View Full Version : Imperial-ISM...the new ammo and Escorts vs Strikes and Lines...
Paradox3713
21.05.2012, 20:37
Correct me if I'm wrong but for Escort accuracy + the accuracy rounds
350 accuracy x 10% training =385 for accuracy.
385 accuracy X 15% accuracy boost = 442.75 accuracy
385 accuracy x 20% accuracy boost = 462 accuracy.
Given these numbers what is going to be done about the lack of Strike avoidance? These numbers suggest that they should run every time they see an Escort. I trust you guys thought about this as well?
It used to be that only Noob Escorts needed to carry avoidance debuffs to engage Strikes. Now they don't need anything. And they can basically pour rounds into the same hole if they are engaging Lines. Is this what was intended?
YuGi_2142
21.05.2012, 20:48
Strikes getting the short end of the stick? What else is new... :confused:
Kastergir
21.05.2012, 21:02
+25% or +40% min damage.
+15% or +20% accuracy.
Strike = fkked.
If what you say is true (didnt have time to check Kobol) than strikes are really frakked !
Oh, and out of couriosity: how much does the new ammo costs?
Fractals
21.05.2012, 21:16
+25% or +40% min damage.
These rounds are terrible. Seriously, do the math.
They are significantly worse than green tips on average, and that is the +40% min at 2 cubits a shot in a strike!
I think they cost 6 cubits each for escorts, more than reds... not that many non-wallet warriors would use them.
Fractals
21.05.2012, 21:33
It works out as +3.64% average damage output. For 2 (strikes) to 16 (lines) cubits per shot...
Kastergir
21.05.2012, 21:36
@vladtut: Why should I have ANY reason whatsoever to publish wrong Information on these Boards?
Heres the Rundown:
"Normal" green and redtips are not buyable anymore. Grey tips still are, at 750 Tylium per 500 Rds.
New Ammo Types are
HESC
B adds 25% mindDamage, C adds 40% minDamage
HERT
B adds 15% accuracy, C adds 20% accuracy.
Cost: I can only give you numbers for Strike and Escort, I dont own a Liner:
Strike:
HESC -B 0.8 Cubits & 5 Tylium/Rd.
HESC -C 2 Cubits/Rd.
HERT -B 0.8 Cubits & 5 Tylium/Rd.
HERT -C 2 Cubits/Rd.
Escort:
HESC - B 2.3 Cubits & 15 Tylium/Rd.
HESC - C 6 Cubits/Rd.
HERT - B 2.3 Cubits & 15 Tylium/Rd.
HERT - C 6 Cubits/Rd.
Paradox3713
21.05.2012, 21:45
Strikes getting the short end of the stick? What else is new... :confused:
I'm not trying to enhance the current war that's going on between the classes, Bro. But if the math is correct you have to see that the accuracy rounds go way overboard against the other two classes.
[LINES]
Pre-August 2011
Line Accuracy 150 x 10% Training = 165 vs Escort avoidance of 200 x 10% Training = 220
55 point difference
Post-August 2011
Line Accuracy 125 x 10% Training = 137.5 vs Escort avoidance of 250 x 10% Training = 275
137.5 point difference
Post-May 2012 Ammo Accuracy Boost
Line Accuracy 137.5 x 15% Ammo = 158.125 vs Escort avoidance of 275
116.875 point difference ( 20.625 increase in accuracy points vs White Tips. Seriously doubt this makes a difference in ability to increase hits against Escorts compared to the Pre-August 2011 point spread.)
Line Accuracy 137.5 x 20% Ammo = 165 vs Escort avoidance of 275
110 point difference ( 27.5 increase in accuracy points vs White Tips. Lines may have to use avoidance debuff to compensate but they still have a much lower re-fire rate)
***NOTE***: This still does not make up for the accuracy that was robbed from Liners as you can see. For it to be even Lines would also not need to use the avoidance debuff against Escorts since they still have a very slow re-fire rate which can still very much effect hit rate as well. Big numbers per hit make little difference if you're still not hitting your target. Higher re-fire rate with medium damage points and high accuracy still beats out slow re-fire rate with heavy damage points and lower accuracy. Anyone care to challenge this fact?
