Old 25.05.2012, 20:27   #1
AlexanderTheGreat
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Default Nerfs and New ammo...

Nerfing Current Ammo:
Add debuffs for them, like the drone formations in Dark Orbit (one of the few things that isn't crap in DO).

e.g. you get 20% more accuracy at the cost of 20% more energy usage.

Tylium ammo will then basically become the all-rounder ammo with cubits used for specialty ammo types.


New Ammo:
A. Increases range by 10%/20% (__/__ = Stats for Low Cost/High Cost ammo) but increases reload time by 5%/10% and decreases damage by 5%/10%

B. Increases damage by 5%/10% and accuracy by 5%/10% but decreases range by 10%/20%

C. Reduces reload time by 10%/20% but decreases accuracy by 10%/20%
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Old 25.05.2012, 21:45   #2
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No offense there Alex, I can see what you're trying to do but the game already has enough magical spells in it.

We don't need to start adding in magical weapons as well. . .
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Old 25.05.2012, 22:22   #3
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Originally Posted by Vanguard View Post
No offense there Alex, I can see what you're trying to do but the game already has enough magical spells in it.

We don't need to start adding in magical weapons as well. . .
You don't need magic to accomplish anything in this game, you just need a basic understanding of how things work. For example, An EWAR attack on an enemy ship plants a virus that screws with thrusters, it takes roughly 15 seconds for the ship's computer to hunt down and eliminate the virus.

No need of magic.

Also, in the real world the faster the weapon fires, it typically is less accurate, and vice versa. I don't get why you call magic when all of this stuff just makes sense.

It's kinda sounds like you WANT this game to have magic in it, go play skyrim if you want magic so badly.
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Old 25.05.2012, 22:41   #4
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But we do have magic. Its called dc packs. Lol. Besides, at least this game has good graphics ad gameplay, unlike dark orbit.
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Old 25.05.2012, 23:14   #5
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Originally Posted by Toah14 View Post
You don't need magic to accomplish anything in this game, you just need a basic understanding of how things work. For example, An EWAR attack on an enemy ship plants a virus that screws with thrusters, it takes roughly 15 seconds for the ship's computer to hunt down and eliminate the virus.

No need of magic.

Also, in the real world the faster the weapon fires, it typically is less accurate, and vice versa. I don't get why you call magic when all of this stuff just makes sense.

It's kinda sounds like you WANT this game to have magic in it, go play skyrim if you want magic so badly.
Okay, I'll buy that explanation for the EWAR attacks as it is a very, very good one.

Now, explain why a Targeting Computer can only function for 5 seconds?

Real world weapons fire faster and lose some accuracy, which is then made up for by the amount of lead being fired down range.
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Old 25.05.2012, 23:58   #6
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Quote:
Originally Posted by Toah14 View Post
You don't need magic to accomplish anything in this game, you just need a basic understanding of how things work. For example, An EWAR attack on an enemy ship plants a virus that screws with thrusters, it takes roughly 15 seconds for the ship's computer to hunt down and eliminate the virus.
Actually the magic in this case is the fact that the virus got installed in the first place. The firewall would have stopped it before it could take affect. So sorry, bud you were wrong on this one just like the DEVs were wrong for changing the firewalls to their current state.

Quote:
Also, in the real world the faster the weapon fires, it typically is less accurate, and vice versa. I don't get why you call magic when all of this stuff just makes sense.
Typically the less accurate, auto-fire weapons are full auto rifles. But a ship cannon that is housed in a much more stable hardpoint wouldn't be as inaccurate and depending upon the range they wouldn't be either. It's the reason while pilots don't shoot guns at the beginning of optimum range. The normal move is to almost fill the HUD with the craft to insure a hit. You would definitely have a good picture on your target before you fired.

Now if you're suggesting that the accuracy ammo fired the guns slower to ensure hits you might be onto something. But I don't think that is the case. Also increased fire-rate insures increased number of rounds hitting, which increases damage. Now against a larger, less maneuverable ship this adds up to more damage as well.
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Old 27.05.2012, 17:23   #7
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Originally Posted by Vanguard View Post
No offense there Alex, I can see what you're trying to do but the game already has enough magical spells in it.

We don't need to start adding in magical weapons as well. . .
Whats magical about it? For the example of nerfing current ammo its 20% extra accuracy using a fins, mini-computer, er whatever but b/c of the extra bullet weight it takes 20% more power to fire.

For the new ammo (A.) it increases range with minature thrusters but because of it being a more complex type of bullet increases reload and decreases damage b/c the thruster eats into some of the area otherwise used for the round.

For the new ammo (B.) it increases damage with a larger/more powerful bullet and increases accuracy with a small mini-computer but because of the bullet being bigger and heavier decreases range.

For the new ammo (C.) it reduces reload time at the cost of not having as much time to aim the bullet for maximium effect.


No magic required for any of this.
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