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Old 23.06.2012, 19:43   #1
Paradox3713
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Default BP_Lori, when are Lines going to dominate Escorts as advertised?

Just because you did the right things and gave Escorts the speed vs avoidance hit that does not mean the issue is done. Other issues still remain. You still have not corrected the fact that Lines cannot kill Escorts even a fraction as quickly as Escort kill Strikes.

The current obvious reasons Lines can not kill Escorts as quickly:

High Escort Avoidance
Very Low Line Accuracy
Lower Line Re-fire Rate.

In a 1 vs 1, Line vs Escort engagement with pilots at the same training level it should take a Line approximately the same amount of time to kill an Escort as it would take an Escort to kill a Strike of the same training level. Your lack of action on this has still kept Escorts as the ideal ship on the battlefield and has forced Lines into concentrating on other lines instead of the bigger threat to them. This problem has created more problems for the Lines and Strikes.

The previous (Advertised) combat formats were as follows.

Escorts protect Lines from Strikes (Logical)
Lines protect Strikes from Escorts (Logical)
Strikes protect Escorts from Lines (Logical)

Currently the format is:

Escorts protect Lines from Strikes (Logical)
Escorts protect Strikes from Strikes (Illogical due to role)
Strikes protect Lines from Escorts (Illogical and Strikes fail 85% of the time)

The above format is the new norm. Lines are so combat ineffective against Escorts it literally takes 3 or Lines to dispatch an Escort and that is unacceptable. Escort jockeys have become so overconfident and brazen as to call out 1 vs 1 engagements against Lines as they know they remain the superior force. In engagements where Escorts encountered Lines under assistance by 1 - 2 Strikes the Escort was still able to defeat the Strikes and the Line most of the time.

It takes approximately 4 high level Strikes to take down 1 high level Escort. And even then on average 3 of those Strikes will be destroyed. But on average in a 1 vs 2 engagement between even a high level Line and an two Escorts the Line will be defeated with no losses to the Escorts. The chances of a Line even getting one kill is still pretty low but he will not survive the second Escort.

The correction is a mere data edit for both the Escort avoidance and the Line accuracy. And yet you've made it clear that you have no intentions of introducing them to any of the two upcoming updates. Why is this area being ignored? You claim that you play this game as well but if that was true and you are not lying to us then why have you not corrected this yet?

If you feel that I am incorrect on this I ask you for one minor edit that will present the proof. In the Leaderboards I request that you create and area that will display the number of ships a player kills not only by ship class but by the ships class they used for those kills. In other words not only can the players see the number of Line class ships a player has killed, they can also see how many of those ships the player killed while fighting in their Strike, Escort, or Line. This will create the needed transparency to keep the game balanced.

You yourself stated that there is an obvious issue as seen in my signature. So why state it and not follow through with the work? Given the data areas that would need to be modified this could be fixed in 48 hours tops by one person and doesn't need the approval of Universal. So why are you ignoring the player base and blowing this off?
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Old 23.06.2012, 20:20   #2
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Quote:
Originally Posted by Paradox3713 View Post
Just because you did the right things and gave Escorts the speed vs avoidance hit that does not mean the issue is done. Other issues still remain. You still have not corrected the fact that Lines cannot kill Escorts even a fraction as quickly as Escort kill Strikes.

The current obvious reasons Lines can not kill Escorts as quickly:

High Escort Avoidance
Very Low Line Accuracy
Lower Line Re-fire Rate.

Stock escort avoidance is not an issue for me and many other lines.This is false.You do not fly these classes and have no idea what equipps these lines and escorts engaged in battle are using.

I fly all,and i can say again,you are wrong.Escorts are food for me without rcs ducting in play,and neither will i touch a line without some serious backup in my own escorts unless i'm running avoidance build.(only time i'd do different and go for the line is if it is colonial,those guys have it rough,and it isn't anything to do with accuracy,it's the horrible ship design.

In a 1 vs 1, Line vs Escort engagement with pilots at the same training level it should take a Line approximately the same amount of time to kill an Escort as it would take an Escort to kill a Strike of the same training level. Your lack of action on this has still kept Escorts as the ideal ship on the battlefield and has forced Lines into concentrating on other lines instead of the bigger threat to them. This problem has created more problems for the Lines and Strikes.

Why should it?Who made this rule?It has never been stated by any dev.Secondly,many lines do not concentrate on the biggest threat not because they can't hit them,it's because they are unknowledgeable,not using the right equipps for the job,lazy in fleets and just click once every couple minutes,new to the game or new to lines,or a combination of these.To add to this,there are lines i come up against with guns past 10 who can knock me out of the sky very quickly,lot of lines out there are using average level equipps.