[ESCORTS]
Pre-August 2011
Escort Accuracy 300 x 10% Training = 330 vs Strike Avoidance of 525 x 10% Training = 577.5
247.5 point difference
Post-August 2011
Escort Accuracy of 350 x 10% Training = 385 vs Strike Avoidance of 510 x 10% Training = 561
176 point difference
Post May 2012 Ammo Accuracy Boost
Escort Accuracy of 385 x 15% Ammo = 442.75 vs Strike Avoidance of 561
118.25 point difference (57.75 point increase in accuracy points vs White Tips. Strike level Accuracy)
Escort Accuracy of 385 x 20% Ammo = 462 vs Strike Avoidance of 561
99 point difference ( 77 point increase in accuracy points vs White Tips. Low level Escorts will never have to use avoidance debuff against Strikes while by comparison Lines still have to use avoidance debuffs against Escorts which they are supposed to be superior against. The August 2011 update was criminal when it came to accuracy. Without a compensating boost in Strike avoidance this new ammo makes it a War Crime in the making on paper. We shall see what it says in the field)
Thank you Kastergir !
I didnt doubt what you said is just that all these numbers were higher than i was expecting :)
Kastergir
21.05.2012, 21:56
:)
1,2,3,4,5,6,7,8,9
hey guys i dont play kobol but i do have an interest in the ammo types coming out.
I dunno about you but i think strikes getting the butt end of the deal is a good thing. 1 awesome strike player should not be able to kill all without much risk (blind spots) surely if i spot you before its too late i should have the massive advantage over you. doesnt make sense for a strike to pwn all..
that being said i dont want a huge inbalance of classes. as an escort pilot i seem to get a bit of over powering but this would make escorts unreal....
so yeh, I dont want more accuracy on my escort. i just dont want invincible strikes
cue the backlash comments....
taikwandomaster3
21.05.2012, 22:13
Idk what you're all complaining about. Sounds like things are finally starting to get back on track. Strikes are gonna be picked off by escorts, and escorts are gonna be killable by lines again. And someone said something about strikes getting the short end again? I say its about time. Strikes have been getting more and more opd lately. Its time for the escorts and lines to have their advantages restored. It shouldn't be that big a deal anyway, strikes are still the cheapest and quickest ships to upgrade, so lines and escorts will still be at a small disadvantage. And I like the idea of doing less damage. Battles should be more exciting this way. Critical hits and maintaining accuracy will play an even bigger part now.
taikwandomaster3
21.05.2012, 22:13
Idk what you're all complaining about. Sounds like things are finally starting to get back on track. Strikes are gonna be picked off by escorts, and escorts are gonna be killable by lines again. And someone said something about strikes getting the short end again? I say its about time. Strikes have been getting more and more opd lately. Its time for the escorts and lines to have their advantages restored. It shouldn't be that big a deal anyway, strikes are still the cheapest and quickest ships to upgrade, so lines and escorts will still be at a small disadvantage. And I like the idea of doing less damage. Battles should be more exciting this way. Critical hits and maintaining accuracy will play an even bigger part now. And let's not forget how upd missiles were. This should make them much more useful now too.
Paradox3713
21.05.2012, 22:19
Idk what you're all complaining about. Sounds like things are finally starting to get back on track. Strikes are gonna be picked off by escorts, and escorts are gonna be killable by lines again. And someone said something about strikes getting the short end again? I say its about time. Strikes have been getting more and more opd lately. Its time for the escorts and lines to have their advantages restored. It shouldn't be that big a deal anyway, strikes are still the cheapest and quickest ships to upgrade, so lines and escorts will still be at a small disadvantage. And I like the idea of doing less damage. Battles should be more exciting this way. Critical hits and maintaining accuracy will play an even bigger part now.
Exactly when did Strikes stop getting picked off by Escorts exactly? You're the first Escort pilot I have every seen say that they couldn't take them out with ease. Did you go on a leave of absence back in June of 2011 or something? :confused:
Well, it would have probably been better if they also introduced the AP rounds in this update. It may, more than the other new ammos, be quite interesting for strike pilots. This will just make the "escorts are OP!!!" threads even fiercer... *sigh* Now they do have a good reason to voice their concerns: these ammo work better for bigger ships, while nearly insignificant for strikes. At least till new ammo reach the shop.
