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dalliance1
06.06.2012, 02:57
I am getting a lil bit worried about my sanity ...

I went to spectris after a "debug" to do my daily plats ,

Only to see 3 x NPC liches all above level 70 .....2 x NPC war raiders again above level 70 ...and whats worse is the war raiders had over 2k HP ...thats more than my Adv War Raider on my level 83 accnt which has 3 x hull plates all at level 10 !!!

Please tell me I was imagining things !! lol

St3v3f26
06.06.2012, 09:11
Unless you can come up with a screenshot, I do indeed think you are imagining it.

Where they in your squad? If someone changes ships in the outpost his ship picture changes immediately but the HP won't until he undocks. Maybe that was what happened?

Edit:
Didn't see you were talking about NPCs.

Weird. Very weird.

But still. Make a goddamn screenshot if something like that happens ;)

jaro722
06.06.2012, 09:50
i can confirm they are exsisting! i seen some and fly near one for some time - weird haha

ZER0COOL
06.06.2012, 09:56
I really hope this is correct, about time we had NPC's that are worth anything....

bigal5991
06.06.2012, 10:59
if it's true i can only assume they are there to try and prevent high level players killing low level to increase there stats (thats because they cant kill anything above level 5 as they suck at life in general), i personaly think it would be a good thing but make them level 255 with level 15 everything, how funny would that be.

jaro722
06.06.2012, 11:27
i seen once npc basestar - someone is making tests , it was npc as no way to click info button it was in 276 exrun and then zeidan .

Charlie81
06.06.2012, 11:37
Gonna go check it out now.

EDIT: ...wow.

Pics to come.

EDIT Mk II:

The Nidhogg: note the experimental nametag.

http://i1183.photobucket.com/albums/x474/charlie8110/npcs1.jpg

The 'Apotheon' Marauder:

http://i1183.photobucket.com/albums/x474/charlie8110/NPC2.jpg

The 'Apotheon' Heavy Raider:

http://i1183.photobucket.com/albums/x474/charlie8110/npc3.jpg

The 'Exalted' Raider:

http://i1183.photobucket.com/albums/x474/charlie8110/npc4.jpg

The 'Apotheon' Fenrir:

http://i1183.photobucket.com/albums/x474/charlie8110/npc5.jpg

The 'Exalted' Liche:

http://i1183.photobucket.com/albums/x474/charlie8110/npc6.jpg

The 'Exalted' War Raider:

http://i1183.photobucket.com/albums/x474/charlie8110/npc7.jpg

Note the huge boost to standard HP across all of the ships. The Nidhogg and Fenrir go to almost Carrier class HP.

Now... the next to images...

Note also that all ships are advanced. The Liche has it's 3rd chin gun, the Hog has the underslung cannon battery.

http://i1183.photobucket.com/albums/x474/charlie8110/npc8.jpg

http://i1183.photobucket.com/albums/x474/charlie8110/npc9.jpg

That's all I took, didn't look for that NPC basestar.

Apologies if they're slightly faint, or blurred.

jaro722
06.06.2012, 11:56
90lvl fenrir over 70lvl wraith fenrir has like... 15 guns? wtf

McLaine
06.06.2012, 12:50
This will be the beginnings of the AI improvements I expect.

Except, I'll not be impressed if they've chosen the route of exorbitant ammounts of hit points as the means to make them harder.

A Raider with 2k+ hit points .... pfffft!

jaro722
06.06.2012, 13:04
they shall put tthe colonial npc on tau carina omicron percei and balent and wegelin just 1 100lvl gungnir 2 100lvl halebrds 5 100lvl vipers mk7 in these four system -


one more thing if you attack any npc the whole zerg fleet goes to you and try to kill you for about 5minutes

dalliance1
06.06.2012, 14:16
This will be the beginnings of the AI improvements I expect.

Except, I'll not be impressed if they've chosen the route of exorbitant ammounts of hit points as the means to make them harder.

A Raider with 2k+ hit points .... pfffft!

