View Full Version : Not a game for an Internet browser.
B-Ultima
15.11.2010, 05:59
First of all, I think that this game is a great idea, and I am so glad to see a battlestar computer game,
But I think that a game like this isn't suited to be a web browser game.
This game should be a game that can be bought in disc form from shops, or online through gaming platforms like Steam. I think this because having this game as a browser game means that each time we want to play, we have to download it again. E.g. we have to download all the models and playing spaces and like. The effect of this on players internet could be quite annoying. I think that this can be a great game. If it was a buy-able game, the developers could also put more into the game, like voices and more playable spaces.
If this game was made and sold in disc form, I would so buy it!
I don't hate this game, I'm just a little worried about the effects in can have on players internet quotas.
This is just my opinion. What do you think?
First of all, I think that this game is a great idea, and I am so glad to see a battlestar computer game,
But I think that a game like this isn't suited to be a web browser game.
This game should be a game that can be bought in disc form from shops, or online through gaming platforms like Steam. I think this because having this game as a browser game means that each time we want to play, we have to download it again. E.g. we have to download all the models and playing spaces and like. The effect of this on players internet could be quite annoying. I think that this can be a great game. If it was a buy-able game, the developers could also put more into the game, like voices and more playable spaces.
If this game was made and sold in disc form, I would so buy it!
I don't hate this game, I'm just a little worried about the effects in can have on players internet quotas.
This is just my opinion. What do you think?
lol just wait till you get a chance to play either the closed beta or when the open beta starts.
I don't know how it would work with slow connections, but with my DSL the game download is not a big wait and, despite of some "server lags" (totally normal during beta tests, I guess) the multiuser game runs very good for the moment. (I use an ASUS N61V - laptop - with 4GB of RAM and Nvidia Geforce GT240 - 1GB, so I imagine the computer and SO you're using also matters)
B-Ultima
15.11.2010, 10:05
Yeah, I played the closed beta, and I just think it might be a strenuous download on the quota
Umm... you don't have to redownload anything you already downloaded.
Lee.Apollo.Adama
15.11.2010, 21:31
Flash has hardware driven (read as graphic card driven) accelleration these days. This makes that things run smoother and brings out more possibilities to develop a more gfx-intensive game. I agree though that it could have been something in the 'Freelancer' form. It might have rocked, but okay, bigpoint chose for another medium and lets see how it turns out ;).
Last I checked BSG:Online is going to be F2P with Microtransactions, correct me if I'm wrong. Anyhow, I just saw this thread and thought I might say a word or two. The first thing being is that *all files* models, etc are cache'd so you do not have to redownload them again, the game is built with Unity 3D so it's not a typical browser game engine-wise. :P
StarDebut
17.11.2010, 11:00
Last I checked BSG:Online is going to be F2P with Microtransactions, correct me if I'm wrong. Anyhow, I just saw this thread and thought I might say a word or two. The first thing being is that *all files* models, etc are cache'd so you do not have to redownload them again, the game is built with Unity 3D so it's not a typical browser game engine-wise. :P
Yes it is microtransaction, the developers have put this in place stating that the player with not enough time to put the leg work in can buy upgrades to their weapons or ships, and that this model suits the player because he/she can choose how much to spend a month instead of paying a fixed rate. They also said that it will not uneven out between those who are rich and are not as they will still have to get to grips with the mechanics of the game and find obstacles to problems, they said they have had years of experience with microtransactions and are going to deliver their best solution yet.
I think what B-Ultima is saying is that he would prefer a solidly game on disc, where set up installed the whole game client onto hard drive. I think mmos even from disk have a lot of cache anyway, and although some PCs are suited to one or the other, that storing files in the cache is not ideal, especially if you are regularly changing your cache. The answer is not to delete your cache, but for some this is not an option. For some people clearing their cache is a daily routine.
Twigletx
17.11.2010, 11:07
Anyone who has seen the game will be amazed at what the team have pulled off and has far superseeded anyones expectations for a browser game. I will happily admit i was like what! a in a browser! are they serious!....... I took 1 look at the game back in pre alpha and the first word that came to my mind was WOW. I was amazed, and even now seeing this game grow into Beta and the same word still comes to mind.