Still... what a money gab. And sadly, no cubits to waste to try this out myself... not that I would use them.
*sigh*
Paradox3713
21.05.2012, 22:29
Well, it would have probably been better if they also introduced the AP rounds in this update. It may, more than the other new ammos, be quite interesting for strike pilots. This will just make the "escorts are OP!!!" threads even fiercer... *sigh* Now they do have a good reason to voice their concerns: these ammo work better for bigger ships, while nearly insignificant for strikes. At least till new ammo reach the shop.
Still... what a money gab. And sadly, no cubits to waste to try this out myself... not that I would use them.
*sigh*
I still want to know why they didn't introduce the the AP rounds. If the data that I put up is true the AP rounds would have been geared towards the Strikes at best. Right now the current stuff is worthless to Strikes.
Silly strikes thinking that they shouldn't be killed by the ship made to kill them.. Can't take the cookie cutter classes? Bgo ain't for you!
Paradox3713
21.05.2012, 22:47
Silly strikes thinking that they shouldn't be killed by the ship made to kill them.. Can't take the cookie cutter classes? Bgo ain't for you!
Again I ask, when did Escorts stop killing Strikes? They have on the servers I'm on. So will this new ammo officially mean that Escorts are just big Strikes as has been stated before? :D
I see red every time I see a post about some whiney school girl crying because their lineship or escort gets taken out by a superior strike pilot. In real war, belive it or not, it doesnt take waves of aircraft to sink or destroy a single ship. Just a few fighters or bombers can destroy anything from battleship sized on down. Many of us Strike pilots have a hard enough time taking out lineships and escorts. I know 9 times out of 10 I am not successful, and thats what makes it challenging and enjoyable. Most of the time it requies a group of strikes and coordinated effort to do it effectively. As we all know Colonial Vipers and Cylon Raiders are the meat and potatoes of the show! Take them away from this game, or nerf them even more than they already are to make them obsolete, and your not playin BSG anymore, you're playing a warped version of Star Trek! If you really want to get down to it, the facts on the ground are these! If Big Point makes this an all Escort and Lineship game it ceases to be Battlestar Galactica any longer. The one thing that drew me to this game in the first place was the thrill and excitement of flying the Vipers like in the show! I don't know if you guys were here a while back ago when they totally nerfed the strikes. It was like flying a paper airplane. It was so bad that 1 Medium Level Liche took out a whole squad of strikes (thats ten people) and survived the engagement with very minor damage. If the strikes are riverted back to the paper airplanes that they once were with the invention of this new nerf the strikes again ammunition I guarentee that a lot of people who enjoy flying them will leave. Whats the point in flying an in-effective ship? From what i've read thus far about this new ammo it sounds like were going back to the paper airplanes shootin spit wads days again while every escort and lineship out there is gonna be sitting pretty and have it made in the shade with their new auto penetration x5000 damage, anti-strike can never miss ammo. How unrealistic is that? Once again the masses who either fly lineships and have never watched the shows either the old or the new rule the game mechanics. I guess well see what happens, but heres my suggesstion to those who enjoy flying those bricks. Leave! Go play Star Trek, or some other space battlewagon shooter game, and let those who enjoythe thrill of starfighter combat, and hold true to the show, stay and play Battlestar Galactica the way it is supposed be.
Just my two cents!
Furyion
"Yeah I've been here since Beta too! If you want to fly a brick, go throw one across your yard! You'll have just as much fun!"
[Butcher]
22.05.2012, 00:48
first, the skill bonus and the ammo bonus to accuracy is possibly calculated separately like computer buffs. I don't know how much of a difference that causes, or if it is testable (if we could get an official statement on that and not have to test it, that would be great), but if that is the case you are looking at more like 437.5 for the B's and 455 for the C's.
I would have been much more happy had they had just accuracy and AP ammo, that way you have a two-way street of bonuses against smaller ships and bonuses against larger ships.
I would have also liked to have seen rounds that gave disadvantages. (like +damage, -accuracy or +max damage, -min damage, or +range, -damage)
although all strike shouldn't be able to kill escorts, some strike should be able to kill some escorts, and I agree it's getting a bit hard for strikes to fight even around escorts without having to build specifically against them
Maverik140
22.05.2012, 01:08
I fly strikes and escorts. My two favourites are my Mark II and my Scythe. The scythe is my raider killer, I have no problems what so ever killing raiders twice my level so escorts dont have a problem taking on strikes. Admittedly they have an easier time against my maul but thats only because where my maul lacks manouverability it makes up in hp.