Its the NPC liners with over 10k HP I dont like !!! lol

-Walker-70
06.06.2012, 14:33
Its the NPC liners with over 10k HP I dont like !!! lol


Liking or disliking them depends totally on what kind of loot they drop,, if its Good, then BSG just defeated their purpose (assuning that is to protect noobs),, For good drops will only encourage high lvl players to zerg those zones in search of Loot and woe be to any noobs there at that time lol...
--- So does anyone know what they drop or will drop,, I asssuming that they will drop little if any thing for the above stated reason???

bigal5991
06.06.2012, 14:45
If and i say if they are there to help protect the low level players they should not drop any loot at all this would stop people from trying to farm them as we all know people will, they will however go there to see if they can take them on but it will pass like any type of teenage phase, at this point i cant wait to finish work so i can see for myself lol.

ZER0COOL
06.06.2012, 15:17
It terms of newbie protection, assuming that is what they are for, and were it up to me (which it isn't) I would have it so that if any enemy ship(s) enter a player spawn area in a low level newbie system and remain for more than 5 minutes 5 Nids, 5 Liche and 5 WR would spawn to protect the spawn area.

These ships would drop not loot, and you'd get 25% exp from them, which would be like killing a regular level 20 NPC Line/escort/strike.

Even if players came to kill them, they'd be that tied up with 5 level 90 Nids & Co, that actual players would have plenty of oppertunity to jump or flee.

Granted really big fleet would be able to take care of the above, but would a really big fleet want to hang around in a newbie system wasting ammo and DC on massive NPC's for which they get no loot and hardly any EXP from? I doubt it.

dalliance1
06.06.2012, 15:50
--- So does anyone know what they drop or will drop,, I asssuming that they will drop little if any thing for the above stated reason???

Well despite searching through the systems I have yet to see any colonial high level "new" NPC;s , and yes I did check the systems mentioned in a previous post , but with no joy .

I agree with you Walker, as if these new NPC drop loot they are just going to get farmed like the high level plats in Nilf and Muspell , and again give the higher level players an advantage .

virgelmitchell
06.06.2012, 16:03
Ok, so how do I get my Marauder up to 3k hp, I think it is unreasonable to create an NPC ship that has stats a player could never duplicate. The equipment available is the equipment available whether for an NPC or a Player.

jaro722
06.06.2012, 16:10
so if cylons have big npcs why colonials not? humans are unable to do anythign wegelin omicron percei tau carina balent as there come 10+ liners and shoot 1 - 2 lvl peoples sometimes come to spawnpoint to shoot easy guys..

dalliance1
06.06.2012, 17:16
Just to add , I dont know if this is one of the new npcs but I fought a level 15 "novice" mk 7 in spectris , never seen one outside of the FTL mission , so this could also be a new addition ...and yes it did drop loot !!

jaro722
06.06.2012, 18:13
you cant destroy high level npc - other npc that are high level fly at you just to destroy you

dgstat1k
06.06.2012, 18:21
One does not simply make a War Raider HAVE 2000+ HP!!!!
and the Nidhogg's hp IS OVER 9000!!!

Man... them lowbies are gonna have a hard time with those NPCs flying around.

jaro722
06.06.2012, 18:23
10000hp fenrir also is insane

Linsha
06.06.2012, 20:53
if ur on the colonial side on this server, take a look down in Rayet. Lvl 6 threat, ya got a lvl 14 Banshee, lvl 18 Jormung, flying around. :o

jaro722
06.06.2012, 21:02
aesir in tau nehmet and glaive maul and scythe in beta antini. howewer we need spawnpoint defensive npc fleet to prevent pesky cylons slice our little kids

AlexanderTheGreat
07.06.2012, 00:45
The new ships are over-rated, but still tough. 1v1 I loose about half my Scythe's health fighting the strikes (and it is only that high b/c I had to draw them away from the other strikes so I didn't get piled). I haven't messed with the escorts yet, but thats only b/c I didn't hang around long enough until one isolated itself.

