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View Full Version : Controls in Outposts/Basestar


teofilimon
03.11.2010, 15:46
The controls inside are clunky at best, maybe if there is a way to make it more smooth. I can very easily get stuck in a corner because the camera moves around and I just walk into the walls.

saguy03
03.11.2010, 18:29
That and the recroom for cylons is horribly laid out. You almost always get stuck if you wander in too far.

Urizen
03.11.2010, 18:32
Same with the Colonial counterparts. It looks like a framerate issue.

teofilimon
03.11.2010, 19:46
That and the recroom for cylons is horribly laid out. You almost always get stuck if you wander in too far.

Yeah, remove the chairs that are in between one of those tables so we can walk through.

Theely
04.11.2010, 05:51
Yes, please! I've only been in the Rec-Room once so far and already hate it. If removing the chair can't be done add the ability to jump. More then anything though it is just bad response time.

\-Sephiroth-/
04.11.2010, 08:13
We are looking at sorting the controls to give better functionality.

dogolopee
09.11.2010, 04:53
I agree that the controls need alot of work. Also when you are standing still and need to turn (in any ship/room) the character turns painfully slow compared to turning when walking.

Also the character doesn't feel like it is responding to me controls more of taking them as suggestions on where to go.

\-Sephiroth-/
09.11.2010, 09:39
We should see this improve in the next build.

cagu
15.11.2010, 17:21
i have AZERTY keyboard and i cant set up controls for my character , even when i change them from my PC they dont stay set , they go back to initial setting