This new ammo will make strikes completely redundant. There are a lot of players who only fly strikes, its what theyve focused on since the game started and this will push them away!
It was so bad that 1 Medium Level Liche took out a whole squad of strikes (thats ten people) and survived the engagement with very minor damage.
Ehh? When? Missed this one. You mean the August's patch? If so, I remember the joy of my banshee not dying in 15 seconds (I was level 60ish?) and be able to have a (slight) chance to kill 1 strike when against a squad of strikes.... but 1 mid level escort whipping a whole squad? Or the strikes were really low level or they were sleeping.
The accuracy ammo would indeed hurt strikes a lot... but not everyone can buy them. They are expensive. Anyway, maybe they would give us more types to "test" before this hitting live server.
Ehh? When? Missed this one. You mean the August's patch? If so, I remember the joy of my banshee not dying in 15 seconds (I was level 60ish?) and be able to have a (slight) chance to kill 1 strike when against a squad of strikes.... but 1 mid level escort whipping a whole squad? Or the strikes were really low level or they were sleeping.
The accuracy ammo would indeed hurt strikes a lot... but not everyone can buy them. They are expensive. Anyway, maybe they would give us more types to "test" before this hitting live server.
We were all various levels no one was below level 16 with the highest levels being somwhere between 30 to 40 ish. It was a while ago and truthfully my memory isnt what it used to be but I do remember that Liche taking out my whole strike squad. It was just rediculas! Several days later they fixed the problem, but it had been like that for several weeks if not months before they even realized there was a problem. I remember it was almost to the point where the only way you could beat one of these ships was to Nuke it, and sometimes even that didnt work.
=Skydive=
22.05.2012, 02:06
So what now? We used to dock and reconfigure the ship to fight different builds. All I need to do now is open my wallet and buy appropriate ammo? How is that tactical?
Several days later they fixed the problem, but it had been like that for several weeks if not months before they even realized there was a problem.
Oh, I guess this happened during the months I was away. Glad they fixed it then. Where is the challenge if it's this easy?
The tactic of how to earn enough to buy ammo? Both wallet and grinding.
With new avoidance ammo, line ships will be the ship to own. I have a liner that has no problem killing any high lvl escort. I hit them with an Avoid debuff and speed debuff and escorts melt, even high avoid escorts melt. I hit escorts between 150-400 hp a shot and i've got double their hit points plus i can DC pack and heal 800 hp a pop. New avoid ammo will make killing escorts even easier, and now strikes will go down faster too, lol. Not sure if this is what the devs meant to do, but advanced lines (Aesir/Fen/Gung/Nidd) are now the new GOD ship.
vjacob012
22.05.2012, 15:46
this IS what the devs meant. their strategy is to push the formerly strike based game into a more expensive liner based arms race, while pushing you up every rung of the ladder. first the super liche. evverybody left whatever they were flying to purchase that and upgrade it significantly. now onto the liners. all the former liches and halberds will now run into the lines, because of course, they have no shame flying a ship that takes no skill, the lines are ideal. this may just be the last straw for some strikes whove been here since the beginning of this game and endured the countless nerfs that push this game from being a strike dogfight game (a crappy flight stimulator thing) into the sit on a mine go afk and check every 5 mins to see if something npc is shooting at you farmville battle. by the time the liner gets stale and everybody owns one, this game will be stale and bigpoint will have already released their next browser game promising godly pvp and need of skills
vjacob012
22.05.2012, 15:54
oh and this ammo is really not that expensive to buy, stop kidding yourselves that you wont buy it due to a lack of funds. arena is always calling and a super liche or liner against a swarm of strikes will always right click on the gun and purchase a bunch of accuracy bullets to get through whatever quadruple team them couldnt already survive through before.