The previous (Advertised) combat formats were as follows.

Escorts protect Lines from Strikes (Logical)
Lines protect Strikes from Escorts (Logical)
Strikes protect Escorts from Lines (Logical)

Currently the format is:

Escorts protect Lines from Strikes (Logical)
Escorts protect Strikes from Strikes (Illogical due to role)
Strikes protect Lines from Escorts (Illogical and Strikes fail 85% of the time)

Firstly,if lines focus fire on an escort,it goes boom very fast.If the cort is using rcs ducts,different story.That's not that current line accuracy is too low,it's much more to do with the ridiculous avoidance an escort can get.Strikes get wiped out of fleet formations by an escort for a combination of that reason above,plus the fact that in my opinion strikes can be killed by an escort too fast unless it is,again,the avoidance build.Also the fact that while in a fleet formation giving coverage from missiles etc,a lot of strikes will sit still having no avoidance and get caught out,or others move along the formation at less than flank.

The above format is the new norm. Lines are so combat ineffective against Escorts it literally takes 3 or Lines to dispatch an Escort and that is unacceptable. Escort jockeys have become so overconfident and brazen as to call out 1 vs 1 engagements against Lines as they know they remain the superior force. In engagements where Escorts encountered Lines under assistance by 1 - 2 Strikes the Escort was still able to defeat the Strikes and the Line most of the time.

I'd love to see any escort on any server go up against me in my line,i'm supremely confident i'd destroy them before they knew what hit them(without the escort using rcs ductings,if the escorts using those,the fight just got a whole lot more trickier)...and i'm only lvl 9s and a few lvl 10s on my line.Many lines out there with higher levels than me and more line flying game experience who'd probably improve on my escort killing time:P

This engagement you speak of with 2 strikes+ a line being killed by one escort,was the line squad colonial?I know what i'd do,scream in as fast as possible on to the top of the line so it can't shoot at me while i concentrate on the strikes,makes things easy.

Or lure the strikes outside of the line guns optimal ranges,but still in max range of the line guns so hopefully the strikes will still engage me thinking they have backup from the line,when in fact outside optimal the lines aren't very effective.

Or,were the line and strikes underlevelled?Or even the line underlevelled?Was the escort using rcs ductings in some engine slots?What ammos were being used?What comps?Were the line and strikes morons?

It takes approximately 4 high level Strikes to take down 1 high level Escort. And even then on average 3 of those Strikes will be destroyed. But on average in a 1 vs 2 engagement between even a high level Line and an two Escorts the Line will be defeated with no losses to the Escorts. The chances of a Line even getting one kill is still pretty low but he will not survive the second Escort.

This i see differently,i don't think an escort should be able to kill 3 strikes of equal skill/gears,not that the line is underpowered and should be able to kill 3 escorts before being killed by a 4th.

Though to be honest,i will only be able to pull off a 3 strike/4 strike kill at once in my own escorts if i'm using a specific anti strike set up+ofcourse the high level of my upgrades and using the very best ammo available to me.

Still though,imo the strikes are too vulnerable to escorts now.
Just to expand a little(i think i like typing/throwing my opinions everywhere i can just as much as you do para:P)The game has been going avoidance heavy for a long time now,to the detriment of people who do not use rcs ductings,even more so since the advent of accuracy ammo.

Rcs ductings are the biggest problem in this game,but rather than tackle those! nerfs and counter nerfs to accuracy values and stock avoidance values are the route that's been taken and it hasn't done anything for true cross class balance.

I'm gonna keep stalking your escort/line posts para,i foolishly believe one day i'll change your mind
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Old 23.06.2012, 22:41   #3
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Zato's info is in orange.

Quote:
Originally Posted by zatoichimk2 View Post
Stock escort avoidance is not an issue for me and many other lines.This is false.You do not fly these classes and have no idea what equipps these lines and escorts engaged in battle are using.

I fly all,and i can say again,you are wrong.Escorts are food for me without rcs ducting in play,and neither will i touch a line without some serious backup in my own escorts unless i'm running avoidance build.(only time i'd do different and go for the line is if it is colonial,those guys have it rough,and it isn't anything to do with accuracy,it's the horrible ship design.
Actually Zato you fly on Kobol where apparently you don't have the same issues, or the same percentage of players that the mainstream servers have. This could easily be part of the reason you see things the way you do. But also there are many dedicated lines that see the same issues i do. They fly Lines, so does that mean that they are wrong?