The lines are still solo-able in a strike, if your a cylon. If your a colonial you should bring friend or two b/c the blindspots are too small. (they really need to balance the blindspots on both sides out, the last couple days I've really been feeling the pain when flying my colonial account b/c of the ship unbalance)

Keyhand
07.06.2012, 12:22
i dont see the propblem with the high hp on strikes when im in a strike myself... i mean, as dumb as they are now, i only lose hp in the first head- on meeting and after that the only thing that does damage is myself, and if i shoot it for 5 seconds or 10, i dont care lol however, 10+ k hp, is that even possible with a Jot/Jor? the highest HP on a player line ive seen so far was about 9850 i think but he transferred that to his fen now, hes still OVER 9000 i believe :cool: - and that with 5 rcs lvl 13 plus so go figure lol

jaro722
07.06.2012, 13:05
i wonder if they put liners back they are gone :9 :( bring them back please

AlexanderTheGreat
07.06.2012, 13:31
i wonder if they put liners back they are gone :9 :( bring them back please
They arn't ready for release yet, it was just a test/preview run.

jaro722
07.06.2012, 13:34
does humans will have thse npc's too? or just cylons


let them fly longer time. atleast put one of them i havrt fighted it yet. just want to a try

AlexanderTheGreat
07.06.2012, 13:45
does humans will have thse npc's too? or just cylons
http://i.imgur.com/Tu4B0.png

BP_Lori
07.06.2012, 14:36
does humans will have thse npc's too? or just cylons


let them fly longer time. atleast put one of them i havrt fighted it yet. just want to a try

Colonials will have them, as well. Those were not yet intended for Kobol. They will be in our next release. We're only able to populate a few sectors per update, but eventually, all sectors should see at least some increased NPC population.

GiniMic
07.06.2012, 15:55
this will make sys pat and recon more interesting on slow server days

JimmyDan
07.06.2012, 16:03
This will make everything interesting for gameplay. When they release on scorpia, we cylons will have to defend our systems to keep the "god" npc's safe from col fleets. I may have to get the basestar out just to pop some super col npc's ;)

jaro722
07.06.2012, 17:49
we should get water rate increased as cubit drop decreased. water would be more hunted and result - more pvp for water


i hope to meet npc pegasus/basestar

yellow_pecora
07.06.2012, 19:33
Well, if the new godlike NPC strikes, even with their gargantuan hp count, do still fight with the current tactics it will only result in an increased count of white tips spent ;)

jaro722
07.06.2012, 20:29
on kobol my escort took out 2500hp from 4500hp wraith before 5 war raiders and 2 liches knocked me out..

CylonLeader
07.06.2012, 20:41
Ok, so how do I get my Marauder up to 3k hp, I think it is unreasonable to create an NPC ship that has stats a player could never duplicate. The equipment available is the equipment available whether for an NPC or a Player.

Get ready for level 20 equipment D:

jaro722
07.06.2012, 21:11
i wish these new npc's will use nukes.

iCarus90
07.06.2012, 21:53
As much as I am looking forward to challenging NPC's, but Fenrir to 10k hp *giggles* not even a Jotunn or Jormung can hit that ammount of HP... oooo it's the assault Fenrir variant, i'm right, i'm right... am i right?

Although I suppose even that wouldn't make 10k hp.. the loot drops better be good BP!

jaro722
07.06.2012, 23:33
assault variant of fenrir that would be nice to be able buy that option for fenrir

DaJuiceman96
08.06.2012, 07:38
Liking or disliking them depends totally on what kind of loot they drop,, if its Good, then BSG just defeated their purpose (assuning that is to protect noobs),, For good drops will only encourage high lvl players to zerg those zones in search of Loot and woe be to any noobs there at that time lol...
--- So does anyone know what they drop or will drop,, I asssuming that they will drop little if any thing for the above stated reason???

Think about what your saying. If these NPCS have all that HP,l then dont you think their equipment will be lvl 15 or 20 or some new lvl of equipment that has yet to be introduce. Also, if they do have these levels of equipment then do you really think 1 or a couple other high level players could kill these 1v1 or even the clusters of NPCS that tend to jump into fights to help others?

sidartluv
08.06.2012, 11:10
As far as i have felt about these new Npc development! I'd like to say that, they shouldn't be shown as an item to farm.
Low level systems like Anachron, Spectris should be their grounds. Guarding players against intruders, their moto.
Secure the system, and take the life out of the noob killers. The high amount of Hp they have, shouldnt be a thing to blabber about. It is just a thing to help them survive longer.
Also it goes without saying that on low lvl systems, the friendly npc's should have those Guarding capabilities n enemy ones, the way they are now. These Npcs shouldnt attack each other, to provide space for the players.
And last but not the least, the guarding npc count should be variable to the attacking player's count for the low lvl systems and their loot drop, loooooow.
All who oppose this move on the low lvl systems, might automatically qualify as a Newb-killer.