guys, keep in mind that each ship is an individual player, no matter the size of the ship. if you happen to be in your super liche taking out "gnat swarms" or in a line feeling like a big boy taking out the "lil kids or insects that are swarming you", well, youre the total fool flying the overpowered skill-less stuff. its already a pretty common theme of bulls*** i see with liner and escort noobs on BSGO and i can only see it increasing once the accuracy rounds hit shelves
I see red every time I see a post about some whiney school girl crying because their lineship or escort gets taken out by a superior strike pilot. In real war, belive it or not, it doesnt take waves of aircraft to sink or destroy a single ship. Just a few fighters or bombers can destroy anything from battleship sized on down. Many of us Strike pilots have a hard enough time taking out lineships and escorts. I know 9 times out of 10 I am not successful, and thats what makes it challenging and enjoyable. Most of the time it requies a group of strikes and coordinated effort to do it effectively. As we all know Colonial Vipers and Cylon Raiders are the meat and potatoes of the show! Take them away from this game, or nerf them even more than they already are to make them obsolete, and your not playin BSG anymore, you're playing a warped version of Star Trek! If you really want to get down to it, the facts on the ground are these! If Big Point makes this an all Escort and Lineship game it ceases to be Battlestar Galactica any longer. The one thing that drew me to this game in the first place was the thrill and excitement of flying the Vipers like in the show! I don't know if you guys were here a while back ago when they totally nerfed the strikes. It was like flying a paper airplane. It was so bad that 1 Medium Level Liche took out a whole squad of strikes (thats ten people) and survived the engagement with very minor damage. If the strikes are riverted back to the paper airplanes that they once were with the invention of this new nerf the strikes again ammunition I guarentee that a lot of people who enjoy flying them will leave. Whats the point in flying an in-effective ship? From what i've read thus far about this new ammo it sounds like were going back to the paper airplanes shootin spit wads days again while every escort and lineship out there is gonna be sitting pretty and have it made in the shade with their new auto penetration x5000 damage, anti-strike can never miss ammo. How unrealistic is that? Once again the masses who either fly lineships and have never watched the shows either the old or the new rule the game mechanics. I guess well see what happens, but heres my suggesstion to those who enjoy flying those bricks. Leave! Go play Star Trek, or some other space battlewagon shooter game, and let those who enjoythe thrill of starfighter combat, and hold true to the show, stay and play Battlestar Galactica the way it is supposed be.
Just my two cents!
Furyion
"Yeah I've been here since Beta too! If you want to fly a brick, go throw one across your yard! You'll have just as much fun!"
Furyion...Brilliantly stated. I couldn't agree more, although I don't want anyone to quit. I love flying fast and strikes are the heart of the show. Balance is key. I was there when strikes turned to paper. I nearly quit. I don't want to see this again. I think this is especially important considering the mass exodus Caprica has experienced. People will leave, and the game will dissolve. I hope this doesn't happen for a long time, but it is vitally important that the devs achieve balance/ maintain it in any new update. Otherwise, you alienate one class of ship/ flyer over another. This will only lead to dissatisfaction and discouragement. I would hate to see this happen.
Furyion...Brilliantly stated. I couldn't agree more, although I don't want anyone to quit. I love flying fast and strikes are the heart of the show. Balance is key. I was there when strikes turned to paper. I nearly quit. I don't want to see this again. I think this is especially important considering the mass exodus Caprica has experienced. People will leave, and the game will dissolve. I hope this doesn't happen for a long time, but it is vitally important that the devs achieve balance/ maintain it in any new update. Otherwise, you alienate one class of ship/ flyer over another. This will only lead to dissatisfaction and discouragement. I would hate to see this happen.
Thank you Mar-1 for your kind words. As you know from those paper days it was a real hard time for all of us who loved flying our strikes. Hopefully we'll be able to weather this storm out too, but somehow I think it's gonna be the end for this game if it reverts back to those days once more. I'll just wait for Diaspora to come out with their BSG game, because that looked more like the actual show anyway, and the one thing I liked best about it was that it's straight starfighter combat. No one owns a brick or a godship escort!
Well one thing is almost for sure. The days of strikes coming at me thinking they are gonna whoop my escort are over. Unless they are in large packs. Like I said in the past, I am not a dedicate anything pilot. I flew strikes, until they nerfed them. Since I have all the ships, I will just fly whatever ship gives me the advantage.