Bigpoint are trying to up the bar on browser game standards and I think you'll all agree they have done it! To have this quality in gameplay and graphics all in your browser is amazing.
In regards to having to redownload the game you dont, all files are stored in a unity cash folder on your drive, so only required updates are download.
You can see by going to the following link how much you have stored for your unity games at
http://webplayer.unity3d.com/setup
StarDebut
17.11.2010, 11:12
Anyone who has seen the game will be amazed at what the team have pulled off and has far superseeded anyones expectations for a browser game. I will happily admit i was like what! a in a browser! are they serious!....... I took 1 look at the game back in pre alpha and the first word that came to my mind was WOW. I was amazed, and even now seeing this game grow into Beta and the same word still comes to mind.
Bigpoint are trying to up the bar on browser game standards and I think you'll all agree they have done it! To have this quality in gameplay and graphics all in your browser is amazing.
In regards to having to redownload the game you dont, all files are stored in a unity cash folder on your drive, so only required updates are download.
You can see by going to the following link how much you have stored for your unity games at
http://webplayer.unity3d.com/setup
Can I ask two questions?
In e3 there was a lot of talk about games that play directly from the servers, and the full game is installed onto the server, that players can play exceptional games on a low spec system due to games hosted directly on server. Is bsgo taking this approach?
Also what do you imagine will be the system requirements in regards to graphics cards and RAM needed to play?
B-Ultima
18.11.2010, 05:27
Well, that makes me feel better that we don't have to re-download things! I am happy.
Twigletx
18.11.2010, 08:01
Well, that makes me feel better that we don't have to re-download things! I am happy.
Their will be occasions where you may have to clear your cache to try and rectify a possible problem. The game is still beta and we are working round the clock to get it running and working the best possible way. But for the best part of your play time the game is cached and you wont have to download much each time you play.
Twigletx
18.11.2010, 08:14
Can I ask two questions?
In e3 there was a lot of talk about games that play directly from the servers, and the full game is installed onto the server, that players can play exceptional games on a low spec system due to games hosted directly on server. Is bsgo taking this approach?
Also what do you imagine will be the system requirements in regards to graphics cards and RAM needed to play?
BGO is not taking the server approach due to the bandwight requirements for both hosting and client side as this would limit the type of users that would be able to play the game. In regards to system requirements the game is still in progress so nothing is official yet but i can tell you I run it on a low end office laptop perfectly with only 2gb of ram.
teofilimon
18.11.2010, 14:07
@ Star, I would say at least anything within the past 2-3 years... maybe even 4... but probably the higher end cards at that time. To put it short, it's not gonna be a lot of money to upgrade on the remote chance that you might have to.
I bought my laptop at a store that does not even sell computers they just had a Christmas sale for it like 3 yrs ago and it was a great bargain and I'm actually shocked that I don't have any lags on the beta server, not like on dark orbit have lags all the time but this might change when this game goes online and there will be more ships around.
First of all, I think that this game is a great idea, and I am so glad to see a battlestar computer game,
But I think that a game like this isn't suited to be a web browser game.
This game should be a game that can be bought in disc form from shops, or online through gaming platforms like Steam. I think this because having this game as a browser game means that each time we want to play, we have to download it again. E.g. we have to download all the models and playing spaces and like. The effect of this on players internet could be quite annoying. I think that this can be a great game. If it was a buy-able game, the developers could also put more into the game, like voices and more playable spaces.
If this game was made and sold in disc form, I would so buy it!
I don't hate this game, I'm just a little worried about the effects in can have on players internet quotas.
This is just my opinion. What do you think?
I'm sure most of this has been said already... I'm guilty of not reading the thread completely... but you shouldn't be downloading anything. I played a browser based game, Tiger Woods Golf and it blew me away to see what is possible with the technology. But how suited is this game for a browser? I have no idea.
I've been waiting for a BSG MMO for a long time now. It seems like the perfect playground as an IP. What I've always hoped for is a Star Wars Galaxies pre-CU type of BSG... more geared towards the space combat than ground of course. I even came up with ideas on how exactly the tutorials would play out, the advancement in rank, titles, and how to acquire new ships. Of course I have no tech knowledge on how to make it work, so I just have to wait for someone else to do it. :P
But I'm trying to keep optimistic that this might work as a browser game even if I always look at the world as a pessimist. That way you don't get disappointed so much when things don't go the way you hoped. :P However, I think this may turn out all right. We'll just have to see.