I see there being something not quite right if it takes so many just to register hits on what is supposed to be their prey class. Also for any Escort that is not an Interceptor the use of RCS ducts is just off. Multi-roles maybe if they are below level 50 but above that they prefer speed to help chase down Strikes. things must be very different on Kobol.

Quote:
In a 1 vs 1, Line vs Escort engagement with pilots at the same training level it should take a Line approximately the same amount of time to kill an Escort as it would take an Escort to kill a Strike of the same training level. Your lack of action on this has still kept Escorts as the ideal ship on the battlefield and has forced Lines into concentrating on other lines instead of the bigger threat to them. This problem has created more problems for the Lines and Strikes.

Why should it?Who made this rule?It has never been stated by any dev.Secondly,many lines do not concentrate on the biggest threat not because they can't hit them,it's because they are unknowledgeable,not using the right equipps for the job,lazy in fleets and just click once every couple minutes,new to the game or new to lines,or a combination of these.To add to this,there are lines i come up against with guns past 10 who can knock me out of the sky very quickly,lot of lines out there are using average level equipps.
The reason is because places the balance where it needs to be in the game. Regardless as to the gray fog of RPS if and when the players reach the level where there is little to not gray it then reflects back to being closer to RPS. Every player new or old understands that Escorts are supposed to beat Strikes. But an Escort player who is a level 45 knows after a few encounters that he will get beaten by a level 70 even if he paid top dollar for all his gear as he is not fully trained yet. But when he hits level 60 and is fully trained the balance shifts. Why would that be any different for Lines. You're basically stating that in your arguments that no matter what the RPS will not apply against an Escort. IF that's the case then it's no wonder people flock to Escorts.

Your claim that a level 100+ is not knowledgeable makes absolutely no sense. Are you calling these people Noobs? It's perfectly logical why players from all classes bypass everyone else and come after me. I'm a threat pure and simple, and or they hate me because I am a threat. Will they admit that I'm a threat? No and I understand that. But actions speak louder than words. And as a bigger threat you go after it. But if you aren't hitting them and you're trying to at least make a little difference you just try to hit what you can.

Every fleet battle or Fast Attack Group I've seen falls apart once you remove the Escort threat. But if you have a group with 8 Lines up against 3 Lines and 4 Escorts that 8 lines is going to fail because advantage goes to the Escorts. The reasons are obvious.

I would love for the DEVs to give one month. Just one month, July. to revert Escort avoidance back to 300 and Line accuracy back to 175. Just for once month and lets see the results. Can you handle that little test for a month? What do you feel the results would be?

Quote:
The previous (Advertised) combat formats were as follows.

Escorts protect Lines from Strikes (Logical)
Lines protect Strikes from Escorts (Logical)
Strikes protect Escorts from Lines (Logical)

Currently the format is:

Escorts protect Lines from Strikes (Logical)
Escorts protect Strikes from Strikes (Illogical due to role)
Strikes protect Lines from Escorts (Illogical and Strikes fail 85% of the time)

Firstly,if lines focus fire on an escort,it goes boom very fast.If the cort is using rcs ducts,different story.That's not that current line accuracy is too low,it's much more to do with the ridiculous avoidance an escort can get.Strikes get wiped out of fleet formations by an escort for a combination of that reason above,plus the fact that in my opinion strikes can be killed by an escort too fast unless it is,again,the avoidance build.Also the fact that while in a fleet formation giving coverage from missiles etc,a lot of strikes will sit still having no avoidance and get caught out,or others move along the formation at less than flank.
Again this is not being seen in the battlespace. The Multi-Escort is way too tough to need to carry RCS. It makes them too slow and would help a Strike run out of it's optimal range. In the scenario where the Escort is backing up his/her Strikes the Strike playing 'bait' is going to get killed before the Escort can make it into range to assist.

Quote:
The above format is the new norm. Lines are so combat ineffective against Escorts it literally takes 3 or Lines to dispatch an Escort and that is unacceptable. Escort jockeys have become so overconfident and brazen as to call out 1 vs 1 engagements against Lines as they know they remain the superior force. In engagements where Escorts encountered Lines under assistance by 1 - 2 Strikes the Escort was still able to defeat the Strikes and the Line most of the time.