BP is going to do whatever leads to more money. BGO is turning into a nature show. In nature the animal that does not adapt becomes extinct. The pilot that does not adapt in this scenario will become extinct. Brutal, but we should all know by now, that unless the entire community comes to together like we did for the Boost=Threat crap or the KEW rounds crap, they are not going to change anything. Right now there are too many people who are yelling how good this is.
Right now there are too many people who are yelling how good this is.
Yeah, I noticed a few people who don't seem to get it, and are going around chanting praises to BP.
chewbarbour
23.05.2012, 03:53
Thank you Mar-1 for your kind words. As you know from those paper days it was a real hard time for all of us who loved flying our strikes. Hopefully we'll be able to weather this storm out too, but somehow I think it's gonna be the end for this game if it reverts back to those days once more. I'll just wait for Diaspora to come out with their BSG game, because that looked more like the actual show anyway, and the one thing I liked best about it was that it's straight starfighter combat. No one owns a brick or a godship escort!
Another bsg mmo game? I wonder if bigpoint is milking this game for the last few drops before the rights are leased to someone else.
[ESCORTS]
Pre-August 2011
Escort Accuracy 300 x 10% Training = 330 vs Strike Avoidance of 525 x 10% Training = 577.5
247.5 point difference
Post-August 2011
Escort Accuracy of 350 x 10% Training = 385 vs Strike Avoidance of 510 x 10% Training = 561
176 point difference
Post May 2012 Ammo Accuracy Boost
Escort Accuracy of 385 x 15% Ammo = 442.75 vs Strike Avoidance of 561
118.25 point difference (57.75 point increase in accuracy points vs White Tips. Strike level Accuracy)
Escort Accuracy of 385 x 20% Ammo = 462 vs Strike Avoidance of 561
99 point difference ( 77 point increase in accuracy points vs White Tips. Low level Escorts will never have to use avoidance debuff against Strikes while by comparison Lines still have to use avoidance debuffs against Escorts which they are supposed to be superior against. The August 2011 update was criminal when it came to accuracy. Without a compensating boost in Strike avoidance this new ammo makes it a War Crime in the making on paper. We shall see what it says in the field)
And now with rcs ducts:
Let it be lvl 10.3 ducts.+99 avoidance.
Post May 2012 Ammo Accuracy Boost
Escort Accuracy of 385 x 15% Ammo = 442.75 vs Strike Avoidance of 660
217.25 point difference
Escort Accuracy of 385 x 20% Ammo = 462 vs Strike Avoidance of 660
198 point difference
What situation we have now?
Escort Accuracy of 385 x 0% Accucary Ammo = 385 vs Strike Avoidance of 660
275 point difference(!) And do not forget that escorts had -30% avoid debuff, and now they have only -15%.
And if you will put 5 ducts your pd will be 330+.
So August patch was BOOST for strikes vs escorts. If you do not use rcs on strike-ofc you have no chance against escort.
Charlie81
23.05.2012, 05:29
So August patch was BOOST for strikes vs escorts. If you do not use rcs on strike-ofc you have no chance against escort.
...
No, it wasn't. It forced EVERYONE into one singular build in an attempt to survive. That's called NERFING, not boosting. It boosted RCS ducts, it did NOT boost strikes.
Well as a fan of Battlestar Galactica i know that strike fighting is the basic guts of the flavor of the show.
With strikes being so easy to kill and escorts being the new god ships to fly. hmmm you will need to stop calling this Battlestar Galactica. As a space pvp and sector control game this is a great game. As a Battlestar Galactica game it is totaly disapointing. you are not living up to your name. BSGO.
Paradox3713
23.05.2012, 18:08
So August patch was BOOST for strikes vs escorts. If you do not use rcs on strike-ofc you have no chance against escort.
This is one of your worst attempts at humor...ever!
For a Strike ship with only one or two engine slots available the use of additional RCS is pointless. Escorts will still smack you silly and that's without the ammo. All RCS will do is make you slower, thus keeping you in their threat cones longer. Add in the ammo and your demise is increased. I'm sure once we get the reports out or...as a certain post by Imperial has stated the ammo hit's the main servers the effect will be felt plenty.