Can I ask two questions?
In e3 there was a lot of talk about games that play directly from the servers, and the full game is installed onto the server, that players can play exceptional games on a low spec system due to games hosted directly on server. Is bsgo taking this approach?
Also what do you imagine will be the system requirements in regards to graphics cards and RAM needed to play?
I can actually answer this. What you are talking about is cloud computing. Something similar to OnLive. OnLive does all the processing and whatnot on their servers but sends back a video feed of what is going on using an ultra low compression algorithm. That's why any low-end machine that has internet and video playback (almost every) can run the service.
BSGO is NOT using this technique. They are using something similar to QuakeLive. Using the Unity3D engine the BSGO team does indeed download content to your HDD but it caches it in a directory. So really you only download assets once. It's also on a per need basis. So if you don't ever visit an area with specific meshes, game data, and whatnot you don't download it.
That's why it's so fast to get in game.
sorry if anyone has mentioned this or parts of it. but i feel that it should not be kept as a browser based game. yes its cached, but cache can get wiped very easily.
the responsiveness of the game is quite poor, which in my mind because its in browser state. would be a lot more responsive and more enjoyable if you did not have to wait for the game to catch up to you so much. it just takes the fun out of this sort of game. and being slow to respond makes it hard to line up your direction when flying as you tend to over steer on the controls because of it. i say though im loving the concept and i frakking love BSG. im definately sold on digital copy for sure.
You guys are crossing that line between posting safe and breaching the NDA. I would be more careful. Keep in mind though it's all in beta stages. So things change, improve, etc. Nothing you might see in beta should ever be taken as a final product or how it's going to be come live.
You guys are crossing that line between posting safe and breaching the NDA. I would be more careful. Keep in mind though it's all in beta stages. So things change, improve, etc. Nothing you might see in beta should ever be taken as a final product or how it's going to be come live.
Who is breaching the NDA?
Who is breaching the NDA?
The above about how the game plays. I didn't say anyone breached it, it's just borderline and to be careful. :p
I completely agree with the OP. Everytime I restart my browser, it is literally a 15 minute wait before I can get in-game. Also, the game has caused my browser to crash at least twice and the game froze at several points in the game countless times.
Don't get me wrong, I like the gameplay. I think the game looks amazing. It runs very well on my computer(high framerates). The freezing issues and load times really spoil the experience for me, though.
I completely agree with the OP. Everytime I restart my browser, it is literally a 15 minute wait before I can get in-game. Also, the game has caused my browser to crash at least twice and the game froze at several points in the game countless times.
Don't get me wrong, I like the gameplay. I think the game looks amazing. It runs very well on my computer(high framerates). The freezing issues and load times really spoil the experience for me, though.
umm this should be posted in beta forums not here.....
laminblake
15.12.2010, 05:27
I completely agree with the OP. Everytime I restart my browser, it is literally a 15 minute wait before I can get in-game. Also, the game has caused my browser to crash at least twice and the game froze at several points in the game countless times.
Don't get me wrong, I like the gameplay. I think the game looks amazing. It runs very well on my computer(high framerates). The freezing issues and load times really spoil the experience for me, though.
ITs beta, not finished product this happens in all betas especially closed ones. What you should do is email the devs about the issue and report any errors and when they happen along with any associated error reports.
suddenStrike
15.12.2010, 09:15
I completely agree with the OP. Everytime I restart my browser, it is literally a 15 minute wait before I can get in-game. Also, the game has caused my browser to crash at least twice and the game froze at several points in the game countless times.
Don't get me wrong, I like the gameplay. I think the game looks amazing. It runs very well on my computer(high framerates). The freezing issues and load times really spoil the experience for me, though.
I can agree with Ragden2 because I don`t have such a problems and I believe that Unity Web Player should have your data in its cash. So you don`t have to download everything every time you play.