I'd love to see any escort on any server go up against me in my line,i'm supremely confident i'd destroy them before they knew what hit them(without the escort using rcs ductings,if the escorts using those,the fight just got a whole lot more trickier)...and i'm only lvl 9s and a few lvl 10s on my line.Many lines out there with higher levels than me and more line flying game experience who'd probably improve on my escort killing time:P

This engagement you speak of with 2 strikes+ a line being killed by one escort,was the line squad colonial?I know what i'd do,scream in as fast as possible on to the top of the line so it can't shoot at me while i concentrate on the strikes,makes things easy.

Or lure the strikes outside of the line guns optimal ranges,but still in max range of the line guns so hopefully the strikes will still engage me thinking they have backup from the line,when in fact outside optimal the lines aren't very effective.

Or,were the line and strikes underlevelled?Or even the line underlevelled?Was the escort using rcs ductings in some engine slots?What ammos were being used?What comps?Were the line and strikes morons?
Again we are talking about a mainstream server. You know the only good thing about these servers is you can create a Noob account and just watch from any point. If you think I'm off by all means stop into any of the big servers and recon the battlespace. Your assumption that these are ill equipped or pilots with a lack of training if incorrect.
Quote:
It takes approximately 4 high level Strikes to take down 1 high level Escort. And even then on average 3 of those Strikes will be destroyed. But on average in a 1 vs 2 engagement between even a high level Line and an two Escorts the Line will be defeated with no losses to the Escorts. The chances of a Line even getting one kill is still pretty low but he will not survive the second Escort.

This i see differently,i don't think an escort should be able to kill 3 strikes of equal skill/gears,not that the line is underpowered and should be able to kill 3 escorts before being killed by a 4th.

Though to be honest,i will only be able to pull off a 3 strike/4 strike kill at once in my own escorts if i'm using a specific anti strike set up+ofcourse the high level of my upgrades and using the very best ammo available to me.
If the game is supposed to be about balancing as many aspects to balance the game as a whole it is failing. Comparing Strike vs Escort against Escort vs Line clearly shows that. For Escort guns they merely doubled the damage and then doubled the re-fire rate. What they did in regards to Lines was increase the damage higher and increased the re-fire rate, while making their accuracy less. What would be the performance of a Line vs an Escort of they merely doubled he gun damage and the refire rate in reference to the Escorts' stats? Why make it so different and then remove their accuracy. It doesn't take a genius to see where they went wrong here.

Still though,imo the strikes are too vulnerable to escorts now.

Something we do agree on. I don't see that there was a need to take it as high as 350 for accuracy while at the same time removing avoidance from the Strikes. Before the Great Strike Nerf I could name the most dangerous pilots. Just giving then a 30 point increase would have worked. But 65 points? I'll bet you anything that when the fully release accuracy ammo that Escorts are going to have a hard time finding Strikes. The only way it will happen is if an allied Strike is carrying a beacon to drop just to set a trap.

Quote:
Just to expand a little(i think i like typing/throwing my opinions everywhere i can just as much as you do para:P)The game has been going avoidance heavy for a long time now,to the detriment of people who do not use rcs ductings,even more so since the advent of accuracy ammo.

Rcs ductings are the biggest problem in this game,but rather than tackle those! nerfs and counter nerfs to accuracy values and stock avoidance values are the route that's been taken and it hasn't done anything for true cross class balance.

I'm gonna keep stalking your escort/line posts para,i foolishly believe one day i'll change your mind

Bro I'm afraid the only way you're going to change my mind is when the DEVs stop playing favorites with the ships and really work and correcting the mistakes. I mean seriously to post the issue but do nothing about it? Who does that? My only real concern is that they will do what they have done twice over. Make the correction but then give Escorts an additional advantage on the sly. I mean look at their track record.

Great Nerf Crusade of August 2011:

Increase Escort Accuracy - Check (Way too much)
Reduce Strike Avoidance - Check (Uh...why?)
Increase Escort Avoidance - Check (Wait why was this needed exactly?)
Reduce Line Accuracy - Check (Wait...WTF? Why?)


Passive Ammo Nerf Crusade: (Currently in -post-production)

Prepare to remove Green and Red Ammo - in progress (Why?)
Develop Min-Damage Ammo - Check (Why and for who?)
Develop Accuracy Ammo - Check (Wait, again for who?)
Begin Distributing Min Ammo to Line and Strike Classes in Daily Award - Check (We don't need this junk! It's worthless!)
Begin Distributing Accuracy Ammo to Escort Class in Daily Award - Check (Are you frakking kidding us!)