BP_Lori
08.06.2012, 14:43
These NPCs do not yet have updated AI, though they do have higher level equipment. They will continue to be refined over the next several months.

YuGi_2142
08.06.2012, 15:29
These NPCs do not yet have updated AI, though they do have higher level equipment. They will continue to be refined over the next several months.What equipment lvl is that? As far as I know is impossible for players to reach that high hp levels, so do those npcs really have there gear level higher then 15? And if yes, will that gear be also available to players at some point?

AlexanderTheGreat
08.06.2012, 16:47
These NPCs do not yet have updated AI, though they do have higher level equipment. They will continue to be refined over the next several months.
Its also worth pointing out that with much more stuff on them even my Adv Scythe will barely be able to kill these Uber-strikes, let alone the Uber-Liches or Uber-Cylon Lines with frakking small blindspots.
What equipment lvl is that? As far as I know is impossible for players to reach that high hp levels, so do those npcs really have there gear level higher then 15? And if yes, will that gear be also available to players at some point?
Oh lord I hope not, having people flying around with level 15 tech is bad enough... The only exception is if further upgrades had counterbalances (e.g. 10% more damage but 10% slower reload)

ϮƉǟđđўϮ[†]
08.06.2012, 19:30
I attacked last week the new NPC's "fenrir, nidhogg and liche" on the Kobol server

they do a little more damage but not a lot more as the old npc's
I get 234 cubits and some loot for the liners :) forgot the exp and wat i get from the liche
If they are only in low lvl sytems a lot colonials/cylons will hunt those systems for the exp, loot and cubits
they are in the back of the system now but if they come near the enemy spawn point and a low lvl jump in for daily's wat about him/her ?

SnappRaptor
08.06.2012, 23:50
It terms of newbie protection, assuming that is what they are for, and were it up to me (which it isn't) I would have it so that if any enemy ship(s) enter a player spawn area in a low level newbie system and remain for more than 5 minutes 5 Nids, 5 Liche and 5 WR would spawn to protect the spawn area.

These ships would drop not loot, and you'd get 25% exp from them, which would be like killing a regular level 20 NPC Line/escort/strike.

Even if players came to kill them, they'd be that tied up with 5 level 90 Nids & Co, that actual players would have plenty of oppertunity to jump or flee.

Granted really big fleet would be able to take care of the above, but would a really big fleet want to hang around in a newbie system wasting ammo and DC on massive NPC's for which they get no loot and hardly any EXP from? I doubt it.

No and they shouldt these npcs should be set up in all maps within a newbie strikes jump range example spectris anarcheon wegelin and some other place

If i could pick their spawn it would be exactly circling the enemy ftl spawn and there should be 20 of them ready to frak up all noob killers

GiniMic
09.06.2012, 01:44
No and they shouldt these npcs should be set up in all maps within a newbie strikes jump range example spectris anarcheon wegelin and some other place

If i could pick their spawn it would be exactly circling the enemy ftl spawn and there should be 20 of them ready to frak up all noob killers

What about enemy noobs? They should be able to fight eachother. If the new AI for these uber-npc's doesn't ignore other enemy noobs then they'll have to venture into deep space to pvp which defeats the purpose as they will then be unprotected from the clubbers.

Ramiro41
10.06.2012, 20:51
i though this was the idea to keep the humans to farm the low lvls at the low lvls systems

-Evo1257-
12.06.2012, 18:34
No and they shouldt these npcs should be set up in all maps within a newbie strikes jump range example spectris anarcheon wegelin and some other place

If i could pick their spawn it would be exactly circling the enemy ftl spawn and there should be 20 of them ready to frak up all noob killers

Just cuz you got killed by some high lvl over and over doesn't mean we now need to add 20 of these high lvl NPC's around the enemy spawn camps to kill jump in's. Spread out across the system with increasing numbers the closer you get to the OP spawn point yes. But having that many around the enemy spawn point is a def NO, just plain dumb to do so.