Think about this.
you should have put that in the beta forums
-chaosdemon99-
22.12.2010, 12:38
alot of people have said this and iv was a beta tester for world of tanks at the moment...... im trying to get into this but so many problems.... they making it hard for everyone... should of just made an aplication so everyone could install.... would of made things alot easyer.... btw im in university for games design and sometimes they might have a problem with somthing such as internet conection makes servers easy to run. if we each use our own conection to get into the server.
just hope they change alot of this because im a veteran tester... TESTED navy field.... star trek online...world of tanks. battlefield heros (i think thats the name) did a few tests on a few mods in university for the space marine game comeing out.....
this game looks promiceing but seems glitchy but people have to remember its not completed and still wont be when it comes out.... this is fact star trek online has been out for a year and they are still changeing alot of its macinics...... i think this game is going to do the same and will look hopefull because of the gameplay looks realy nice. whoever designed the battestar deserves a medal.... very pretty ship lol :D :D
xtLancer
22.12.2010, 22:32
Stop bitching. You should be happy that this game is here at all. Yeah its browser and its not WoW but from the way people who play it boast you'll be well off.
Deal with it or please for my sanity go QQ else where.
MightyLampshade
23.12.2010, 19:05
I can see this thread being closed for flaming or NDA-breach/idiocy.
I have no problem with it being a browser based game. The Unity engine is more than capable to run a game like this.
I can see this thread being closed for flaming or NDA-breach/idiocy.
I have no problem with it being a browser based game. The Unity engine is more than capable to run a game like this.
Very true... and expect more to come in the future as a result of this game.
Race_track
25.12.2010, 00:48
Can I ask two questions?
In e3 there was a lot of talk about games that play directly from the servers, and the full game is installed onto the server, that players can play exceptional games on a low spec system due to games hosted directly on server. Is bsgo taking this approach?
Also what do you imagine will be the system requirements in regards to graphics cards and RAM needed to play?
You're talkin about onlive? Hardware req. for that are very low. You must have a fast internet connection. Even low end PC's can run modern games from onlive. But i read that it's crap because of lag.
Texercist
30.12.2010, 18:59
this game doesnt work right anyway. it freezes the browsers when you try to log in. :mad:
-TheDoctor-1
01.01.2011, 23:53
You know, I've played a lot of browser based games and frankly I prefer them, I can actually do other things while I play and that small amount of time to load it up is menial compared to the amount of time that follows of me playing.
Allegionary
02.01.2011, 02:36
You know, I've played a lot of browser based games and frankly I prefer them, I can actually do other things while I play and that small amount of time to load it up is menial compared to the amount of time that follows of me playing.
I agree, browser based games have always been better in my eyes. It is much easier to have access straight from the web and not have to go and buy the game, then install it, and then run it from your computer.
With browser based games like Battlestar Galactica: Online that run with something like Unity, the result is a much more accessible game.
GreyWeasel
02.01.2011, 03:34
alot of people have said this and iv was a beta tester for world of tanks at the moment...... im trying to get into this but so many problems.... they making it hard for everyone... should of just made an aplication so everyone could install.... would of made things alot easyer.... btw im in university for games design and sometimes they might have a problem with somthing such as internet conection makes servers easy to run. if we each use our own conection to get into the server.As a student of games design I would expect more appreciation for the variety of games platforms there are, including browser based games.
just hope they change alot of this because im a veteran tester... TESTED navy field.... star trek online...world of tanks. battlefield heros (i think thats the name) did a few tests on a few mods in university for the space marine game comeing out..... Many of use here are 'veteran' testers. Some of us have credits for game design. Again, I would expect more appreciation for what is being attempted, especially given the exposure you say you have had to the range of methods of game creation.
Its a browser game. Thats what they are making. Play it as that and see how it works before demanding it work in a way you are more familiar with.
The Unity player is designed to play in a browser, but it can achieve retail graphics if the developer wants that.
Go play the Unity demos: http://unity3d.com/gallery/live-demos/
And these games hosted on Kongregate: http://www.kongregate.com/game_groups/unity
These only need one Unity player to be installed, and, even if they have some aliasing (BGO does too), they still look great. I am on beta, and BGO is gorgeous when in full screen. Who needs a client when simply visiting a web page gives access to this epic awesomeness?
BGO is gorgeous when in full screen
man i second that. i was completely impressed by how this game looks and performs as a browser game.this is more than likely the future of pc mmos.
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