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#1 |
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Banned!
Join Date: 05.05.2011
Posts: 3018
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Just because you did the right things and gave Escorts the speed vs avoidance hit that does not mean the issue is done. Other issues still remain. You still have not corrected the fact that Lines cannot kill Escorts even a fraction as quickly as Escort kill Strikes.
The current obvious reasons Lines can not kill Escorts as quickly: High Escort Avoidance Very Low Line Accuracy Lower Line Re-fire Rate. In a 1 vs 1, Line vs Escort engagement with pilots at the same training level it should take a Line approximately the same amount of time to kill an Escort as it would take an Escort to kill a Strike of the same training level. Your lack of action on this has still kept Escorts as the ideal ship on the battlefield and has forced Lines into concentrating on other lines instead of the bigger threat to them. This problem has created more problems for the Lines and Strikes. The previous (Advertised) combat formats were as follows. Escorts protect Lines from Strikes (Logical) Lines protect Strikes from Escorts (Logical) Strikes protect Escorts from Lines (Logical) Currently the format is: Escorts protect Lines from Strikes (Logical) Escorts protect Strikes from Strikes (Illogical due to role) Strikes protect Lines from Escorts (Illogical and Strikes fail 85% of the time) The above format is the new norm. Lines are so combat ineffective against Escorts it literally takes 3 or Lines to dispatch an Escort and that is unacceptable. Escort jockeys have become so overconfident and brazen as to call out 1 vs 1 engagements against Lines as they know they remain the superior force. In engagements where Escorts encountered Lines under assistance by 1 - 2 Strikes the Escort was still able to defeat the Strikes and the Line most of the time. It takes approximately 4 high level Strikes to take down 1 high level Escort. And even then on average 3 of those Strikes will be destroyed. But on average in a 1 vs 2 engagement between even a high level Line and an two Escorts the Line will be defeated with no losses to the Escorts. The chances of a Line even getting one kill is still pretty low but he will not survive the second Escort. The correction is a mere data edit for both the Escort avoidance and the Line accuracy. And yet you've made it clear that you have no intentions of introducing them to any of the two upcoming updates. Why is this area being ignored? You claim that you play this game as well but if that was true and you are not lying to us then why have you not corrected this yet? If you feel that I am incorrect on this I ask you for one minor edit that will present the proof. In the Leaderboards I request that you create and area that will display the number of ships a player kills not only by ship class but by the ships class they used for those kills. In other words not only can the players see the number of Line class ships a player has killed, they can also see how many of those ships the player killed while fighting in their Strike, Escort, or Line. This will create the needed transparency to keep the game balanced. You yourself stated that there is an obvious issue as seen in my signature. So why state it and not follow through with the work? Given the data areas that would need to be modified this could be fixed in 48 hours tops by one person and doesn't need the approval of Universal. So why are you ignoring the player base and blowing this off? |
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#2 | |
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Commander of the Forum
Join Date: 24.09.2011
Posts: 2846
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Rcs ductings are the biggest problem in this game,but rather than tackle those! nerfs and counter nerfs to accuracy values and stock avoidance values are the route that's been taken and it hasn't done anything for true cross class balance. I'm gonna keep stalking your escort/line posts para,i foolishly believe one day i'll change your mind ![]()
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Playing a noob strike,and one tough mother jormung on caprica(no spending)ZeeMan.I HAZ NUKES Saggi Quit Virgon On hiatus Tauron Quit Kobol Quit MY TAKE ON NEW EXPANDED SKILLS http://en.board.bigpoint.com/bsgo/sh...22#post3249622 Please stop moderating me ![]() |
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#3 | ||||||
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Banned!
Join Date: 05.05.2011
Posts: 3018
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Zato's info is in orange.