Example - liche jumps in to a lowbie system to kill some noobies - the closer he gets to the colonial spawn point the more and the tougher the NPC's are (and vice versa for colonials jumping into lowbie cylon systems.)

scbypwr
12.06.2012, 19:17
These NPCs do not yet have updated AI, though they do have higher level equipment. They will continue to be refined over the next several months.

You should have realistic player builds. Not increased stats to make up for poor programming.....:p

AlexanderTheGreat
12.06.2012, 20:22
You should have realistic player builds. Not increased stats to make up for poor programming.....:p
You do know its a pain building an AI to act like a player, you literally have to look at the best of the best of games to find ones that actually NPCs that are truly artificial intelligence.

jaro722
12.06.2012, 20:28
will they be placed back on map? and when

AlexanderTheGreat
12.06.2012, 20:31
will they be placed back on map? and when
They will, when they want to test them again or when they officially release them.

scbypwr
12.06.2012, 20:32
You do know its a pain building an AI to act like a player, you literally have to look at the best of the best of games to find ones that actually NPCs that are truly artificial intelligence.

Oh yeah...I understand that. I have patience..in the meantime...just don't make them so hard to kill that you need a squad to survive one.

As an escort it takes a minute or two to kill a 5000 hp aesir. Not that I mind...its just that I would rather kill pvp then ai...and I dont want any more excuses from the pvp that are attacking npcs...:p

AlexanderTheGreat
12.06.2012, 20:36
Oh yeah...I understand that. I have patience..in the meantime...just don't make them so hard to kill that you need a squad to survive one.

As an escort it takes a minute or two to kill a 5000 hp aesir. Not that I mind...its just that I would rather kill pvp then ai...and I dont want any more excuses from the pvp that are attacking npcs...:p
Yeah but hopefully even though it'll take longer per kill the loot made per hour will increase significantly. The one thing I'm concerned about is that they raise the max level AI you can shoot to get loot along with all this, which will make patroling for PvPs an even bigger resource drainer by not getting loot for defending yourself from 70% of all the AI ingame.

scbypwr
12.06.2012, 21:33
Yeah but hopefully even though it'll take longer per kill the loot made per hour will increase significantly. The one thing I'm concerned about is that they raise the max level AI you can shoot to get loot along with all this, which will make patroling for PvPs an even bigger resource drainer by not getting loot for defending yourself from 70% of all the AI ingame.

Great point...then again...white tips are cheap. I am more concerned about the time wasted!

AlexanderTheGreat
12.06.2012, 21:36
Great point...then again...white tips are cheap. I am more concerned about the time wasted!
Or that... Not to mention if the new AI are smarter they will probably chase you until your dead, which could become problematic for PvPing.

scbypwr
12.06.2012, 21:47
Or that... Not to mention if the new AI are smarter they will probably chase you until your dead, which could become problematic for PvPing.

I guess it dpends on what equipment will be given. It would be interesting to see some arena builds as NPCs....you know the really annoying ones...:rolleyes:

AlexanderTheGreat
12.06.2012, 21:52
I guess it dpends on what equipment will be given. It would be interesting to see some arena builds as NPCs....you know the really annoying ones...:rolleyes:
Lol thats gonna scare the crap outta someone if they do that ;)


EDIT: What the [MODERATED] frak did they do?! No cubits from my beloved platforms?!? [MODERATED]

scbypwr
12.06.2012, 21:54
Lol thats gonna scare the crap outta someone if they do that ;)


EDIT: What the [MODERATED] frak did they do?! No cubits from my beloved platforms?!? [MODERATED]

New update...cubits removed from all plat drops! Its done until the squad loot issue can be resolved.

Cheers

AlexanderTheGreat
12.06.2012, 22:26
New update...cubits removed from all plat drops! Its done until the squad loot issue can be resolved.

Cheers
They should have just pulled the patch back like the BETA Team did when they uploaded a patch loaded with bugs.