Sorry dude but their actions scream their true intent. This game is Battle-ESCORT Galactica and not BattleSTAR Galactica.
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Old 24.06.2012, 00:22   #4
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Originally Posted by Paradox3713 View Post
Zato's info is in orange.



Actually Zato you fly on Kobol where apparently you don't have the same issues, or the same percentage of players that the mainstream servers have. This could easily be part of the reason you see things the way you do. But also there are many dedicated lines that see the same issues i do. They fly Lines, so does that mean that they are wrong?
Man,i'm bit busy right now and can't really reply to it but just his bit,kobol was never my primary server that was just a flirtation to see how it'd shape up as a test server.

Maybe it mighta became my main server but it was so damn boring most of the time.Saggi and virgon were servers i played most,and with saggi especially there are/were many good players there to fly against,and for virgon it's easy to see group/fleet battles at play all the time,that server is one of if not the most populated servers.

I even played caprica a little bit:P I'm an itsy bitsy nooby strike there.
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Old 23.06.2012, 20:42   #5
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Originally Posted by Paradox3713 View Post
Just because you did the right things and gave Escorts the speed vs avoidance hit that does not mean the issue is done. Other issues still remain. You still have not corrected the fact that Lines cannot kill Escorts even a fraction as quickly as Escort kill Strikes.

The current obvious reasons Lines can not kill Escorts as quickly:

High Escort Avoidance
Very Low Line Accuracy
Lower Line Re-fire Rate.

There is a reason for that, escorts have a lot more HP to chew through than a strike. The result is generally the same though if pilot skill is similar.

In a 1 vs 1, Line vs Escort engagement with pilots at the same training level it should take a Line approximately the same amount of time to kill an Escort as it would take an Escort to kill a Strike of the same training level. Your lack of action on this has still kept Escorts as the ideal ship on the battlefield and has forced Lines into concentrating on other lines instead of the bigger threat to them. This problem has created more problems for the Lines and Strikes.

No, it should still take longer, the same as it takes longer for an escort to get out of threat. Remember there are many more differences to the style, speed and ranges of the combats you are talking about.

The previous (Advertised) combat formats were as follows.

Escorts protect Lines from Strikes (Logical)
Lines protect Strikes from Escorts (Logical)
Strikes protect Escorts from Lines (Logical)

Yup, thats they way of it.

Currently the format is:

Escorts protect Lines from Strikes (Logical)
Escorts protect Strikes from Strikes (Illogical due to role) No reason why that can't be the case in combined arms combats
Strikes protect Lines from Escorts (Illogical and Strikes fail 85% of the time)Then your idea of combined arms fighting in game is incorrect.

The above format is the new norm. Lines are so combat ineffective against Escorts it literally takes 3 or Lines to dispatch an Escort and that is unacceptable. Escort jockeys have become so overconfident and brazen as to call out 1 vs 1 engagements against Lines as they know they remain the superior force. In engagements where Escorts encountered Lines under assistance by 1 - 2 Strikes the Escort was still able to defeat the Strikes and the Line most of the time.

This is not true, unless you are talking about the top of the line pilots with top of the line gear. Those guys have got the grit, skill and determination to dominate any combat. You cannot take the human factor out of the equation. We had a group of 4 escorts and a strike running today, why did we dominate and get so many kills? Because we coordinated our shooting and manoeuvres, which was aided by the fact that the colonials didn't.

It takes approximately 4 high level Strikes to take down 1 high level Escort. And even then on average 3 of those Strikes will be destroyed. But on average in a 1 vs 2 engagement between even a high level Line and an two Escorts the Line will be defeated with no losses to the Escorts. The chances of a Line even getting one kill is still pretty low but he will not survive the second Escort.

I am a pretty good escort pilot, but I don't have top end gear (LVL 8's). It takes two good strikes to take me out in a fresh combat, one of those will be in SAR city but I will pop.

The correction is a mere data edit for both the Escort avoidance and the Line accuracy. And yet you've made it clear that you have no intentions of introducing them to any of the two upcoming updates. Why is this area being ignored? You claim that you play this game as well but if that was true and you are not lying to us then why have you not corrected this yet?

Because it is a bigger change than you assume, changing the entire meta of the game. There is more at stake than just your opinion of what's wrong.

If you feel that I am incorrect on this I ask you for one minor edit that will present the proof. In the Leaderboards I request that you create and area that will display the number of ships a player kills not only by ship class but by the ships class they used for those kills. In other words not only can the players see the number of Line class ships a player has killed, they can also see how many of those ships the player killed while fighting in their Strike, Escort, or Line. This will create the needed transparency to keep the game balanced.