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I see there being something not quite right if it takes so many just to register hits on what is supposed to be their prey class. Also for any Escort that is not an Interceptor the use of RCS ducts is just off. Multi-roles maybe if they are below level 50 but above that they prefer speed to help chase down Strikes. things must be very different on Kobol. Quote:
Your claim that a level 100+ is not knowledgeable makes absolutely no sense. Are you calling these people Noobs? It's perfectly logical why players from all classes bypass everyone else and come after me. I'm a threat pure and simple, and or they hate me because I am a threat. Will they admit that I'm a threat? No and I understand that. But actions speak louder than words. And as a bigger threat you go after it. But if you aren't hitting them and you're trying to at least make a little difference you just try to hit what you can. Every fleet battle or Fast Attack Group I've seen falls apart once you remove the Escort threat. But if you have a group with 8 Lines up against 3 Lines and 4 Escorts that 8 lines is going to fail because advantage goes to the Escorts. The reasons are obvious. I would love for the DEVs to give one month. Just one month, July. to revert Escort avoidance back to 300 and Line accuracy back to 175. Just for once month and lets see the results. Can you handle that little test for a month? What do you feel the results would be? Quote:
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Still though,imo the strikes are too vulnerable to escorts now. Something we do agree on. I don't see that there was a need to take it as high as 350 for accuracy while at the same time removing avoidance from the Strikes. Before the Great Strike Nerf I could name the most dangerous pilots. Just giving then a 30 point increase would have worked. But 65 points? I'll bet you anything that when the fully release accuracy ammo that Escorts are going to have a hard time finding Strikes. The only way it will happen is if an allied Strike is carrying a beacon to drop just to set a trap. Quote:
Bro I'm afraid the only way you're going to change my mind is when the DEVs stop playing favorites with the ships and really work and correcting the mistakes. I mean seriously to post the issue but do nothing about it? Who does that? My only real concern is that they will do what they have done twice over. Make the correction but then give Escorts an additional advantage on the sly. I mean look at their track record. Great Nerf Crusade of August 2011: Increase Escort Accuracy - Check (Way too much) Reduce Strike Avoidance - Check (Uh...why?) Increase Escort Avoidance - Check (Wait why was this needed exactly?) Reduce Line Accuracy - Check (Wait...WTF? Why?) Passive Ammo Nerf Crusade: (Currently in -post-production) Prepare to remove Green and Red Ammo - in progress (Why?) Develop Min-Damage Ammo - Check (Why and for who?) Develop Accuracy Ammo - Check (Wait, again for who?) Begin Distributing Min Ammo to Line and Strike Classes in Daily Award - Check (We don't need this junk! It's worthless!) Begin Distributing Accuracy Ammo to Escort Class in Daily Award - Check (Are you frakking kidding us!) Sorry dude but their actions scream their true intent. This game is Battle-ESCORT Galactica and not BattleSTAR Galactica. |
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#4 | |
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Commander of the Forum
Join Date: 24.09.2011
Posts: 2846
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Maybe it mighta became my main server but it was so damn boring most of the time.Saggi and virgon were servers i played most,and with saggi especially there are/were many good players there to fly against,and for virgon it's easy to see group/fleet battles at play all the time,that server is one of if not the most populated servers. I even played caprica a little bit:P I'm an itsy bitsy nooby strike there.
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Playing a noob strike,and one tough mother jormung on caprica(no spending)ZeeMan.I HAZ NUKES Saggi Quit Virgon On hiatus Tauron Quit Kobol Quit MY TAKE ON NEW EXPANDED SKILLS http://en.board.bigpoint.com/bsgo/sh...22#post3249622 Please stop moderating me ![]() Last edited by zatoichimk2 : 24.06.2012 at 00:29. |
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#5 | |
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Forum Commissioner
Join Date: 08.03.2012
Posts: 656
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#6 |
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Forum Master
Join Date: 08.07.2008
Posts: 413
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The closest way to at least achieve some balance, is to
1. reduce DPS from escorts 2. Slightly decrease escort avoidance 3.Slightly increase power regen rate, to compensate for loss of DPS (Escorts have the worst power management of all the classes) 4. Slightly increase line accuracy 5. What ever line accuracy is increased by, strike avoidance should increase by porportion. This would create a better balance between the classes, im not saying this is perfect, but this would certainly help out. Any thoughts to why or why not this would work?
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#7 | |
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Forum Commissioner
Join Date: 08.03.2012
Posts: 656
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#8 | |
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Forum Master
Join Date: 08.07.2008
Posts: 413
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Sorry for the lapse...hopefully that closes that loophole heh heh
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![]() A Voice calls to me.... it says....search for paradise. Kiba-Wolf's Rain Whats yours? |
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#9 | |
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Forum Commissioner
Join Date: 08.03.2012
Posts: 656
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#10 | ||
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Banned!
Join Date: 05.05.2011
Posts: 3018
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Reduce Escort Avoidance back to 300 + Increase Lines Accuracy to 175 - Agree. I have no idea where ChrisLowes was before the 'Great Nerf' but there was nothing wrong with these stats originally. Not one Escort jockey asked for this. It's insane to give Escorts Strike level accuracy and then all that other crap they were given and yet not see that it wasn't only Strikes that were effected. |
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