensure hits you might be onto something. But I don't think that is the case. Also increased fire-rate insures increased number of rounds hitting, which increases damage. Now against a larger, less maneuverable ship this adds up to more damage as well. |
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#7 | |
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Forum Freak
Join Date: 13.10.2009
Location: 离开是为了棉花的土地。
Posts: 3703
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Quote:
For the new ammo (A.) it increases range with minature thrusters but because of it being a more complex type of bullet increases reload and decreases damage b/c the thruster eats into some of the area otherwise used for the round. For the new ammo (B.) it increases damage with a larger/more powerful bullet and increases accuracy with a small mini-computer but because of the bullet being bigger and heavier decreases range. For the new ammo (C.) it reduces reload time at the cost of not having as much time to aim the bullet for maximium effect. No magic required for any of this.
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