Incorrect, as most of the lines I kill in my liche are low level no hopers with low level gear out in the wilderness. It is not my problem that they haven't learned how to stay safe, they are at least lvl 20 and should have a modicum of understanding of game play. Besides, a lot of the line kills I get are from pack kills.

You yourself stated that there is an obvious issue as seen in my signature. So why state it and not follow through with the work? Given the data areas that would need to be modified this could be fixed in 48 hours tops by one person and doesn't need the approval of Universal. So why are you ignoring the player base and blowing this off?
I would imagine that they are not, but at the end of the day we do not know what the dev teams are doing. Second guessing them and barracking them from a position of ignorance is not really helping them or us.
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Old 23.06.2012, 21:25   #6
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The closest way to at least achieve some balance, is to

1. reduce DPS from escorts
2. Slightly decrease escort avoidance
3.Slightly increase power regen rate, to compensate for loss of DPS (Escorts have the worst power management of all the classes)
4. Slightly increase line accuracy
5. What ever line accuracy is increased by, strike avoidance should increase by porportion.

This would create a better balance between the classes, im not saying this is perfect, but this would certainly help out.

Any thoughts to why or why not this would work?
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Old 23.06.2012, 21:38   #7
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Originally Posted by razzi123 View Post
The closest way to at least achieve some balance, is to

1. reduce DPS from escorts
2. Slightly decrease escort avoidance
3.Slightly increase power regen rate, to compensate for loss of DPS (Escorts have the worst power management of all the classes)
4. Slightly increase line accuracy
5. What ever line accuracy is increased by, strike avoidance should increase by porportion.

This would create a better balance between the classes, im not saying this is perfect, but this would certainly help out.

Any thoughts to why or why not this would work?
Yup, you would have to then adjust strikes because it would then be too easy for them to kill escorts. This is as usual going around in circles with nerfs and the like. A small increment to line accuracy might help, but the majority of the problem comes down to target management.
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Old 23.06.2012, 21:42   #8
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Yup, you would have to then adjust strikes because it would then be too easy for them to kill escorts. This is as usual going around in circles with nerfs and the like. A small increment to line accuracy might help, but the majority of the problem comes down to target management.
The adjustments would not hamper the strikes so much as one would assume, they still hold the highest average DPS in the game by far, In all fairness tho i did forget to mention to whatever avoidence increase strikes get there would be a porportion adjust to escort accuracy as well.

Sorry for the lapse...hopefully that closes that loophole heh heh
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Old 23.06.2012, 21:50   #9
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The adjustments would not hamper the strikes so much as one would assume, they still hold the highest average DPS in the game by far, In all fairness tho i did forget to mention to whatever avoidence increase strikes get there would be a porportion adjust to escort accuracy as well.

Sorry for the lapse...hopefully that closes that loophole heh heh
You are going the wrong way, with the changes you are advocating strikes would have an easy time of killing most escorts. Power is rarely a problem when taking on strikes, DPS already is, especially vs advanced avoidance strikes. Which you would make better.
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Old 23.06.2012, 22:59   #10
Paradox3713
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Quote:
Originally Posted by razzi123 View Post
The closest way to at least achieve some balance, is to

1. reduce DPS from escorts
2. Slightly decrease escort avoidance
3.Slightly increase power regen rate, to compensate for loss of DPS (Escorts have the worst power management of all the classes)
4. Slightly increase line accuracy
5. What ever line accuracy is increased by, strike avoidance should increase by porportion.

This would create a better balance between the classes, im not saying this is perfect, but this would certainly help out.

Any thoughts to why or why not this would work?
Quote:
Originally Posted by CraigLowes View Post
Yup, you would have to then adjust strikes because it would then be too easy for them to kill escorts. This is as usual going around in circles with nerfs and the like. A small increment to line accuracy might help, but the majority of the problem comes down to target management.
I fail to see how anything Razzi has put up would make it easy for Strikes to kill Escorts. I wouldnt lower their DPS but I would definitely take their avoidance. Especially since Escorts have their new accuracy pills.

Reduce Escort Avoidance back to 300 + Increase Lines Accuracy to 175 - Agree. I have no idea where ChrisLowes was before the 'Great Nerf' but there was nothing wrong with these stats originally. Not one Escort jockey asked for this. It's insane to give Escorts Strike level accuracy and then all that other crap they were given and yet not see that it wasn't only Strikes that were effected.
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