Anyways... *steers ship back toward thread topic after nuking a 'roid with "BP" painted on the side*

RyconNRG
12.06.2012, 22:30
All,

Let's not forget that the OP created this thread "I must be seeing things!" after seeing new NPC's on Kobol. For Cubit Drops/Plats etc. please see the recent Ishay Update (http://en.board.bigpoint.com/bsgo/showthread.php?t=450652) - you can discuss that in the Official Ishay Discussion Thread (http://en.board.bigpoint.com/bsgo/showthread.php?t=446392)

Thanks :cool:

warface14
13.06.2012, 00:19
nice nice nice

cant wait for more npc like that, comming out. How about a carrier squad with 9 VIPERS ?? ^^ my liche needs a challenge... i'm doing ftl missions with my eyes closed we need MORE high lvl npc's in ALL maps specially the high lvl maps

jaro722
13.06.2012, 11:08
add pegasus/basestars as npc too - let them fly in systems, allow them jumping and "patrol " each map for few minutes -- we need much more fun !

St3v3f26
13.06.2012, 14:17
add pegasus/basestars as npc too - let them fly in systems, allow them jumping and "patrol " each map for few minutes -- we need much more fun !

That'll make spawncamping a lot more interesting :D

jaro722
13.06.2012, 15:08
human spawnpoint - pegasus near no liches willl try spawncamp when high level npc with peggy in run

yellow_pecora
13.06.2012, 16:14
add pegasus/basestars as npc too - let them fly in systems, allow them jumping and "patrol " each map for few minutes -- we need much more fun !

Great idea, just like when the Peggy jumps on you at the end of one of the beginner's mission and swarms of vipers come out of it :D

Strynge
16.06.2012, 11:20
I want to see npc's start using buffs and debuffs,
people would go crazy! Especially if it was added
in a patch, but nothing said about it, like is done
sometimes.:cool:

jaro722
16.06.2012, 17:01
aahhh you get an viper mk7 npc on your blindspot it kill you :D thats dram. lines with PDS/flak agaist missile spammers. intelligence sould be higher - sometimes they shall send nukes too

Mastercief
22.06.2012, 20:56
i saw today one or two mk7 are they coming to stay?

Glenfiddich
23.06.2012, 07:23
newbees won't like it that the new npc's take out the plats in spectris, imsida as soon as the plat appears,,,

sidartluv
23.06.2012, 12:57
The NPC's should be have a rally point route that keeps them away from that location. Also I'd like to say that, stop giving asteroid recon n patrol missions to both sides for low lvl systems. An Enemy player's entry should promptly introduce the npc n keep doing so, every now n then. A strike enemy should get a escort or strong strike npc spawn, an escort should get a line or escort spawn n a line enemy should get the line. The number of npc's could increase depending on the number of npc's that get killed by the enemy player.
The point is, make the enemy players life, hell when they arrive to kill newbs.

StarRaptor7
27.06.2012, 17:45
thought i'd mention something which u guys might have missed... idk if im wrong but... any1 noticed the name of the nidhog? got "wave.name" in it... which got me thinking if this isnt gonna be in some new type of ftl missions... where those npc will come in waves... it was like that in one of BP's previous games, where u something similar to ftl missions except that there was more than just one mission, and u had waves and waves of npc coming, and the npc's names had the name of the wave in it...

mayb those npcs were in spectris just for a test, but werent meant to be there forever, and has nothing to do with protecting newbies...

idk just a thought and i suppose it does sound kinda abstract but the nidhog's name caught my eye

Charlie81
28.06.2012, 02:57
thought i'd mention something which u guys might have missed... idk if im wrong but... any1 noticed the name of the nidhog? got "wave.name" in it... which got me thinking if this isnt gonna be in some new type of ftl missions... where those npc will come in waves... it was like that in one of BP's previous games, where u something similar to ftl missions except that there was more than just one mission, and u had waves and waves of npc coming, and the npc's names had the name of the wave in it...

mayb those npcs were in spectris just for a test, but werent meant to be there forever, and has nothing to do with protecting newbies...

idk just a thought and i suppose it does sound kinda abstract but the nidhog's name caught my eye

I put a note of the experimental name under the picture of the Nidhogg.

And yes, they've said they're test npcs.

dogboy122
28.06.2012, 08:30
to me there is something wrong with a strike with the HP of a escort:rolleyes:

Aurora131
30.06.2012, 06:02
Hey Devs,

I found those two npc liches in Marsamxett (a lvl 17 and a lvl 18). The lvl 17 had a 50 cubit loot roll and the lvl 18 had 60 cubits so it's not the excessive 160 cubit roll from the FTL mission. Do you need help naming them so that they are different from the FTL mission liches?;)