Escort are going to need a stealth mode to sneak up on Strikes after that point. My guess is that if the accuracy ammo is as poisonous as predicted the hungry people will be the ones cruising with Escorts. Everyone else will be flying in Strike teams with FR Strike coverage hunting for Strike battles.
xAnubisx
23.05.2012, 20:43
someone mentioned a point that i haven't really given proper thought to
everything is scaled between classes.....like rcs ducts giving higher values to line and taper back to strike....comps have longer durations but less effect on the bigger classes and taper back to the smaller classes.
how come accuracy ammo is not scaled aswell?
it boosts a major stat equivalent to avoidance........it should be scaled.
and darn well should be cheaper....very easy to avoid the money grab accusations, make new ammo less effective but not more expensive!!!.....:mad:
and if they add AP ammo to strikes, accuracy ammo to lines.....then what was the point of introducing armor again?........what was the point of nerfing line accuracy?.......of boosting escort avoidance?
the current dev team acts as if they don't know what the former teams did.......this will only translate to money grab
give people avoidance for cubits, then accuracy for cubits, armor for money, armor piercing for more money
just try to balance the ships basic stock stats, then add lvl 10-15 gear builds, once those r balanced..think about ammo
:mad:
YuGi_2142
23.05.2012, 21:00
someone mentioned a point that i haven't really given proper thought to
everything is scaled between classes.....like rcs ducts giving higher values to line and taper back to strike....comps have longer durations but less effect on the bigger classes and taper back to the smaller classes.
how come accuracy ammo is not scaled aswell?
it boosts a major stat equivalent to avoidance........it should be scaled.
.................................................. ...............................
and if they add AP ammo to strikes, accuracy ammo to lines.....then what was the point of introducing armor again?........what was the point of nerfing line accuracy?.......of boosting escort avoidance?
.................................................. ...............................Exactly!! :confused:
Those are good points and I think it would be nice if someone from the dev team would respond to them... BP_Lori, please? ;)
I seriously hope this ammo gets re-balanced before hitting live servers, like the experimental avoidance/damage computers did.
For a Strike ship with only one or two engine slots available the use of additional RCS is pointless. Escorts will still smack you silly and that's without the ammo. All RCS will do is make you slower, thus keeping you in their threat cones longer. Add in the ammo and your demise is increased. I'm sure once we get the reports out or...as a certain post by Imperial has stated the ammo hit's the main servers the effect will be felt plenty.
Main strike power-avoidance. Not the turn rate, not the speed, even not the overpowered computers.
Just try using it with SR\SR-P guns. You will surprise, how easily you can kill escorts in closecombat.
Vanguard
24.05.2012, 00:29
Main strike power-avoidance. Not the turn rate, not the speed, even not the overpowered computers.
Just try using it with SR\SR-P guns. You will surprise, how easily you can kill escorts in closecombat.
Right the main ability of a Strike, and an interceptor strike at that, is Avoidance. Speed plays into it some as the faster you can close (or retreat) the less damage you take from your target.
Thing is, Escorts are nearly as fast as an interceptor strike (we're talking +/- 10 m/s of speed here) so that's an area that is null and void (and has been since the Great Nerfing of '11).
Avoidance was the one saving grace that strikes had and because strikes have/had to pile on the RCS Ducting to even really stand a chance against an Escort, Lines started complaining about the fact that they couldn't hit a strike.
Now they introduce the +acc ammo with helps out a lines a bit but further tips things in favor of Escorts.
As for "easily killing an escort with SR/SR-P guns"? That may be possible but since i use 2 SR and 2 GP guns, I don't easily kill them. In fact, even with 3 level 8 RCS Ducting, level 8 skill and 2 level 6 Boosters, I get vaped by every escort that I come across. It's gotten to the point that if/when I come under fire from an escort, I just shut off my engines and go get a drink. I know I'm going to die and that I won't even be able to outrun them so I don't even bother wasting the resources. Just make the DEO/+1 PvP Epeen stroke even easier since the outcome is inevitable anyway.
And speaking of gun set ups. I was under the impression that Dev Team #3 was trying to diversify things a bit more. If every strike has to use the exact same setup to accomplish something, and there's no choice in ship build, then how is that diversity of ship equipment?
Magical Spells on your ship is already a must. So is installing a Slide. For strikes, RCS Ducting is/has become a requirement as well.
Not seeing the diversity here.
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